Search found 30 matches

by r0lZ
Sat Jan 30, 2016 3:18 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Just to let you know, the b24 DLL has still the file version 1.0.0.23. Not a big deal, and I'll release it anyway, but you may want to change the version number of you recompile it or release it officially with the source code.
by r0lZ
Fri Jan 29, 2016 8:17 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, super. Thanks.
by r0lZ
Fri Jan 29, 2016 5:21 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

And it has passed the test in hardware mode too, as you can see here.
Thanks again!
by r0lZ
Wed Jan 27, 2016 5:47 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I did some tests in software mode, with Creature from the Black Lagoon and Everest, and the beta seems to work perfectly. :-) I can't test myself the hardware mode, but I've asked the BD3D2MK3D users to test it in hw mode. That may take some time, though. I think that you can probably already releas...
by r0lZ
Wed Jan 27, 2016 3:13 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Thanks, and happy new year to you too.
I'll test the beta immediately and let you know...
by r0lZ
Thu Dec 24, 2015 12:07 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Huge thanks. I don't have the Jurassic Park BD and can't give you a sample, but the sample of Creature from the Black Lagoon is still available here . The problem should be identical with Creature and Jurassic World. But let me know if you really want a sample from Jurassic World. I can ask it to St...
by r0lZ
Thu Dec 24, 2015 10:34 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Well, as you know, Pistacho's MVCSource cannot be distributed with BD3D2MK3D (or any other software) and doesn't work without installing his BDtoAVCHD. I don't want to force the users to install that ad supported program to use mine. Therefore, MVCSource is not and will never be an option. FRIMSourc...
by r0lZ
Thu Dec 24, 2015 3:25 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Hi Donald. Statula (an user of BD3D2MK3D) has reported the problem of the black frames with GDMVCSource and a recent version of the Intel decoder installed with the driver for his hardware. This time, the BD causing problem is Jurassic World. So, it appears that indeed, the hw lib has the same bug t...
by r0lZ
Sun Dec 13, 2015 2:46 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Just to let you know, I've just tested the new libmfxsw32 v7.15.10.28 (from the intel_media_sdk_2016.msi) and it produces still the black frames with DGMVCSource.
Pity.
by r0lZ
Wed Nov 11, 2015 10:12 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK. I hope that the next version of the Intel lib will be bug free. I prefer to be up to date anyway. But you're right. It's not urgent, and the MVC decoder works perfectly with older versions.

Thanks again.
by r0lZ
Wed Nov 11, 2015 2:31 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, thanks anyway.

Will you do an update or should I still distribute the current version of DGMVCDecode with BD3D2MK3D ?
by r0lZ
Tue Nov 10, 2015 4:46 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Well, I don't know. If you're sure it's a bug in the Intel lib, I suppose it will be fixed soon, and I can skip this version. However, if the fix is simple to implement and has no consequence with the previous correct and forthcoming versions, maybe it is worth doing it, even if the fix works only i...
by r0lZ
Tue Nov 10, 2015 5:04 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Hi Donald. Sorry to revive this old thread, but I've tried to update libmfxsw32.dll to the latest version, and DGMVCSource seems to produce only black frames with some BDs. It takes a long time before decoding the first frame, and then all frames are black (and the "decoding" is extremely fast!) The...
by r0lZ
Wed Feb 25, 2015 10:58 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, I got it. Thanks.
by r0lZ
Wed Feb 25, 2015 2:04 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I have received a PM from Frank, that confirms that your latest beta works perfectly on (almost) all his PCs. Here is his PM: dgMVCsource b23 works properly. He got it! :D I tested Pacific Rim, that is the hardest test. OK. Exception: Intel 7, 2nd gen, igfx3000, Sandy Bridge (Dell XPS): same glitche...
by r0lZ
Tue Feb 24, 2015 2:14 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, the Dragon Gate test is finished and it's OK. :-) Unfortunately, I have no news from Frank. We should test the decoder on his Dell too, but anyway, I think that this version is certainly better than the previous official release. I hope that frank will confirm that it works on his Dell tonight o...
by r0lZ
Tue Feb 24, 2015 10:50 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Yes, I think so too. And anyway, I suppose that using the last version is always better. I'll ask him to do it, when I will be sure that the Dragon Gate bug is fixed. Thanks anyway for your hard work. Will you release a new version, non-beta, or should I consider that the third beta is the official ...
by r0lZ
Tue Feb 24, 2015 10:36 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Indeed, DGMVCDecode works most probably well with Dragon Gate. I have just verified my files, and I did an error when editing my scripts. It has used the old version of your decoder. :oops: The glitch is not surprising! I have just relaunched the encoding, but we have to wait again 3 hours or so for...
by r0lZ
Tue Feb 24, 2015 10:18 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I use avisynth 2.5.8, and I have never tried with other versions. I don't think that avisynth is the cause of the bug.

I have edited my previous post too, to add the last paragraph.
by r0lZ
Tue Feb 24, 2015 10:08 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

IMO, Pistacho doesn't want to fix bug 1. He did his DLL to be used with his software and doesn't really want that others use it. I'm not sure he knows bug 2. I will inform him later, but I want to finish the tests of your DLL first. BTW, bad news! There is still a problem in Dragon Gate. Exactly lik...
by r0lZ
Tue Feb 24, 2015 9:43 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I'm curious to know what those bugs are. They have been discovered by frank and confirmed by me. 1. Its avisynth plugin manipulates the PWD of avisynth (probably so that it can find the Intel lib even if it is not in the Windows PATH). Therefore, some avisynth functions do not work as expected. For...
by r0lZ
Tue Feb 24, 2015 6:15 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Test of Pacific Rim finished. No glitches any more. Perfect with my Intel Core 2 Quad Q8200 CPU. :)
I will now do the test of Dragon Gate and I'll report the result in 3 hours or so...
by r0lZ
Tue Feb 24, 2015 5:16 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 141875

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I did also a quick test, and encoded only a few minutes of the beginning of Pacific Rim (SW decoding). No problem so far. :) I am now encoding it up to the "famous" glitch at 1:06:14, but I'm confident it will work fine. Then, I'll do another test with Flying Swords of Dragon Gate to verify the glit...