Search found 3472 matches
- Fri May 31, 2024 6:55 am
- Forum: DGDemux
- Topic: Problem with multi-edition MKV creation
- Replies: 167
- Views: 65395
Problem with multi-edition MKV creation
Thank you for the update.
- Wed May 29, 2024 10:52 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
Thank you for your testing. Hidden PGS don't have to be hidden in other playlists. As an example here, the Japanese PGS isn't hidden in both playlist 00099 and 00101. Where it does show a plane value: 1. Since these playlists refer to the same m2ts/SSIF, maybe it's a handy idea to retrieve values fr...
- Wed May 29, 2024 8:54 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
According to my understanding, to try to assign a plane number to a hidden stream requires parsing the MVC SEI and doing some heuristics, which I currently do not do. So I will report the plane for hidden streams as 255, consistent with tsMuxer. Please test this and let me know if there are any issu...
- Tue May 28, 2024 12:19 pm
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
OK, the problem is that the list of plane numbers in the STN_table_SS excludes hidden PGS tracks, whereas I have been including them. Should be an easy fix. Now, regarding the hidden streams, tsMuxer shows no plane for them, while BD3D2MK3D shows them with plane 1. I plan to follow tsMuxer in this r...
- Tue May 28, 2024 11:28 am
- Forum: EAC3TO
- Topic: "this track is not clean..." message
- Replies: 15
- Views: 1043
- Mon May 27, 2024 8:32 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
I cobbled up a 00049.clpi but I'm going to need the full disk. Please provide a link to purchase it or offer to provide it under fair use. If you agree to the latter, can send FTP details, etc. in PM.
- Mon May 27, 2024 6:56 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
Thank you. Please provide 00049.clpi from the CLIPINF folder.
- Mon May 27, 2024 5:53 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
Yet the 3D trilogy I aforementioned does show different in DGDemux GUI. Where both BD3D2MK3D and tsMuxer show 3d-plane 2 for the english PGS, DGDemux shows plane 3. Is it possible both tsMuxer and BD3D2MK3D are wrong here? I you'd like I can upload some key elements out of the ISOs. Anything is pos...
- Sun May 26, 2024 11:20 am
- Forum: EAC3TO
- Topic: "this track is not clean..." message
- Replies: 15
- Views: 1043
"this track is not clean..." message
Maybe the warning text could be changed to be more clear about what is happening.
- Sun May 26, 2024 11:19 am
- Forum: DGDecNV
- Topic: NVIDIA 551.xx Driver Breaks DGDecNV
- Replies: 78
- Views: 40946
NVIDIA 551.xx Driver Breaks DGDecNV
Marking resolved. We can re-open it if needed.
- Sun May 26, 2024 10:43 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
It seems that you are perhaps misinformed that tsMuxer has ironed out its issues. It appears to me (with Prometheus_3D) to still be assuming the planes are in PID order. My plane numbers are parsed from the MPLS according to spec and they agree with BD3D2MK3D, which rolz has meticulously researched ...
- Sun May 26, 2024 5:47 am
- Forum: DGDecNV
- Topic: NVIDIA 551.xx Driver Breaks DGDecNV
- Replies: 78
- Views: 40946
NVIDIA 551.xx Driver Breaks DGDecNV
Ah, that is music to my ears. Thank you for the update.
- Sat May 25, 2024 6:42 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 19
- Views: 793
3D-plane numbers differing from tsMuxer info
That is not good. I'll test it with the 3D disks I have on hand. What is the TSMuxerGUI version?
- Thu May 23, 2024 9:38 am
- Forum: DGDemux
- Topic: DGMVCCombine.exe usage?
- Replies: 3
- Views: 241
DGMVCCombine.exe usage?
Thank you, Frankaboy for helping out. I've nothing to add to that.
- Wed May 22, 2024 12:04 pm
- Forum: General Discussion
- Topic: When you strike at a king, you must kill him
- Replies: 1
- Views: 363
- Wed May 15, 2024 12:48 pm
- Forum: Other Tools
- Topic: DGBob()
- Replies: 2
- Views: 388
DGBob()
Looks like a hit and run. Marking resolved.
- Fri May 10, 2024 8:46 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 365696
CUDASynth
I've got ranges implemented. Just gonna check some corner cases and error checking and then I'll make a test release.
- Fri May 10, 2024 8:43 am
- Forum: Other Tools
- Topic: DGBob()
- Replies: 2
- Views: 388
DGBob()
The DGBob() filter with a thresh parameter is ancient. It is from 2003! I strongly suggest that you move to a later bobbing filter. I have DGBob() and PVBob() integrated into DGSource() for example. Nevertheless, talking about old DGBob()... Back then basic filters were just starting to appear gener...
- Thu May 09, 2024 6:23 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 365696
CUDASynth
DGSource() relies only on baseline API 4, so that define is not required.
- Mon May 06, 2024 12:31 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 365696
CUDASynth
I started coding the frame ranges support for the Curves filter. Meanwhile, Sherman is rebuilding all the IF cans on the C845. Britney's comment really hit him in the gut.
- Sat May 04, 2024 6:17 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 809684
HDR -> SDR conversion
Welcome to the forum, Wolfy . I would be interested to know if DGHDRtoSDR uses dithering when converting to YV12. There is no dithering. If not, I think this script should be fine when I need dithering to prevent banding Sounds reasonable. Can you demonstrate banding without it? If so, I would consi...
- Fri May 03, 2024 8:09 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 365696
CUDASynth
I like that idea, thank you. Less work!
As soon as I complete refinishing on Sherman's Zenith C845 I'll get back to coding.
As soon as I complete refinishing on Sherman's Zenith C845 I'll get back to coding.
- Mon Apr 29, 2024 6:01 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 365696
CUDASynth
Just leave it alone for 72 hours. Then we'll hit it with some 0000 steel wool and put on a second light coat of poly. After that, DO NOT TOUCH it for a whole week. Then some furniture wax and buffing. I like that pecan stain. Great job on the electrical. It sounds amazing.
- Mon Apr 29, 2024 12:28 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 12181
Need a kind soul
BTW, thanks for the little plug over at doom9.
Tell Selur about the planned DGFilters(), which will include ALL my filters while not requiring DGSource() as the source filter.
Tell Selur about the planned DGFilters(), which will include ALL my filters while not requiring DGSource() as the source filter.
- Sun Apr 28, 2024 6:35 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 12181
Need a kind soul
2GB is too little. 4GB is doubtful. 6GB is probably OK. 8GB+ is nirvana. Of course that is for our CUDA stuff. Things may be different for gaming.