Search found 564 matches

by Sherman
Thu Jun 04, 2020 12:12 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Rocky, thank you for trusting me. I have it implemented but just need to mark DolbyVision streams with a * or something. Gotta find out how to identify a video track as DolbyVision.
by Sherman
Mon Jun 01, 2020 5:32 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Don't worry, Rocky, I can multitask.
by Sherman
Thu May 28, 2020 8:49 am
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Thank you for the guidance, Bullwinkle. I have added error handling and fixed up the progress indication. Handing off to Rocky.
by Sherman
Tue May 26, 2020 10:41 am
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Now I have DGDemuxGUI working fine. There is one wart. For each M2TS the progress goes 0-100 and then after the last one everything finishes. It's hard to make the progress span the entire M2TS list so I'm not going to bother. :P

Now code review and regression testing.
by Sherman
Tue May 26, 2020 10:09 am
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

I got the high-level process working. You just add -ep to the end of the DGDemux command line and that will enable per-episode demuxing. Now, I have to add the -ep option to DGDemuxGUI. Then regression test everything very thoroughly and make sure non-episode mode is still working properly.
by Sherman
Tue May 26, 2020 8:53 am
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Guys, I have the first phase completed. I added the 'skip n M2TS files' option. It uses an extra episode number on the file names and adjusts chapter times, etc. Seems to work fine. Now I will write the high-level controller that does all the episodes via: DGDemux ... -sk n starting at n = 0 and inc...
by Sherman
Mon May 25, 2020 8:18 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

We're back! We met Rosalind Franklin . She had so many insights on "modern physics" and the sociology of science. And she went to Cambridge, too. Anyway, I thought up a real simple, robust way to do episode demuxing without all kinds of hullabaloo. Everything falls out automatically. OK, first imple...
by Sherman
Fri May 22, 2020 12:47 pm
Forum: General Discussion
Topic: DG Derangement
Replies: 14
Views: 24135

Re: DG Derangement

We're not coddiwompling. We have to save history before it's too late! I'll be back soon to help with demuxing by episode.
by Sherman
Tue May 12, 2020 7:47 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 974750

Re: Feature Requests

And get some chocolate ice cream too?
by Sherman
Tue May 12, 2020 7:40 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 974750

Re: Feature Requests

Code's done for DGIndexNV W64 wrapping. I updated the DGIndexNV user manual too.

Over to you, Rocky.
by Sherman
Tue May 12, 2020 1:22 pm
Forum: General Discussion
Topic: Split - Binaries Update Notification Thread
Replies: 11
Views: 23701

Re: Split - Binaries Update Notification Thread

For sure! I'll ask Mr. Peabody if we can go back in time and ask him. That would really make this forum revolutionary. I see the Albert avatar in my mind right now, and faint just thinking about it. :shock:
by Sherman
Tue May 12, 2020 12:56 pm
Forum: General Discussion
Topic: Split - Binaries Update Notification Thread
Replies: 11
Views: 23701

Re: Split - Binaries Update Notification Thread

That's like when you try to say forum.doom9.org.

Could be a forum bug, not so sure.
by Sherman
Tue May 12, 2020 12:47 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 974750

Re: Feature Requests

Sorry, Rock, I was busy reading Peres' book:

https://www.springer.com/gp/book/9780792325499

I'll get right on the W64 porting. Thank you for your forebearance.
by Sherman
Sun May 10, 2020 4:12 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Curly, my daddy is stronger than your daddy!
by Sherman
Sat May 09, 2020 6:18 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Bullwinkle, if you can demonstrate a bluray with 20-bit audio I will add support for it.

Rocky, good to go.
by Sherman
Sat May 09, 2020 8:47 am
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Rocky wrote:
Sat May 09, 2020 8:34 am
You could take the last one since you like coding so much.
Your wish is my command. 8-)
by Sherman
Sat May 09, 2020 8:29 am
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

Hey Rocky ! I got it working. I had to buffer payload data starting at a packet with payload_unit_start_indicator = 1 up to but excluding the next packet with payload_unit_start_indicator = 1. I learned that trick from you. Then I call a function I made called reorder_pcm() to do the byte swaps on t...
by Sherman
Fri May 08, 2020 1:57 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 901
Views: 950112

Re: DGDemux development

You take a nap, Rocky. I'll take care of it. Good work on the header. Probably needed a lot of spec studying. I have some ideas based on what you did for THD buffering.
by Sherman
Wed May 06, 2020 1:10 pm
Forum: DGDecNV
Topic: [CLOSED] DGNV HDR preview doesn't match DGHDR2SDR results
Replies: 22
Views: 29840

Re: DGNV HDR preview doesn't match DGHDR2SDR results

Don't we need an end-to-end test? Otherwise someone could say fine, the YUVs are the same, but the RGB conversion in DGIndexNV is messed up. It would be a useful double-check, I agree.

I think everything is just fine. :salute: Rocky
by Sherman
Wed May 06, 2020 10:05 am
Forum: DGDecNV
Topic: [CLOSED] DGNV HDR preview doesn't match DGHDR2SDR results
Replies: 22
Views: 29840

Re: DGNV HDR preview doesn't match DGHDR2SDR results

I'm not seeing a problem here. First off, the ConvertToRGB() in the script is not needed and just complicates things. So I removed that. Also there's no need for doing F8 and all that. I used ColorPic to look at the pixels for 2 cases: 1. Directly in DGIndexNV display (not via F8). 2. Script loaded ...
by Sherman
Wed May 06, 2020 8:37 am
Forum: CUDA Filters
Topic: [RESOLVED] PVBob() requiring mod8 height?
Replies: 42
Views: 98385

Re: [RESOLVED] PVBob() requiring mod8 height?

Thank you, gonca. Even a little kid sometimes finds an acorn. ;)
by Sherman
Wed May 06, 2020 8:27 am
Forum: DGDecNV
Topic: [CLOSED] DGNV HDR preview doesn't match DGHDR2SDR results
Replies: 22
Views: 29840

Re: DGNV HDR preview doesn't match DGHDR2SDR results

Thanks, Bullwinkle. I'll get right on it.
by Sherman
Tue May 05, 2020 1:03 pm
Forum: CUDA Filters
Topic: [RESOLVED] PVBob() requiring mod8 height?
Replies: 42
Views: 98385

Re: [RESOLVED] PVBob() requiring mod8 height?

Levi, what do you think of this cover?

https://www.youtube.com/watch?v=ZjpSvmH9BeE
by Sherman
Tue May 05, 2020 12:55 pm
Forum: CUDA Filters
Topic: [RESOLVED] PVBob() requiring mod8 height?
Replies: 42
Views: 98385

Re: [RESOLVED] PVBob() requiring mod8 height?

Mr Peabody and I are coming back to meet you Levi. Be ready!

Daddy, dial up the year 1966, Detroit, USA.