Search found 23 matches

by Dion
Wed Nov 06, 2019 3:24 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 723
Views: 63657

Re: DGDemux development

DJATOM wrote:
Wed Nov 06, 2019 10:28 am
So it's only for mpls files... I thought DGDemux will support regular demuxing, as DGIndexNV does :scratch:
Ya MKV support would be a huge plus too imo.

On a side note.. Will this be command line only? or is there a gui planned as well?
by Dion
Mon Nov 04, 2019 7:15 pm
Forum: DGDemux
Topic: DGDemux development
Replies: 723
Views: 63657

Re: DGDemux development

Looking forward to this.. eac3to is kinda vaporware atm.. So will be nice to have a more supported demuxer.
by Dion
Mon Jun 17, 2019 3:42 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 563
Views: 92909

Re: HDR -> SDR conversion

Have you ever considered making an HDR to SDR app for the Nvidia Shield? It has an Nvidia GPU in it and one thing it lacks is an HDR to SDR app that can hook onto Plex or Kodi or some other popular video apps. Could even charge for it an probably make some decent bank. :D https://nvidianews.nvidia....
by Dion
Sat Oct 20, 2018 9:20 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 563
Views: 92909

Re: HDR -> SDR conversion

The gamut mapping was creating a small noticable green bias for some streams; the default hue setting corrects for that. You can set it to 0 if you prefer. Alright. Yes I do prefer zero. Seems like the versions before 1.11 has "0" as the default even tho there is no hue option.. Just have to rememb...
by Dion
Sat Oct 20, 2018 5:41 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 563
Views: 92909

Re: HDR -> SDR conversion

Question about this new setting..
hue=10.0 Hue adjustment used to correct hue shift due to the gamut mapping.
Values above 0.0 shift toward red. Values below 0.0 shift toward green. The
default value is 10.0.
Shouldn't it default to 0? Just wondering this change is all.
by Dion
Thu Sep 27, 2018 3:19 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 563
Views: 92909

Re: HDR -> SDR conversion

Stark image is from the 1080p bluray.. Not the UHD..

UHD and 1080p BD's do not have the same color.

and on top of that you have never seen a UHD in it's native form.. So you have no idea what Tonemapping is correct. The quest for a perfect SDR tonemap is impossible right now.
by Dion
Thu Sep 13, 2018 1:00 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 563
Views: 92909

Re: HDR -> SDR conversion

Have you ever considered making an HDR to SDR app for the Nvidia Shield? It has an Nvidia GPU in it and one thing it lacks is an HDR to SDR app that can hook onto Plex or Kodi or some other popular video apps.

Could even charge for it an probably make some decent bank. :D
by Dion
Sun Sep 02, 2018 3:47 pm
Forum: General Discussion
Topic: fulldepth=True
Replies: 6
Views: 3169

Re: fulldepth=True

Hi Is is means DGSource won't "upscale" bitdepth from 8bit to 16bit if i'm using 8bit source Some of our encoder want to handle banding and some other fixes in 16bit before outputting a 8bit video. If DGSource won't "upscale" the source then I may need to process it with extra filter or something s...
by Dion
Wed Jul 25, 2018 1:02 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 563
Views: 92909

Re: HDR -> SDR conversion

Thanks.. Looks to be working.. :salute:
by Dion
Wed Jul 25, 2018 1:29 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 563
Views: 92909

Re: HDR -> SDR conversion

https://www.dropbox.com/s/qiwo2v5j6b9c9j1/Annihilation-002.mkv?dl=1 Make sure you have the latest Avisynth+ otherwise 16bit will error out and display nothing.. https://github.com/pinterf/AviSynthPlus/releases/tag/r2728 16 Bit DGSource("Annihilation-002.dgi", fulldepth=True) z_Spline36Resize(1920, 1...