Search found 11 matches

by astrayred
Sun Jan 17, 2021 6:27 am
Forum: CUDA Filters
Topic: nVidia NGX investigation
Replies: 37
Views: 60864

nVidia NGX investigation

Hi Rocky :)

Just wondering, did you ever find out what you mentioned regarding the quality of VSR? Is VSR inherently just not that great or was it due to the encoding?
by astrayred
Sun Oct 25, 2020 11:38 pm
Forum: CUDA Filters
Topic: nVidia NGX investigation
Replies: 37
Views: 60864

Re: nVidia NGX investigation

Hi Rocky!

I'm interesting mainly in the resizing function, with frame interpolation being a second priority. Many thanks for your hard work and I'm happy to buy you and the team a beer or coffee too :) Can't wait to get my 3080 card to try this out!
by astrayred
Wed Oct 21, 2020 1:19 am
Forum: CUDA Filters
Topic: nVidia NGX investigation
Replies: 37
Views: 60864

Re: nVidia NGX investigation

Hi Rocky,

Thanks especially as this was my request! I'm still waiting on my 3080 (as you know the stock situation is pretty bad now), but happy to test it once I get it!
by astrayred
Fri Oct 16, 2020 6:48 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 870251

Re: Feature Requests

This will probably be a pain to implement, but is there any possibility of getting nvidia NGX working for upscaling video in DG Tools?

Link for nvidia NGX: https://developer.nvidia.com/rtx/ngx
by astrayred
Tue Jan 16, 2018 10:13 am
Forum: DGDecNV
Topic: [RESOLVED] DGI files not being created with full path
Replies: 1
Views: 3512

[RESOLVED] DGI files not being created with full path

Hi admin. I'm encountering an issue which I think I'm the only one that's encountering it, otherwise someone else would have posted it. Basically, in the DGI file, the 4th line referencing the source file is not complete. For example, the line now reads: VIDEO_F1_T2_Video - .h264 19497768620 The cor...
by astrayred
Wed Apr 26, 2017 12:46 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 337667

Re: DGDecomb

Awesome! I feel like you are going to be the one to free us from the slow-but-high-quality shackles of QTGMC :D
by astrayred
Sun Apr 02, 2017 1:30 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 337667

Re: DGDecomb

admin wrote:OK, gals and guys, I am going to make an adaptive bobber with EDI or NEDI. That should be excellent quality and remain very fast.
Very promising! Finally I don't need to wait a few hours to encode with QTGMC. It's too long even with my Ryzen 1700 :/
by astrayred
Fri Mar 31, 2017 5:28 am
Forum: CUDA Filters
Topic: DGDeblock
Replies: 7
Views: 23677

Re: DGDeblock

Awesome sir! Can't wait to try it out!
by astrayred
Mon Mar 27, 2017 11:34 pm
Forum: CUDA Filters
Topic: DGDeblock
Replies: 7
Views: 23677

Re: DGDeblock

admin wrote:Thank you, hydra3333. I'm going to implement DGFieldDeinterlace first.
DGFieldDeinterlace? Sounds juicy. Just curious, what kind of quality are you aiming for? I wish for something that can match QTGMC but with more speed of course. Would be amazing if you can pull it off :)
by astrayred
Sat Jul 30, 2016 12:39 am
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33175

Re: [RESOLVED] Native Vapoursynth support

Hi Admin Sir! Wow, it's been a busy week at work for me and I come back to a very nice gift! The plugin works fine (and perhaps better than fine as it seems faster than the native dll you did a while back!) I'm very grateful at the speed which you seemed to have resolved this, and looking at the thr...
by astrayred
Wed Jul 27, 2016 4:49 pm
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33175

Re: [RESOLVED] Native Vapoursynth support

Hi Mr DG, So I have read through the thread and I understand the differences that you and the VS author have, but I really hope you would reconsider making a native VS plugin. My dilemma now is that I have upgraded to a GTX 1070, and apparently only DGNV 2051 works on that. The VS plugin you did way...