Search found 19 matches
- Mon Aug 14, 2017 11:25 pm
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi. I have not had much spare time lately, so as you may see on the file-dates it was some time ago I extended ExoticPan width zoom, and after getting past the initial asm/obj project additions, it was actually prety simple. There is a not yet implemented feature and a couple of small bugs, but apar...
- Wed Jun 14, 2017 5:43 am
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi Donald.
I already attempted setting the Has Safe Exception Handlers to No.
That brings me back to having the " asm_resize_nearest" and a bunch of others to be undefined.
I think it's already linked, so it related to he call model prefixing.
I'll dig deeper.
Best regards Henrik,
I already attempted setting the Has Safe Exception Handlers to No.
That brings me back to having the " asm_resize_nearest" and a bunch of others to be undefined.
I think it's already linked, so it related to he call model prefixing.
I'll dig deeper.
Best regards Henrik,
- Tue Jun 13, 2017 3:02 pm
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi Donald. I don't have VS2013, but can get that from MSDN, although I doubt that helps. VS2012 reads the .sln and the .vcxproj. When compiling if mentions that no <PlatformToolset>v120</PlatformToolset> exists. (That is VS2013) Changing this to <PlatformToolset>v110</PlatformToolset> satisfies this...
- Tue Jun 13, 2017 2:13 am
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi Donald. Trying to include your ZOOM filter I ran into some compile issues. Not entirely sure which compiler you used, I attempted to upgrade solution file to VS2008 and VS2012 without luck. I was hoping to learn some settings from there, but that did not succeed :-( (I have included the project f...
- Thu Apr 27, 2017 3:33 pm
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi.
Found yet another bug when reloading a script, again relating to my code refactor.
I have been using this version for a while, and think it's stable now.
I'm working on including dynamic zoom within the same code.
Best regards, Henrik.
Found yet another bug when reloading a script, again relating to my code refactor.
I have been using this version for a while, and think it's stable now.
I'm working on including dynamic zoom within the same code.
Best regards, Henrik.
- Sun Feb 19, 2017 2:49 pm
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi again.
Did some refactoring some 10 checkin's ago. (in preparation to implement a class holding the offset for each point) In that I introduced a bug.
It's fixed in this upload.
Best regards Henrik.
Did some refactoring some 10 checkin's ago. (in preparation to implement a class holding the offset for each point) In that I introduced a bug.
It's fixed in this upload.
Best regards Henrik.
- Thu Feb 16, 2017 4:32 pm
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi Again. Been a while, but I have fixed the problem width the keyboard interface (distinguishing key up and down) I have also changed the "Debug" feature, so it now keeps within the same frame size. Zoom out instead. I think this is an OK version, please feel free to post it on you DL page. Best re...
- Tue Dec 20, 2016 11:48 am
- Forum: VirtualDub Filters
- Topic: Exotic Pan
- Replies: 24
- Views: 3399
Re: Exotic Pan
Hi. Thank you for the hints on keyboard hooking. I have a fairly good working version of ExoticPan now. I have not yet figured out how to distinguish on key up and key down, so sample is reacting on both travel directions. On the movement buttons, a/s/d/w it really don't matter much especially now t...
- Mon Dec 05, 2016 12:50 am
- Forum: VirtualDub Filters
- Topic: interactive filters - keystrokes - preview
- Replies: 9
- Views: 1133
Re: interactive filters - keystrokes - preview
Hi.
Sorry, seems like I only read first page of the "64 bit deflicker" thread.
Need to read rest of that, and see if I can locate the "Remove Frame" filter mentioned by jpsdr from his github.
I'll return
Regards Henrik.
Sorry, seems like I only read first page of the "64 bit deflicker" thread.
Need to read rest of that, and see if I can locate the "Remove Frame" filter mentioned by jpsdr from his github.
I'll return

Regards Henrik.
- Mon Dec 05, 2016 12:24 am
- Forum: VirtualDub Filters
- Topic: interactive filters - keystrokes - preview
- Replies: 9
- Views: 1133
Re: interactive filters - keystrokes - preview
Hi Donald. Not sure I could see the connection between the link you posted and my question on adding / removing frames. VD itself can do that through the "Video frame rate control" dialog. If you have a 25 FPS movie, and input 50 in the "Convert to FPS" field, then every frame is doubled. In the VDu...