Search found 7 matches

by real.finder
Mon May 02, 2022 1:37 am
Forum: DGMPGDec
Topic: Support better deblocking algorithm in MPEG2 decoder
Replies: 10
Views: 28895

Support better deblocking algorithm in MPEG2 decoder

away from offtopic BlindPP, did _Quants* (_QuantsMin, _QuantsMax, ETC.) properties help here or it has to be per frame blocks? so in this case new an array _Quants property (that got the blocks values from the top left to the bottom right) will be needed I think and of course the deblocker have to b...
by real.finder
Tue Jan 19, 2021 6:25 pm
Forum: DGMPGDec
Topic: Support better deblocking algorithm in MPEG2 decoder
Replies: 10
Views: 28895

Support better deblocking algorithm in MPEG2 decoder

There are only binaries there as far as I can see. https://web.archive.org/web/20030410210926fw_/http://nic.dnsalias.com/XviD/dshow_src.zip https://i.postimg.cc/432xbk9g/Annotation-2021-01-20-031627.png don't know if it can help about "Hoping you answer the query in my previous post. Any chance of ...
by real.finder
Tue Jan 19, 2021 5:58 pm
Forum: DGMPGDec
Topic: Support better deblocking algorithm in MPEG2 decoder
Replies: 10
Views: 28895

Support better deblocking algorithm in MPEG2 decoder

Rocky wrote:
Tue Jan 19, 2021 12:24 pm
I have been unable to find C code versions of Nic's postprocessing. So let's look again at Deblock().
maybe you can find it here https://web.archive.org/web/20030214183 ... alias.com/ (XviD Binaries / DShow Source Code)
by real.finder
Tue Jan 19, 2021 3:09 pm
Forum: DGMPGDec
Topic: Support better deblocking algorithm in MPEG2 decoder
Replies: 10
Views: 28895

Support better deblocking algorithm in MPEG2 decoder

Deblock() already got HBD and x64 https://github.com/mysteryx93/Avisynth-Deblock/releases and I am already did update Deblock_QED to work with HBD anyway, can BlindPP be replaced with something that can give similar output? I did try back then https://forum.doom9.org/showpost.php?p=1924917&postcount...
by real.finder
Tue Jan 19, 2021 8:14 am
Forum: DGMPGDec
Topic: BlindPP with HBD?
Replies: 13
Views: 26802

BlindPP with HBD?

it was here https://forum.doom9.org/showthread.php?t=152800 there are no source code for it IIRC (it made using Intel's compiler)

also it has problems like giving green frames in MPEG2Source() and that why MPEG2DecPlus been made
by real.finder
Tue Jan 19, 2021 8:00 am
Forum: DGMPGDec
Topic: BlindPP with HBD?
Replies: 13
Views: 26802

BlindPP with HBD?

Rocky wrote:
Mon Jan 18, 2021 12:37 pm
What would you be looking for first for FunkyDeBlock and SoftSharpen?
IIRC there were x64 build already by JoshyD (DGDecode_3-19-2010.rar) so it's HBD and CPU (I don't have nVidia GPU)
by real.finder
Mon Jan 18, 2021 12:23 pm
Forum: DGMPGDec
Topic: BlindPP with HBD?
Replies: 13
Views: 26802

BlindPP with HBD?

Hi, I did updated many old avs scripts to work with Native avs+ HBD (most of them here ), and from the scripts/functions I plan to update are FunkyDeBlock and SoftSharpen, both use BlindPP since BlindPP used and still part of DGMPGDec, can we have some modernization for BlindPP? and it will be bette...