Search found 373 matches

by hydra3333
Tue Oct 09, 2018 6:25 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 406
Views: 360601

Re: CUDASynth

Tell you what, I'll do some testing and post full results with full scripts and we can go from there. Beaut ! :hat: One of my motivations here is to know whether using the asvcompat layer for Vapoursynth loses performance versus native. To be honest, I'd like to know why I should bother with the PI...
by hydra3333
Tue Oct 09, 2018 12:33 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 406
Views: 360601

Re: CUDASynth

Extremely nice work, DG. Thank you. edit: To allay my lack of clarity, in the context of the new pipeline enabled DGDecodeNV.dll and the aforementioned test scripts with like (a) core.std.LoadPlugin("C:/Program Files (Portable)/dgdecnv/x64 Binaries/DGDecodeNV.dll") clip = core.dgdecodenv.DGSource(r'...
by hydra3333
Fri Oct 05, 2018 7:38 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR conversion

Just a note about the .rar file not opening in 7zip commandline,

Per http://forum.doom9.org/showthread.php?p ... ost1853939 when I try to manually use standalone z7ip to even list the rar file, it fails.

Would it be possible to consider using .zip or something ?
by hydra3333
Thu Oct 04, 2018 12:56 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 406
Views: 360601

Re: CUDASynth

testing, sorry, per the CUDASynth.txt "* Vapoursynth is not yet supported" unfortunately I no longer have avisynth. Filters possibilities ? You have current functionality for - decode / deinterlace / crop / resize - denoise - sharpen - HDR10 to SDR That's about all I use, other than maybe an occasio...
by hydra3333
Mon Oct 01, 2018 5:31 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 406
Views: 360601

Re: CUDASynth

:hat: :bravo: Thank you very much.
by hydra3333
Fri Sep 21, 2018 1:50 am
Forum: CUDA Filters
Topic: CUDA Suggestions and Talk
Replies: 74
Views: 162690

Re: CUDA Suggestions and Talk

On a separate tack, I see that cuda toolkit version 10 is released, along with the usual need for the latest driver. https://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html I wonder, does this affect any of DG's tools and/or present any opportunity for further DG magic ? I note with inter...
by hydra3333
Sat Sep 08, 2018 10:15 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 406
Views: 360601

Re: CUDASynth

Now I ran this script: DGSource(fdst="gpu0") DGSharpen(fsrc="gpu0") prefetch(2) I got 206.3 fps! :wow: This means that thanks to CUDASynth, a limited sharpen filter is being executed on a 3840x2160 frame essentially for free. This is what I mean by bringing out the true power of NVDec/CUDA for Avis...
by hydra3333
Thu Sep 06, 2018 8:33 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 406
Views: 360601

Re: CUDASynth

Interesting, and thank you for your ideas and work.
by hydra3333
Sat May 12, 2018 4:59 am
Forum: DGDecNV
Topic: [SOLVED] dgsource ... vertical flipping (just asking)
Replies: 10
Views: 12235

Re: [SOLVED] dgsource ... vertical flipping (just asking)

admin wrote:
Tue Apr 24, 2018 9:32 pm
Trying to figure out why it was the back of the jersey and not the front. :scratch:
Like an old time sling but hanging on ... per this in the days of steel frame bikes ...
https://drive.google.com/open?id=1He4fH ... S0nHsY8oDJ
(nowadays they use a hand sling)
by hydra3333
Sat May 12, 2018 1:25 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR tonemapping

I have the initial port to CUDA completed with Reinhard tonemapping. It's running at 80 fps on HDR 3840x2160. Pretty good. Software mode runs at about 1 fps, so that's an 80x speedup. I'll add the option for my local tonemapping and then give y'all a test version. I expect the frame rate to drop by...
by hydra3333
Tue Apr 24, 2018 7:46 pm
Forum: DGDecNV
Topic: [SOLVED] dgsource ... vertical flipping (just asking)
Replies: 10
Views: 12235

Re: [SOLVED] dgsource ... vertical flipping (just asking)

whilst the old fella is amazing, and at near 80 was last week on his bike grabbing the back of my jersey and pulling the two of us up a steep hill as I tried to dig deep, I'll leave it at that.
by hydra3333
Wed Apr 11, 2018 5:39 am
Forum: DGDecNV
Topic: [SOLVED] dgsource ... vertical flipping (just asking)
Replies: 10
Views: 12235

Re: dgsource ... vertical flipping (just asking)

Nice ! Smart people run in your family by the sounds :) I admit I was given the bike by a relative whose name was well known internationally :D He was in many ways a world leader in that era in that field. Tough smart and durable, to operate and achieve at those levels. Although, his range of skills...
by hydra3333
Tue Apr 10, 2018 5:31 pm
Forum: DGDecNV
Topic: [SOLVED] dgsource ... vertical flipping (just asking)
Replies: 10
Views: 12235

Re: dgsource ... vertical flipping (just asking)

Yes, brain fade and I realised it's a rotate 2 seconds after clicking submit, oh well. 2 flips will do it as you say. It it a bianchi carbon fibre road bike and has survived the prangs so far thank goodness. A new helment was required though, the old (good) helmet was worth every single solitary cen...
by hydra3333
Tue Apr 10, 2018 9:22 am
Forum: DGDecNV
Topic: [SOLVED] dgsource ... vertical flipping (just asking)
Replies: 10
Views: 12235

[SOLVED] dgsource ... vertical flipping (just asking)

Hello. I see there's nothing mentioned in the manual about an option in DGSource to vertically flip a video. I guess it's doable easily enough in vapoursynth, so just checking in case there is something in there but not exposed. I have a new bicycle and an ebay cheapie to-be-delivered "MGCOOL Explor...
by hydra3333
Wed Apr 04, 2018 4:54 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR tonemapping

8-)
by hydra3333
Thu Mar 29, 2018 5:24 pm
Forum: DGDecNV
Topic: [SOLVED] About Clipinfo() in VapourSynth
Replies: 6
Views: 8387

Re: About Clipinfo() in VapourSynth

+1
:hat:
by hydra3333
Thu Mar 22, 2018 8:41 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR tonemapping for DGDecodeNV

Thank you. loadplugin("dgdecodenv.dll") loadplugin("DGTonemap.dll") loadplugin("avsresize.dll") SetFilterMTMode("z_ConvertFormat", MT_MULTI_INSTANCE) # May not be needed. dgsource("THE GREAT WALL.dgi",fulldepth=true) z_ConvertFormat(pixel_type="RGBPS",colorspace_op="2020ncl:st2084:2020:l=>rgb:linear...
by hydra3333
Tue Mar 20, 2018 3:05 am
Forum: DGDecNV
Topic: [SOLVED] DGDenoise needs YV12 input
Replies: 17
Views: 14847

Re: [SOLVED] DGDenoise needs YV12 input

Sorry, things are a tad busy for me at the moment. Nice work.
by hydra3333
Tue Mar 20, 2018 2:53 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR tonemapping for DGDecodeNV

admin wrote:
Sun Mar 18, 2018 8:33 am
Before (converted without tonemapping) and after (with tonemapping) screenshots follow.
Nice.
by hydra3333
Thu Mar 15, 2018 8:47 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 969052

Re: Feature Requests

:agree: Note sure if this of any use or interest https://developers.google.com/media/vp9/hdr-encoding/ under the heading Convert SDR to HDR with a look-up table (LUT) Converting HDR to SDR requires the transcoder to understand how to map brightness levels and colors to the smaller BT.709 color space...
by hydra3333
Thu Mar 15, 2018 8:43 am
Forum: DGDecNV
Topic: [SOLVED] DGDenoise needs YV12 input
Replies: 17
Views: 14847

Re: DGDenoise needs YV12 input

admin wrote:
Thu Mar 15, 2018 8:04 am
What about the bobbers, needed?
Deinterlacers ? Yes please, if easy and convenient.
by hydra3333
Fri Mar 09, 2018 7:54 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR tonemapping for DGDecodeNV

Thank you for your confirmation, that sounds like a good plan.
OK, ffmpeg's -vsync 1 -r 29.97 looks like the go to treat it as cfr, so timestamps are fixed up and audio remains in sync.
by hydra3333
Fri Mar 09, 2018 6:58 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR tonemapping for DGDecodeNV

Apology, my bad. It's there now (it was in a parent folder).
by hydra3333
Thu Mar 08, 2018 7:17 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 594
Views: 805860

Re: HDR -> SDR tonemapping for DGDecodeNV

OK, thanks, I'll try that. I uploaded another clip "05" where the minimum VFR frame rate is reportedly down to 16. Would that "assume CFR" approach still be doable with clips like that ? Bit rate : 17007029 Bit rate : 17.0 Mb/s Width : 1920 Width : 1 920 pixels Height : 1080 Height : 1 080 pixels St...