It's an interesting idea.
Regarding the existing filters you mentioned, why don't they work with MadVR?
Search found 4364 matches
- Sat Nov 27, 2010 9:12 am
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 902504
- Tue Nov 23, 2010 4:25 pm
- Forum: Avisynth Filters
- Topic: Telecide() & Decimate() Accuracy
- Replies: 6
- Views: 29869
Re: Telecide() & Decimate() Accuracy
Everything looks fine with force film, which is what you should be using. The anomaly with T/D and MEGUI can be due to jumping around on the timeline, maybe MEGUI is doing some silliness with previews or something that causes Telecide() or Decimate() to see a frame history that is different from jus...
- Tue Nov 23, 2010 7:49 am
- Forum: Avisynth Filters
- Topic: Telecide() & Decimate() Accuracy
- Replies: 6
- Views: 29869
Re: Telecide() & Decimate() Accuracy
I don't like to speculate on things without the sample clip, so I will wait for that.
- Sun Nov 21, 2010 7:33 am
- Forum: Avisynth Filters
- Topic: Telecide() & Decimate() Accuracy
- Replies: 6
- Views: 29869
Re: Telecide() & Decimate() Accuracy
1. If it's 99% film, you should use Force Film mode rather than Telecide/Decimate. Assuming the flagging is accurate, that will not only solve your problem completely, but it will also be much faster. 2. I already use a windowed algorithm. Such small changes have always been a challenge for adaptive...
- Wed Nov 17, 2010 9:43 am
- Forum: DGDecNV
- Topic: [RESOLVED] Problem with audio delay calculation.
- Replies: 2
- Views: 8073
Re: Problem with audio delay calculation.
Something does seem to be amiss. Investigating...
- Sun Nov 14, 2010 11:02 am
- Forum: DGDecNV
- Topic: [RESOLVED] How to find an I frame
- Replies: 3
- Views: 8441
Re: How to find an I frame
Thank the guy that suggested it. I just coded it.
Anyway, glad you find it useful.
Anyway, glad you find it useful.
- Sat Nov 13, 2010 7:07 pm
- Forum: DGDecNV
- Topic: [RESOLVED] How to find an I frame
- Replies: 3
- Views: 8441
Re: How to find an I frame
Serve the video with DGSource(debug=true) and play it in VirtualDub. It gives the frame type and number.
- Sat Nov 13, 2010 8:21 am
- Forum: DGDecNV
- Topic: [RESOLVED] Dot artefacts when opening VOBs in DGIndexNV
- Replies: 21
- Views: 28862
Re: Dot artefacts when opening VOBs in DGIndexNV
I don't know anything about that, sorry. I suppose you'll have to ask Nvidia support about it.UncleBob wrote:Do you know if it's somehow possible to utilize nVidia card under guest OS under Win 2008 Hyper-V?
One thing to try is 258.96 driver as the newer ones have caused issues for some people.
- Sat Nov 13, 2010 12:08 am
- Forum: DGDecNV
- Topic: [RESOLVED] Dot artefacts when opening VOBs in DGIndexNV
- Replies: 21
- Views: 28862
Re: Dot artefacts when opening VOBs in DGIndexNV
I cannot duplicate that so I suppose you have a hardware or driver problem.
- Fri Nov 12, 2010 2:06 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Dot artefacts when opening VOBs in DGIndexNV
- Replies: 21
- Views: 28862
Re: Dot artefacts when opening VOBs in DGIndexNV
First, please use the correct forum in the future. I've moved this to the DGDecNV forum. Second, I need you to post a link to an unprocessed VOB sample that I can use to recreate the problem. You can use DGSplit to cut it. Upload it to mediafire.com and post the link here. Third state your graphics ...
- Thu Nov 11, 2010 7:11 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Video Engine stability test needed
- Replies: 3
- Views: 9273
Re: Video Engine stability test needed
Also state your video driver version.
- Mon Nov 08, 2010 7:29 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDecNV number of frames?
- Replies: 12
- Views: 19502
Re: DGDecNV number of frames?
Did you just cut the M2TS off the disk leaving the EOF completely intact, or did you demux or something? If it's a straight cut from the M2TS including the full EOF, then it's in the stream.
- Fri Nov 05, 2010 3:28 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDecNV number of frames?
- Replies: 12
- Views: 19502
Re: DGDecNV number of frames?
Why bother about it?rack04 wrote:Thank you for investigating the problem. I guess I need to spend a little time figuring out whether the problem is in the source or perhaps anydvd or eac3to caused the problem.
- Thu Nov 04, 2010 10:49 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDecNV number of frames?
- Replies: 12
- Views: 19502
Re: DGDecNV number of frames?
It's a stream problem and so not a bug.
Be happy that you are missing only a single black frame at the end of the file.
Be happy that you are missing only a single black frame at the end of the file.
- Thu Nov 04, 2010 8:04 pm
- Forum: DGDecNV
- Topic: [RESOLVED] 2036 cropping issue
- Replies: 5
- Views: 11389
Re: 2036 cropping issue
Well, it's a big deal, because the crop usually comes before the resize, so if you want the resize done on the GPU, the crop must be done there too. I know you can calculate things backwards but it's more difficult and unintuitive. And the resize coming first unnecessarily acts on more pixels, thoug...
- Thu Nov 04, 2010 6:59 pm
- Forum: DGDecNV
- Topic: [RESOLVED] 2036 cropping issue
- Replies: 5
- Views: 11389
Re: 2036 cropping issue
Yes, I'm aware of all those cases. But it's quite valid to say "I have progressively sampled video; there's no reason to deny me a mod 2 top crop". So my idea was to allow it, just as Avisynth does. A warning is always useful, just as in the Avisynth documentation. My basic position is that it's not...
- Thu Nov 04, 2010 4:33 pm
- Forum: DGDecNV
- Topic: [RESOLVED] 2036 cropping issue
- Replies: 5
- Views: 11389
Re: 2036 cropping issue
Cr*p. I only tested DGIndexNV which simulates the GPU cropping, and it appears that the GPU cropping must be mod 4. I am confirming this with Nvidia, but if true, it means I have to back out the mod 2 change.
Thanks for alerting me to this.
Thanks for alerting me to this.
- Thu Nov 04, 2010 7:56 am
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 902504
Re: Feature Requests
It should become comparable to TS parsing.
- Wed Nov 03, 2010 7:10 pm
- Forum: General Discussion
- Topic: Use DGIndexNV for simple split / join?
- Replies: 3
- Views: 13903
Re: Use DGIndexNV for simple split / join?
I want nothing to do with VideoRedo. Don't ask me and don't tell me about it. I get slightly different results using DVIndexNV. Selecting the entire clip and using Output Trimmed TS results in an output file with EXACTLY the same size and the same problem. Exactly the same as what? Just describe the...
- Wed Nov 03, 2010 7:07 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDecNV number of frames?
- Replies: 12
- Views: 19502
Re: DGDecNV number of frames?
Oh, this report reminds me of .... when I did the stacked comparison of DGSource(deinterlace=2) with other bobbers, the GPU-bobbed stream was off by one frame compaired to all other filters which were fed by DGDecode_mpeg2source. Not sure anymore if it was one frame early or late, but off it was. (...
- Wed Nov 03, 2010 7:05 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDecNV number of frames?
- Replies: 12
- Views: 19502
Re: DGDecNV number of frames?
The final GOP is: RPS 18880259063 I 18880259071 FRM 6 116 0 1 FRM 6 117 0 1 FRM 7 118 0 1 FRM 6 119 0 1 FRM 6 120 0 1 FRM 5 121 0 1 FRM 6 122 0 1 FRM 6 123 0 1 FRM 5 124 0 1 FRM 6 125 0 1 FRM 5 126 0 1 FRM 6 127 0 1 FRM 6 128 0 1 FRM 5 129 0 1 FRM 6 130 0 1 FRM 6 131 0 1 FRM 5 132 0 1 FRM 6 133 0 1 ...
- Wed Nov 03, 2010 10:29 am
- Forum: General Discussion
- Topic: Importing files
- Replies: 2
- Views: 11919
Re: Importing files
DGDecNV will open your .mts files without any problem.
- Wed Nov 03, 2010 8:45 am
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 902504
Re: Feature Requests
When I did the performance changes I did not do it for the MKV parser code. That still needs to be done. I'll move it up on the priority list.
That code from the MKV guys needs quite a bit of work to run fast.
That code from the MKV guys needs quite a bit of work to run fast.
- Tue Nov 02, 2010 9:19 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDecNV number of frames?
- Replies: 12
- Views: 19502
Re: DGDecNV number of frames?
Load the AVS script in VirtualDub and do File/information. How many frames are shown.
Post a link to the complete DGI file.
Post a link to the complete DGI file.
- Mon Nov 01, 2010 8:21 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 902504
Re: Feature Requests
One might argue, then, that ... No, you can't argue that. I told you already that a file format up rev is guaranteed to mean that something will be wrong if you do not re-index to make a properly formatted DGI file that is compatible with the new software. I'm thinking in particular of my most rece...