Search found 130 matches

by MeteorRain
Sun Sep 22, 2019 11:08 am
Forum: DGDecNV
Topic: [RESOLVED] Coded frame dimensions are too large
Replies: 18
Views: 20605

Re: [RESOLVED] Coded frame dimensions are too large

Now I'm getting this when opening 8k test.mkv. --------------------------- Error --------------------------- GPU decoder: Failed to create video decoder [2]. Exiting... --------------------------- Tried opening a random 720p file, no error message though. Card is 0x10de:0x1c81:2:7:GP107 [GeForce GTX...
by MeteorRain
Fri Sep 20, 2019 10:00 pm
Forum: DGDecNV
Topic: [RESOLVED] Coded frame dimensions are too large
Replies: 18
Views: 20605

Re: Coded frame dimensions are too large

I knew you would ask. So here you are.
by MeteorRain
Fri Sep 20, 2019 9:18 pm
Forum: DGDecNV
Topic: [RESOLVED] Coded frame dimensions are too large
Replies: 18
Views: 20605

[RESOLVED] Coded frame dimensions are too large

So I have a 8K video but I don't have a 1030+ card. I borrowed a remote computer with 1050 from a friend and tried to load the video into DGIndexNV. --------------------------- Error --------------------------- Coded frame dimensions are too large --------------------------- OK ---------------------...
by MeteorRain
Sun Aug 26, 2018 8:06 pm
Forum: Licensing
Topic: [RESOLVED] 'Bad license' message appeared suddenly
Replies: 21
Views: 44020

Re: 'Bad license' message appeared suddenly

OK, I ran an experiment. Avisynth+ does in fact use the autoload path even if the loadplugin() path is a full path to a different DLL! This is shocking to me but at least it explains everything. That was actually my first thought when reading the first page. Avisynth+ will load all DLLs inside auto...
by MeteorRain
Fri Jun 01, 2018 9:51 pm
Forum: Licensing
Topic: [FYI] Bad license if DLL is not named as is
Replies: 3
Views: 16381

Re: [FYI] Bad license if DLL is not named as is

No, I don't have trouble with this. I happened to delete the file with original name and see the bad license notice. Simply duplicate the file solves my problem.
by MeteorRain
Fri Jun 01, 2018 9:25 pm
Forum: Licensing
Topic: [FYI] Bad license if DLL is not named as is
Replies: 3
Views: 16381

[FYI] Bad license if DLL is not named as is

If DGDecodeNV.dll is renamed as something else (DG4k.dll in my case), it produces green screen saying bad license. If I leave 2 copies with both names, it properly loads video, and does so even if DGDecodeNV.dll was not the same version as the renamed dll. Since nowhere does it say the dll name cann...
by MeteorRain
Tue Jan 17, 2017 1:12 am
Forum: DGDecNV
Topic: [RESOLVED] Resize exceeds max size of 2048 x 1088
Replies: 5
Views: 5969

Re: [RSEOLVED] Resize exceeds max size of 2048 x 1088

;) It's not dead, but, you know...

-- Yea now it works great. Thanks!
by MeteorRain
Mon Jan 16, 2017 10:18 am
Forum: DGDecNV
Topic: [RESOLVED] Resize exceeds max size of 2048 x 1088
Replies: 5
Views: 5969

[RESOLVED] Resize exceeds max size of 2048 x 1088

DGSource: Resize exceeds max size of 2048 x 1088

When downscaling from 4k to 2560x1072. Sounds like a legacy limitation back to the 1080p age?
by MeteorRain
Fri Nov 04, 2016 1:39 pm
Forum: DGDecNV
Topic: [RESOLVED] BD-Rebuilder DGI-File missing
Replies: 19
Views: 15462

Re: [RESOLVED] BD-Rebuilder DGI-File missing

Actually, does the memory size matter? I don't really see the point to upgrade the toolkit for the 2GB unrecognized memory though. :scratch:
by MeteorRain
Thu Nov 03, 2016 5:20 pm
Forum: DGDecNV
Topic: [RESOLVED] BD-Rebuilder DGI-File missing
Replies: 19
Views: 15462

Re: BD-Rebuilder DGI-File missing

Have you verified if you are correctly licensed? I recalled a license key change a while ago, and if you are with your old key, You'll need to generate a new one.
by MeteorRain
Thu Nov 03, 2016 1:00 pm
Forum: DGDecNV
Topic: [RESOLVED] DGIndexNV failing to close file
Replies: 15
Views: 12762

Re: [RESOLVED] DGIndexNV failing to close file

Nope. Check this: http://www3.wazoku.net/2sen/dtvup/ up0797.zip TsSplitter Ver1.26

Yea they share the same name, and I do use both in different situations.
by MeteorRain
Thu Nov 03, 2016 9:45 am
Forum: DGDecNV
Topic: [RESOLVED] DGIndexNV failing to close file
Replies: 15
Views: 12762

Re: DGIndexNV failing to close file

admin wrote:"ts splitter"

Sounds very interesting; I'll check it out. Thanks for pointing it out.
Early warning -- It's fully in Japanese and was not written in Unicode, which means it's gonna be huge pain trying to use it even if you understand Japanese.
by MeteorRain
Wed Nov 02, 2016 10:18 pm
Forum: DGDecNV
Topic: [RESOLVED] DGIndexNV failing to close file
Replies: 15
Views: 12762

Re: DGIndexNV failing to close file

TS should be safer. I'm actively using a tool written by Japanese called ts splitter, which can, magically, cut TS files by audio format. I use that to deal with 2ch-aac <-> 5ch-aac stuff, and it always cut precisely at the gap. Not sure if it helps with your case though.
by MeteorRain
Wed Nov 02, 2016 12:06 pm
Forum: DGDecNV
Topic: [RESOLVED] DGIndexNV blowing up in strange ways
Replies: 14
Views: 14643

Re: [RESOLVED] DGIndexNV blowing up in strange ways

Well, I did say I was using LSmash. But I wasn't being more specific. I actually use the function LWLibavVideoSource(). (And the audio equivalent with the same multiplexed video file as the argument.) I don't remember why I was told to use that part of the LSMASH package instead "Lsmash" or "Lsmash...
by MeteorRain
Wed Nov 02, 2016 11:32 am
Forum: DGDecNV
Topic: [RESOLVED] DGIndexNV blowing up in strange ways
Replies: 14
Views: 14643

Re: [RESOLVED] DGIndexNV blowing up in strange ways

So the problem is quite simple. You extract video (*.264) and timestamp (whatever, *.txt for example), process the video through DGNV, AVS, or whatever, and produce the final video. Take the file, and the timestamp, to some timeline editing tools to correct the timeline. Take MP4 as an example, you...
by MeteorRain
Mon Oct 31, 2016 2:07 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

This should be the only issue left with HEVC that I can find so far. Your professionalism impressed me and I deeply appreciate your fantastic work.

Thank you.
by MeteorRain
Mon Oct 31, 2016 1:33 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

Image
by MeteorRain
Mon Oct 31, 2016 12:56 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

#3 is just something I noticed when I was testing the performance issue, where I saved a bit typing by "-o a" and it crashed :o

#2 -- I'll take a look at the HEVC header and see what happened.

Thanks!
by MeteorRain
Mon Oct 31, 2016 10:10 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

OK I reproduced the issue.

Find any MP4 file (file format should not matter), and execute "dgindexnv -i x.mp4 -o b", guaranteed to crash.
by MeteorRain
Mon Oct 31, 2016 10:06 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

I can test when I get home, but I should let you know that this is the only file that's such long -- if it works on your side, it must be good on my side. (Also I'd still suggest you fix the FPS issue to 60000/1001. "FPS 210938 / 3520" is kinda annoying -- have to put assumefps each time or I get so...
by MeteorRain
Mon Oct 31, 2016 9:36 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

admin wrote:Previously my limit was 1000000 frames, and your stream had more than that.
That's what I thought. Usually this kind of thing indicates an overflow -- cut the stream = un-reproducible.
by MeteorRain
Mon Oct 31, 2016 12:24 am
Forum: DGDecNV
Topic: [RESOLVED] DGIndexNV blowing up in strange ways
Replies: 14
Views: 14643

Re: [RESOLVED] DGIndexNV blowing up in strange ways

VFR is no more than some timestamps. There are many ways to produce VFRs. A common reason is deduplicating, which will remove similar frames to save a bit space. Another common situation is when producing the video, multiple sources are involved, such as 24 fps film and 30 fps CG video get concatena...
by MeteorRain
Mon Oct 31, 2016 12:07 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

Gotcha, enjoy your time!
by MeteorRain
Sat Oct 29, 2016 3:46 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

by MeteorRain
Sat Oct 29, 2016 3:21 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117145

Re: HEVC/H.265 10-bit Support

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Virgo -- A Perfectionist