Search found 48 matches

by thechaoscoder
Sat Mar 16, 2024 3:17 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 363
Views: 260207

CUDASynth

It makes sense that Interleave is faster than StackHorizontal. Interleave should have almost zero processing overhead, your "list of frames" simply gets twice a long. The other difference is that StackHorizontal needs to process 2 filters (or 2 frames) per frame. So twice the work per frame. I was c...
by thechaoscoder
Fri Mar 15, 2024 4:25 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 363
Views: 260207

CUDASynth

I would first try to remove the core.avs.LoadPlugin() line and see if it changes anything.
by thechaoscoder
Fri Mar 15, 2024 3:06 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 363
Views: 260207

CUDASynth

Well thanks, but you haven't told me what they do! What is automatic color balance? What is temporal stabilization? Example vids (before/after) with scripts would be ideal. I think color balance means white balance in this case. (parameter description from wiki) temporal_radius [default: 20] ------...
by thechaoscoder
Thu Mar 14, 2024 11:48 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 363
Views: 260207

CUDASynth

OK, so guys, what do you mean by auto balance, or color balance? The luma thing I get. auto_balance [default: false] => Enable automatic color balance auto_gain [default: false] => Enable automatic luminance gain So yeah luma and chroma But the best feature of AutoAdjust was temporal averaging. tem...
by thechaoscoder
Wed Mar 13, 2024 7:13 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 363
Views: 260207

CUDASynth

BTW2, the next filter will be a full-featured DGTweak(). In case y'all forgot, I wrote the very first Tweak() filter way way back when. :ugeek: Sounds great. Will it support features like auto gain, auto balance? This filter here http://avisynth.nl/index.php/AutoAdjust is one of the better ones, bu...
by thechaoscoder
Thu Feb 29, 2024 2:46 am
Forum: DGDecNV
Topic: NVIDIA 551.xx Driver Breaks DGDecNV
Replies: 61
Views: 1075

NVIDIA 551.xx Driver Breaks DGDecNV

The new GeForce 551.68 Driver has a NVENC (and dec?) fix.
by thechaoscoder
Tue Jul 04, 2023 4:06 am
Forum: Linux
Topic: DGDemux (linux)
Replies: 176
Views: 129502

DGDemux (linux)

WINE on linux could be a solution? Of cource a native build is always prefered.

Maybe a donation button could be added so people can donate some $ :scratch:
by thechaoscoder
Fri Feb 03, 2023 5:36 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 571621

DGDenoise

Hmm, 50 ms for 1024x1024 and it BLOWS AWAY DGDenoise. I'll try to get some screenshots for you. Also supports temporal denoising! Do I smell a new dg filter? Smells at least not like broccoli! Temporal denoising is a huge + I tried it v2.4 with but don't really see any difference :( Denoiser.exe -i...
by thechaoscoder
Sun Jan 29, 2023 6:03 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 571621

DGDenoise

Baltasar wrote:
Sun Jan 29, 2023 5:22 pm
Just curious. Do you eat broccoli?
Image
by thechaoscoder
Sun Jan 29, 2023 4:08 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 571621

DGDenoise

Scrat is obsessive, not very bright and unlucky. If he could fly all this problems would be solved and the acorn would be his :ugeek:
by thechaoscoder
Sun Jan 29, 2023 2:08 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 571621

DGDenoise

Can Sandy Cheeks fly? I don't think so :salute:
by thechaoscoder
Sun Jan 29, 2023 9:55 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 571621

DGDenoise

Thanks, you're the best squirrel I know :mrgreen:
by thechaoscoder
Sun Jan 29, 2023 6:30 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 571621

DGDenoise

The documentation says "Typically 0.1-1.0", so I'll leave it as is. It's inconsequential. :agree: Another small thing: YUV444P8 - YUV444P16 are also accepted + Output is in YUV444P* then. Perhaps the error message and docs need to be updated? DGDenoise: input must be YV12 or YUV420P16 Doc: The inpu...
by thechaoscoder
Sat Jan 28, 2023 5:08 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 571621

DGDenoise

Cool :hat: I noticed some minor things: - strength/cstrength can go over 1.0? Documentaion says range is 0.1-1.0, but it accepts 8.0 - typo in error msg: DGDenoise: searchw must be 5, 7, or 90 - Normally function names in VS start with a capital letter. To keep it consistent with the rest I would su...
by thechaoscoder
Tue Aug 02, 2022 2:19 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 294
Views: 196381

Port Cube

Maybe it will be twice as fast with PCIe 5.0 :scratch:

Does Resizable BAR have any effect on the speed?
by thechaoscoder
Mon May 16, 2022 1:32 pm
Forum: News
Topic: Conversion of site to HTTPS
Replies: 10
Views: 20204

Conversion of site to HTTPS

@admin You could add a http -> https redirect so avoid this problem :hat: https://pinoynewbiecoder.com/2021/06/10/phpbb-forcing-phpbb-website-to-redirect-to-https/ EDIT I think cpanel is used here to manage websites and/or domains? They should have a force https redirect switch in the domains sectio...
by thechaoscoder
Fri Feb 11, 2022 8:27 am
Forum: DGDecNV
Topic: DGDecNV crop and BM3DCUDA
Replies: 35
Views: 25315

DGDecNV crop and BM3DCUDA

I can not reproduce it (I only tried the Vapoursynth version)
by thechaoscoder
Wed Feb 09, 2022 4:25 am
Forum: General Discussion
Topic: Rocky and Bullwinkle restoration challenge
Replies: 38
Views: 44003

Rocky and Bullwinkle restoration challenge

One problem is that some scenes look good while others need stronger settings, so finding a balance is not easy, but I think it's better overall. I tried to stay more on the conservative side and not overdo it. You can get a stronger effect if you remove overlay() AutoAdjust is the only filter which...
by thechaoscoder
Thu Feb 03, 2022 2:25 am
Forum: General Discussion
Topic: Rocky and Bullwinkle restoration challenge
Replies: 38
Views: 44003

Rocky and Bullwinkle restoration challenge

I'll try something on the weekend ;)
by thechaoscoder
Sat Jan 15, 2022 2:17 am
Forum: General Discussion
Topic: Rocky and Bullwinkle restoration challenge
Replies: 38
Views: 44003

Rocky and Bullwinkle restoration challenge

Strange, must be on your side because it doesn't happen to me and I have had users upload 30GB a couple times (telescope data, OK?). I used fireftp and now tried it with cyberduck again, but it's more or less the same. The progressbar jumps to 100% in like a second and then after some seconds it ab...
by thechaoscoder
Fri Jan 14, 2022 6:50 pm
Forum: General Discussion
Topic: Rocky and Bullwinkle restoration challenge
Replies: 38
Views: 44003

Rocky and Bullwinkle restoration challenge

Uploaded my version. For some reason the ftp connection breaks after 40-60mb. So I uploaded a txt with a dropbox link. Out of laziness I just used: x264 --preset slower --crf 16 --tune animation. I used some stabilization, but I wouldn't recommend it. It helps with some scenes, but overall it takes ...
by thechaoscoder
Wed Jan 12, 2022 1:08 pm
Forum: General Discussion
Topic: Rocky and Bullwinkle restoration challenge
Replies: 38
Views: 44003

Rocky and Bullwinkle restoration challenge

My first attempt See attachment link.txt for test encode. EDIT Oh, I just noticed there will be a blind test. So I removed my script + file for now. :belly-laugh: So far I can say that dot crawl and rainbows are eliminated. Only some background instability is left. Not sure if it can be removed comp...
by thechaoscoder
Wed Jan 12, 2022 8:08 am
Forum: General Discussion
Topic: Rocky and Bullwinkle restoration challenge
Replies: 38
Views: 44003

Rocky and Bullwinkle restoration challenge

Not really tweaked or encoded yet. But preview & "playback" are looking good so far. I'm currently at work :belly-laugh:
https://i.imgur.com/2YyMpL1.png
Image
by thechaoscoder
Wed Jan 12, 2022 6:12 am
Forum: General Discussion
Topic: Rocky and Bullwinkle restoration challenge
Replies: 38
Views: 44003

Rocky and Bullwinkle restoration challenge

Size of the encoded stream to be <= 300Kbytes
You mean Megabytes? So under 300MB? 300KB would be very challenging :scratch: