Search found 113 matches

by Aleron Ives
Tue Jul 04, 2017 2:07 pm
Forum: General Discussion
Topic: PAL to NTSC telecining
Replies: 26
Views: 14592

Re: PAL to NTSC telecining

What about if you omit menus? BDMV has many arbitrary restrictions that don't apply to stand alone video files, e.g. the low consecutive B-frame cap.
by Aleron Ives
Sat Jul 01, 2017 3:18 am
Forum: General Discussion
Topic: PAL to NTSC telecining
Replies: 26
Views: 14592

Re: PAL to NTSC telecining

Yikes, thanks for that bit of information. I always buy the UK DVD/BD for PAL shows, because I'm not confident that the NTSC conversion will be handled properly, and I want the original video format, anyway. I wasn't sure if this was necessary for BD, because the standard should allow them to just u...
by Aleron Ives
Fri Jun 30, 2017 4:08 pm
Forum: General Discussion
Topic: PAL to NTSC telecining
Replies: 26
Views: 14592

Re: PAL to NTSC telecining

Unless you have to target DVD-Video as your output format, I don't think there's any reason to do any of this anymore. HDTVs support all framerates regardless of region, so if you have a Blu-ray player, you can just leave the video as 25 fps and burn it to a DVD-R in a MP4 or MKV container and play ...
by Aleron Ives
Tue Jun 27, 2017 4:45 pm
Forum: General Discussion
Topic: PAL to NTSC telecining
Replies: 26
Views: 14592

Re: PAL to NTSC telecining

Yep. The audio matter is more complicated these days, too. In the past you could usually assume that the audio had just been slowed down from 25 -> 24 fps, thus changing the pitch and tempo, so you could simply speed it up to 25 fps again to restore the pitch and tempo. These days it's possible to f...
by Aleron Ives
Tue Jun 27, 2017 3:58 pm
Forum: General Discussion
Topic: PAL to NTSC telecining
Replies: 26
Views: 14592

Re: PAL to NTSC telecining

I actually encountered the "other" way of doing it some years ago. You can tell it's not very common, because mkvtoolnix wasn't able to handle it properly by default, but Moritz Bunkus was able to fix the bug after I reported it to him. What you do is slow 25 fps down to 25000 / 10001 (24.975) fps, ...
by Aleron Ives
Mon May 15, 2017 11:29 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

The radical solution is to get government out of it completely; let private enterprise fund things. I would argue that this would cause the opposite of the desired effect. The least reliable studies are funded by corporations with a vested interest in specific outcomes. If corporation x funds a stu...
by Aleron Ives
Sat May 13, 2017 1:24 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

I currently staff a site that switched to DigitalOcean some six months ago, and it's been working well for us so far.
by Aleron Ives
Mon May 08, 2017 10:45 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

BTW, I used to be staff at a site that used HostGator, and our forum got error 500s fairly often, so if you're still thinking of switching to them, I would advise against it.
by Aleron Ives
Fri Apr 21, 2017 5:41 pm
Forum: Licensing
Topic: [RESOLVED] Bad license?
Replies: 4
Views: 3842

Re: Bad license?

You're following the wrong thread. :wow:

You should be following this one:

viewtopic.php?f=4&t=463

DG makes a new post every time he updates one of his binaries for any of his tools.
by Aleron Ives
Thu Apr 06, 2017 1:34 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

It wouldn't be too slow. I just haven't implemented it. Do you have a clip that clearly shows its advantage? I'm afraid not. I've just read the Decomb manual, which says things like: If your telecined source material is NTSC 3:2 pulldown, you can enable pattern guidance, which can make the field ma...
by Aleron Ives
Wed Apr 05, 2017 2:11 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

admin wrote:DGTelecide does not support pattern guidance.
Is that because it would be too slow? I usually enable pattern guidance on Telecide when I know the material is of a particular type. It seems like a worthy option to keep, IMO.
by Aleron Ives
Thu Mar 30, 2017 6:53 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

Here's hoping for native Linux versions once Windows 11 proves to be so full of spyware that nobody will use it, thus forcing us all to look for a different OS. ;)
by Aleron Ives
Thu Mar 23, 2017 10:29 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

admin wrote:While running heavy CUDA there is a slight extra noise that is not from the fan. Weird.
Have you encountered the dreaded coil whine? :o :cry:
by Aleron Ives
Thu Mar 23, 2017 10:26 pm
Forum: General Discussion
Topic: Tapatalk
Replies: 6
Views: 2757

Re: Tapatalk

I've been given to understand that sites designed for displays of reasonable size and resolution don't work well on a phone's tiny screen. The formatting is probably broken, and you probably have to scroll way more than you normally would to get anywhere. I would also surmise that with the push to d...
by Aleron Ives
Thu Mar 23, 2017 3:45 pm
Forum: General Discussion
Topic: Tapatalk
Replies: 6
Views: 2757

Re: Tapatalk

It would allow users to post on the forum from their mobile devices.

I don't really see the point, since anybody who wants to use your tools must already own a PC (generally with an nVidia GPU), so they're guaranteed to have a way to access the forum already if they use your software.
by Aleron Ives
Fri Mar 17, 2017 11:28 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

admin wrote:Now I have to find out what a lane is. :cry:
It's time for a driver's ed refresher course! :lol:

;)
by Aleron Ives
Thu Mar 16, 2017 2:21 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

Ooooh, aaaah...

I sure hope it works with my poor old GPU driver. :?
by Aleron Ives
Mon Mar 13, 2017 3:10 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

:wow:

Image

:lol:

Seriously though, thank you for preserving support for older cards.
by Aleron Ives
Sun Mar 12, 2017 5:51 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: DGDecomb

Oh, it looks like we got not a sub-forum, but a top-level forum. CUDA Filters are too proud to be subordinates of the DGDecNV forum! 8-)

:lol:
by Aleron Ives
Sun Mar 12, 2017 3:23 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 287
Views: 84712

Re: About DGDecomb

I would suggest leaving the DGDecNV forum the way it is, but create a sub-forum named "DGDecNV Plugins" or something like that where you can put threads to discuss all of these secondary filters that rely on DGDecNV. You can then have all of these "master" threads gathered in one place while regular...
by Aleron Ives
Fri Mar 10, 2017 7:22 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 339
Views: 124768

Re: About DGDenoise

This might be a dumb question, but since you're working on adding new filters, are there any prospects for replicating the functionality of Decomb this way? That's my most-used filter, and getting a CUDA speedup for it would be welcome. I'm not sure how closely related this would be to your recent w...
by Aleron Ives
Sat Mar 04, 2017 2:39 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 339
Views: 124768

Re: About DGDenoise

As long as regular users are only allowed to post BBcode, there is minimal security risk. You just don't want them to be able to post HTML/JavaScript. ;)
by Aleron Ives
Wed Feb 15, 2017 4:37 pm
Forum: DGDecNV
Topic: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
Replies: 54
Views: 15918

Re: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit

In this case, the bleeding is probably from your bank account. GPUs are expensive. :wow:
by Aleron Ives
Tue Feb 14, 2017 4:41 pm
Forum: DGDecNV
Topic: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
Replies: 54
Views: 15918

Re: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit

As are we all. I'm still languishing on 326.80, since they refuse to fix bugs for old cards.