Search found 62 matches
- Sat Nov 03, 2018 6:25 am
- Forum: General Discussion
- Topic: [CLOSED] How does DGSource() process the color bit-depth
- Replies: 5
- Views: 10157
Re: How does DGSource() process the color bit-depth
Thanks. The source I've worked with was a row (*.hevc) stream demuxed by tsMuxeR from Gladiator 2000 Extended 2160p UHD BluRay REMUX HDR HEVC DTS-X-EPSiLON release. MediaInfo log: General Complete name : F:\Gladiator\Gladiator.hevc Format : HEVC Format/Info : High Efficiency Video Coding File size :...
- Fri Nov 02, 2018 5:04 pm
- Forum: General Discussion
- Topic: [CLOSED] How does DGSource() process the color bit-depth
- Replies: 5
- Views: 10157
Re: How does DGSource() process the color bit-depth
Sorry, there is misunderstanding. I’ll answer every question you may have but tomorrow. Here, I was asking only one question: How does DGSource() process the color bit-depth? The context says it works with 10-bit color and generates 8-bit color. I don’t need a precise algorithm, just an idea. The re...
- Fri Nov 02, 2018 2:19 pm
- Forum: General Discussion
- Topic: [CLOSED] How does DGSource() process the color bit-depth
- Replies: 5
- Views: 10157
[CLOSED] How does DGSource() process the color bit-depth
I would like to know how does DGSource() process the color bit-depth. This is related to an encode from an UHD source with a target 8-bit HD release I've done. The problem I've faced was I didn't like the tonmaped colors, so I've used DGSource() for all transformations needed: DGSource("F:\Gladiator...
- Wed Oct 31, 2018 2:30 pm
- Forum: Licensing
- Topic: Machine ID is illegal.
- Replies: 15
- Views: 54183
Re: Machine ID is illegal.
Thank you very much.
- Wed Oct 31, 2018 12:45 pm
- Forum: Licensing
- Topic: Machine ID is illegal.
- Replies: 15
- Views: 54183
Re: Machine ID is illegal.
The machine with the illegal ID >MBSerialNumber Connected to ROOT\CIMV2 WMI namespace returned 1, count 0 No objects found Cleaning up... Cleanup successfull Other machine MBSerialNumber Connected to ROOT\CIMV2 WMI namespace returned 0, count 1 Get succeeded serial QSHN00401178 returned 1, count 0 N...
- Wed Oct 31, 2018 11:34 am
- Forum: Licensing
- Topic: Machine ID is illegal.
- Replies: 15
- Views: 54183
Re: Machine ID is illegal.
Windows specifications
Edition: Windows 10 Pro
Version: 1803
Installed on: 5/18/2018
OS build: 17134.376
Edition: Windows 10 Pro
Version: 1803
Installed on: 5/18/2018
OS build: 17134.376
I haven't received *.exe yet.C:\WINDOWS\system32> winmgmt /verifyrepository
WMI repository is consistent
- Wed Oct 31, 2018 6:43 am
- Forum: Licensing
- Topic: Machine ID is illegal.
- Replies: 15
- Views: 54183
Machine ID is illegal.
With NVIDIA GeForce GT 430
DGIndexNV/Help/About DGIndexNV 2053.0.0.160 [64 bit]
generated: 00000000
DGIndexNV/Help/About DGIndexNV 2053.0.0.160 [64 bit]
generated: 00000000
- Thu Oct 18, 2018 2:43 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 803528
Re: HDR -> SDR conversion
Thank you for the source file. The index file sees 238 frame starts but playing the script in Vdub2 delivers only 237 (0-236). That is likely due to the way you have cut the file, i.e., not a clean cut at the end. So I don't see any problem. I won't speculate on what your avs2yuv64 and 16-bit hack ...
- Wed Oct 17, 2018 3:45 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 803528
Re: HDR -> SDR conversion
As to the DGHDRtoSDR plugin doesn't work properly I found some ambiguities, at least for me and I had a successful run with this plugin. Here is a brief summary from the run. >avs2yuv64 -depth 10 -raw DGHDRtoSDR.avs - | x265-64bit-8bit-2018-10-08 - --input-depth 8 --input-res 1920x1080 --input-csp "...
- Wed Oct 17, 2018 1:43 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 803528
Re: HDR -> SDR conversion
@ admin HDR2SDR I don't know that plugin. Sorry, I meant DGHDRtoSDR.dll v.DGHDRtoSDR_1.10.rar As to @Guest 3 Are you going to ignore my request for your source file, etc.? I'm missing something. Nevertheless, my source is Gladiator 2000 Extended 2160p UHD BluRay REMUX HDR HEVC DTS-X-EPSiLON. Do you ...
- Wed Oct 17, 2018 12:44 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 803528
Re: HDR -> SDR conversion
Tonemapping isn't a trivial task and the operators least at their defaults aren't universal. I've just found a JOHN HABLE's publication at http://filmicworlds.com/blog/filmic-tonemapping-with-piecewise-power-curves/ proposing Filmic Tonemapping with Piecewise Power Curves . Here is his source code h...
- Wed Oct 17, 2018 11:49 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 803528
Re: HDR -> SDR conversion
https://thumbs2.imgbox.com/de/d2/xzUotsFK_t.png https://thumbs2.imgbox.com/95/bc/q9WxEnKb_t.png https://thumbs2.imgbox.com/dc/98/tFVfDGk8_t.png https://thumbs2.imgbox.com/c9/53/v8s2sQrS_t.png I see similar problem with the colors. It is probably due to the Hable operator implemented with DGTonemap ...