Search found 30 matches

by r0lZ
Sat Jan 30, 2016 4:18 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Just to let you know, the b24 DLL has still the file version 1.0.0.23. Not a big deal, and I'll release it anyway, but you may want to change the version number of you recompile it or release it officially with the source code.
by r0lZ
Fri Jan 29, 2016 9:17 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, super. Thanks.
by r0lZ
Fri Jan 29, 2016 6:21 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

And it has passed the test in hardware mode too, as you can see here.
Thanks again!
by r0lZ
Wed Jan 27, 2016 6:47 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I did some tests in software mode, with Creature from the Black Lagoon and Everest, and the beta seems to work perfectly. :-) I can't test myself the hardware mode, but I've asked the BD3D2MK3D users to test it in hw mode. That may take some time, though. I think that you can probably already releas...
by r0lZ
Wed Jan 27, 2016 4:13 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Thanks, and happy new year to you too.
I'll test the beta immediately and let you know...
by r0lZ
Thu Dec 24, 2015 1:07 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Huge thanks. I don't have the Jurassic Park BD and can't give you a sample, but the sample of Creature from the Black Lagoon is still available here . The problem should be identical with Creature and Jurassic World. But let me know if you really want a sample from Jurassic World. I can ask it to St...
by r0lZ
Thu Dec 24, 2015 11:34 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Well, as you know, Pistacho's MVCSource cannot be distributed with BD3D2MK3D (or any other software) and doesn't work without installing his BDtoAVCHD. I don't want to force the users to install that ad supported program to use mine. Therefore, MVCSource is not and will never be an option. FRIMSourc...
by r0lZ
Thu Dec 24, 2015 4:25 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Hi Donald. Statula (an user of BD3D2MK3D) has reported the problem of the black frames with GDMVCSource and a recent version of the Intel decoder installed with the driver for his hardware. This time, the BD causing problem is Jurassic World. So, it appears that indeed, the hw lib has the same bug t...
by r0lZ
Sun Dec 13, 2015 3:46 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 23124

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Just to let you know, I've just tested the new libmfxsw32 v7.15.10.28 (from the intel_media_sdk_2016.msi) and it produces still the black frames with DGMVCSource.
Pity.