Search found 50 matches

by DJATOM
Mon Oct 08, 2018 5:04 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 111
Views: 13039

Re: CUDASynth

Oh, I thought gpu0/gpu1 is for 2 cards setup (I have only one).
by DJATOM
Mon Oct 08, 2018 4:52 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 111
Views: 13039

Re: CUDASynth

cudasynth in avscompat: import vapoursynth as vs core = vs.get_core() core.avs.LoadPlugin(r'C:\322\x64\DGDecodeNV.dll') clip = core.avs.DGSource(r'J:\Darling6\STREAM\EP16.dgi', fdst="gpu0") clip = core.avs.DGDenoise(clip, fsrc="gpu0", fdst="gpu0") clip = core.avs.DGSharpen(clip, fsrc="gpu0", fdst="c...
by DJATOM
Mon Oct 08, 2018 4:37 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 111
Views: 13039

Re: CUDASynth

Ok, for now I've checked same script ClearAutoloadDirs() LoadPlugin("C:\322\x64\DGDecodeNV.dll") DGSource("J:\Darling6\STREAM\EP16.dgi") DGDenoise() DGSharpen() trim(0,6000) and ClearAutoloadDirs() LoadPlugin("C:\322\x64\DGDecodeNV.dll") DGSource("J:\Darling6\STREAM\EP16.dgi",fdst="gpu0") DGDenoise(...
by DJATOM
Mon Oct 08, 2018 2:14 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 111
Views: 13039

Re: CUDASynth

avscompat layer seems to be working, but speed is near the same as in "cpu" mode.
But still relatively fast - near 65 fps (default settings, DGSource -> DGDenoise -> DGSharpen) and 105 fps (default settings, DGSource -> DGDenoise).
Hardware: GTX 750, i5-4670k
by DJATOM
Fri Oct 05, 2018 7:49 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 111
Views: 13039

Re: CUDASynth

I'd like to have nnedi3/eedi3 CUDA versions. They are cpu consuming, and offloading to gpu will help a lot. Currently we have nnedi3 openCL (full rewrite to use gpu only) and eedi3 openCL (partial rewrite to use gpu for calculating connection costs), so the second one still consuming cpu for main pr...
by DJATOM
Mon Jul 23, 2018 4:54 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 520
Views: 41071

Re: HDR -> SDR conversion

Probably better compression with 10 bit encoders, as plain 8 bit looks worse on my observation. Tested with 16 bit output, 10 bit output and dithered 8 bit output. 16 is bloat, 10 is fine and 8 kind of bit-starved. Well, it's possible to get acceptable results with 8 bit, just need to rise bitrate a...
by DJATOM
Wed Jul 04, 2018 2:36 pm
Forum: DGDecIM and Other IM Tools
Topic: Decoding speed
Replies: 6
Views: 1479

Re: Decoding speed

Unfortunately my notebook is too slow on Nvidia part — 48 fps (GT555M), but still good with IM (~120 fps) and Lwlibav (~220 fps). As for PC - yup, GTX750 is pretty fast — ~250 fps (and even faster than my server's 760, which is just ~128 fps).
by DJATOM
Wed Jul 04, 2018 12:44 pm
Forum: DGDecIM and Other IM Tools
Topic: Decoding speed
Replies: 6
Views: 1479

Re: Decoding speed

Okay, thx for info.
Yup, sometimes I see green screen on seeking with LwLibAV, so that's it...
Okay then, LWlibav is usable for previewing on fast speed, i can stick with that. Thx for clarification.
by DJATOM
Sun May 20, 2018 2:18 pm
Forum: DGDecIM and Other IM Tools
Topic: Decoding speed
Replies: 6
Views: 1479

Decoding speed

Recently I've built vslsmashsource.dll with last available ffmpeg libs. As result I can decode H264 with cpu, cuvid and quicksync decoders from lsmas.LWLibavSource. While testing, I found that DGDecodeNV and cuvid decoder from vslsmashsource performs on approx. the same speed (250 fps on my GTX 750)...
by DJATOM
Sat May 12, 2018 2:27 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 520
Views: 41071

Re: HDR -> SDR tonemapping

https://i.imgur.com/GJMK9wr.jpg The flower looks distorted. My script: LwLibAvVideoSource("G:\SOURCES\MARI_TO_MAJO_NO_HANA_UHD\BDMV\STREAM\00001.m2ts") ConvertFromDoubleWidth(bits=10) ConvertBits(16) DGHDRtoSDR(impl="255",light=90,equal=2) DeBicubicResizeMT(1920,1080) I've got near 14 fps with soft...