Search found 3787 matches

by admin
Fri Jul 20, 2018 9:23 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

Thanks for your comment, Dion. I would clarify that I am not seeking perfection but at a minimum I want to do approximately as well as madVR. At the moment I'm getting close but still falling a bit short. I'm learning a lot along the way and still have many ideas to try.
by admin
Thu Jul 19, 2018 8:57 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

gonca wrote:
Thu Jul 19, 2018 8:25 pm
You should have the clip now
Thank you!
by admin
Thu Jul 19, 2018 8:57 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

dmcs wrote:
Thu Jul 19, 2018 5:01 pm
Are you planning on bringing back Mobius in future builds?
I'll bring back whatever is needed to get the results we are after. Right now, I am focused on the desaturation of reds issue. Mobius doesn't solve that in the current artifact-free design.
by admin
Thu Jul 19, 2018 4:41 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

v1.7 and roll doesn't seem to have the desired effect.. The colors don't seem to be changing, it's just getting brighter. Since switching to Reinhard, the contrast has been off as well. Everything looks duller, more grey. I'll look into it. It can be hard to distinguish brightness from saturation d...
by admin
Thu Jul 19, 2018 4:37 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

gonca wrote:
Thu Jul 19, 2018 3:11 pm
Do you want it on your FTP server or my file sharing account?
Either way. FTP would be good just in case I can't use your file sharing.
by admin
Thu Jul 19, 2018 12:41 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

Here is build 1.7. It adds a new parameter 'roll' that controls the retention of saturation and contrast. Please see the user document for details. With roll=0.5 (default), the desaturation is cured. The default for light was changed to 300 to compensate for the greater brightness of roll=0.5. If yo...
by admin
Thu Jul 19, 2018 11:50 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

I confirm the reported desaturation and have found a simple way to avoid it. Just have to regression test it on all my samples then I'll give y'all a build. While still not counting chickens, I think y'all will be very happy with it. ;) @gonca Can I please have the source sample for that shot of the...
by admin
Wed Jul 18, 2018 8:59 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

You're welcome, gonca, and thank you for the test shots.
by admin
Wed Jul 18, 2018 12:18 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

Thanks, Narkky!
by admin
Wed Jul 18, 2018 11:53 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 450
Views: 14688

Re: HDR -> SDR conversion

Narkyy, may I ask you some things?

1. How do you run and obtain snapshots from madVR? I have never run madVR in any way.

2. Is it possible to embed madVR processing in an Avisynth script somehow?

3. How fast is madVR (max frame rate)?

Thank you.