Search found 3457 matches
- Wed May 15, 2024 12:48 pm
- Forum: Other Tools
- Topic: DGBob()
- Replies: 2
- Views: 74
DGBob()
Looks like a hit and run. Marking resolved.
- Fri May 10, 2024 8:46 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
I've got ranges implemented. Just gonna check some corner cases and error checking and then I'll make a test release.
- Fri May 10, 2024 8:43 am
- Forum: Other Tools
- Topic: DGBob()
- Replies: 2
- Views: 74
DGBob()
The DGBob() filter with a thresh parameter is ancient. It is from 2003! I strongly suggest that you move to a later bobbing filter. I have DGBob() and PVBob() integrated into DGSource() for example. Nevertheless, talking about old DGBob()... Back then basic filters were just starting to appear gener...
- Thu May 09, 2024 6:23 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
DGSource() relies only on baseline API 4, so that define is not required.
- Mon May 06, 2024 12:31 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
I started coding the frame ranges support for the Curves filter. Meanwhile, Sherman is rebuilding all the IF cans on the C845. Britney's comment really hit him in the gut.
- Sat May 04, 2024 6:17 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 800153
HDR -> SDR conversion
Welcome to the forum, Wolfy . I would be interested to know if DGHDRtoSDR uses dithering when converting to YV12. There is no dithering. If not, I think this script should be fine when I need dithering to prevent banding Sounds reasonable. Can you demonstrate banding without it? If so, I would consi...
- Fri May 03, 2024 8:09 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
I like that idea, thank you. Less work!
As soon as I complete refinishing on Sherman's Zenith C845 I'll get back to coding.
As soon as I complete refinishing on Sherman's Zenith C845 I'll get back to coding.
- Mon Apr 29, 2024 6:01 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
Just leave it alone for 72 hours. Then we'll hit it with some 0000 steel wool and put on a second light coat of poly. After that, DO NOT TOUCH it for a whole week. Then some furniture wax and buffing. I like that pecan stain. Great job on the electrical. It sounds amazing.
- Mon Apr 29, 2024 12:28 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 10845
Need a kind soul
BTW, thanks for the little plug over at doom9.
Tell Selur about the planned DGFilters(), which will include ALL my filters while not requiring DGSource() as the source filter.
Tell Selur about the planned DGFilters(), which will include ALL my filters while not requiring DGSource() as the source filter.
- Sun Apr 28, 2024 6:35 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 10845
Need a kind soul
2GB is too little. 4GB is doubtful. 6GB is probably OK. 8GB+ is nirvana. Of course that is for our CUDA stuff. Things may be different for gaming.
- Sun Apr 28, 2024 10:36 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
Chroma is working. On to Vapoursynth.
- Sat Apr 27, 2024 8:38 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 10845
Need a kind soul
I guess he doesn't need our help so marking resolved.
- Sat Apr 27, 2024 8:30 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
Sorry guys, I'm kinda fixated on getting the Curves filter done. Don't worry, I'll get to the other stuff in good time. So, OK, I have the framework done (JIT, upload tables to GPU, etc.) and luma working in CUDA. I have to implement chroma and Vapoursynth. It's going to be blazingly fast compared t...
- Sat Apr 27, 2024 8:28 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 11539
Audio Sync issues with GoT Extras History & Lore
Well, that's for seamless branching (condition 5). Probably it's not used/appropriate for multiple episodes as they need not be seamless.
- Sat Apr 27, 2024 8:23 pm
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 10480
GTX 1080 Ti HEVC Support?
Yeah, I'm always amazed at how fast bleeding edge turns to butter knife. Nonetheless I do look forward to the 5000 series.
- Sat Apr 27, 2024 9:10 am
- Forum: DGDecNV
- Topic: NVIDIA 551.xx Driver Breaks DGDecNV
- Replies: 74
- Views: 36958
NVIDIA 551.xx Driver Breaks DGDecNV
Thank you. Not seeing anything useful for us in there. ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Sat Apr 27, 2024 9:09 am
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 10480
GTX 1080 Ti HEVC Support?
nVidia doesn't actually say when EOL comes. It tells you if the device is still in support. Then by reviewing the statuses for all the devices you can see that the average EOL is 9-11 years. You have a GP107 (Consumer Pascal) and can look it up here:
https://endoflife.date/nvidia-gpu
https://endoflife.date/nvidia-gpu
- Wed Apr 24, 2024 8:45 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 11539
Audio Sync issues with GoT Extras History & Lore
Please PM/discuss with emilius256 about media availability.
Can you give the spec reference for the claim that audio must be longer? Thank you.
Can you give the spec reference for the claim that audio must be longer? Thank you.
- Wed Apr 24, 2024 11:47 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 353618
CUDASynth
Congrats to Gukesh! India versus China will be an epic encounter.
- Wed Apr 24, 2024 11:46 am
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 10845
Need a kind soul
Thanks to gonca for helping. The poster hasn't shown up yet, however. Gosh, why wouldn't you go to the source for problems, especially when we are so responsive. ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Wed Apr 24, 2024 11:45 am
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 11539
Audio Sync issues with GoT Extras History & Lore
OK, I'm going to see if we can just repeat audio frames instead of deleting them. Trying to generate silence for all possible permutations of audio will be difficult.
- Tue Apr 23, 2024 5:40 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 11539
Audio Sync issues with GoT Extras History & Lore
Ouch. This is going to be tricky. This is the first case I've ever seen where there is extra video rather than extra audio per M2TS. My gaps correction assumes extra audio. I'm going to have to give this a big think to see if there is anything that we can do. ![Thinking :scratch:](./images/smilies/icon_scratch2.gif)
![Thinking :scratch:](./images/smilies/icon_scratch2.gif)
- Tue Apr 23, 2024 11:13 am
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 11539
Audio Sync issues with GoT Extras History & Lore
Got it, thank you. Investigating...
Are you trying to make a single mux or one for each episode?
Are you trying to make a single mux or one for each episode?
- Tue Apr 23, 2024 6:14 am
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 11539
Audio Sync issues with GoT Extras History & Lore
PM sent. Thank you.
- Mon Apr 22, 2024 4:37 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 11539
Audio Sync issues with GoT Extras History & Lore
I need the whole disk. If you need it I can give you my FTP details.