Search found 4364 matches

by admin
Sat Nov 27, 2010 9:12 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 902504

Re: Feature Requests

It's an interesting idea.

Regarding the existing filters you mentioned, why don't they work with MadVR?
by admin
Tue Nov 23, 2010 4:25 pm
Forum: Avisynth Filters
Topic: Telecide() & Decimate() Accuracy
Replies: 6
Views: 29869

Re: Telecide() & Decimate() Accuracy

Everything looks fine with force film, which is what you should be using. The anomaly with T/D and MEGUI can be due to jumping around on the timeline, maybe MEGUI is doing some silliness with previews or something that causes Telecide() or Decimate() to see a frame history that is different from jus...
by admin
Tue Nov 23, 2010 7:49 am
Forum: Avisynth Filters
Topic: Telecide() & Decimate() Accuracy
Replies: 6
Views: 29869

Re: Telecide() & Decimate() Accuracy

I don't like to speculate on things without the sample clip, so I will wait for that.
by admin
Sun Nov 21, 2010 7:33 am
Forum: Avisynth Filters
Topic: Telecide() & Decimate() Accuracy
Replies: 6
Views: 29869

Re: Telecide() & Decimate() Accuracy

1. If it's 99% film, you should use Force Film mode rather than Telecide/Decimate. Assuming the flagging is accurate, that will not only solve your problem completely, but it will also be much faster. 2. I already use a windowed algorithm. Such small changes have always been a challenge for adaptive...
by admin
Wed Nov 17, 2010 9:43 am
Forum: DGDecNV
Topic: [RESOLVED] Problem with audio delay calculation.
Replies: 2
Views: 8073

Re: Problem with audio delay calculation.

Something does seem to be amiss. Investigating...
by admin
Sun Nov 14, 2010 11:02 am
Forum: DGDecNV
Topic: [RESOLVED] How to find an I frame
Replies: 3
Views: 8441

Re: How to find an I frame

Thank the guy that suggested it. I just coded it. :lol:

Anyway, glad you find it useful.
by admin
Sat Nov 13, 2010 7:07 pm
Forum: DGDecNV
Topic: [RESOLVED] How to find an I frame
Replies: 3
Views: 8441

Re: How to find an I frame

Serve the video with DGSource(debug=true) and play it in VirtualDub. It gives the frame type and number.
by admin
Sat Nov 13, 2010 8:21 am
Forum: DGDecNV
Topic: [RESOLVED] Dot artefacts when opening VOBs in DGIndexNV
Replies: 21
Views: 28862

Re: Dot artefacts when opening VOBs in DGIndexNV

UncleBob wrote:Do you know if it's somehow possible to utilize nVidia card under guest OS under Win 2008 Hyper-V?
I don't know anything about that, sorry. I suppose you'll have to ask Nvidia support about it.

One thing to try is 258.96 driver as the newer ones have caused issues for some people.
by admin
Sat Nov 13, 2010 12:08 am
Forum: DGDecNV
Topic: [RESOLVED] Dot artefacts when opening VOBs in DGIndexNV
Replies: 21
Views: 28862

Re: Dot artefacts when opening VOBs in DGIndexNV

I cannot duplicate that so I suppose you have a hardware or driver problem.
by admin
Fri Nov 12, 2010 2:06 pm
Forum: DGDecNV
Topic: [RESOLVED] Dot artefacts when opening VOBs in DGIndexNV
Replies: 21
Views: 28862

Re: Dot artefacts when opening VOBs in DGIndexNV

First, please use the correct forum in the future. I've moved this to the DGDecNV forum. Second, I need you to post a link to an unprocessed VOB sample that I can use to recreate the problem. You can use DGSplit to cut it. Upload it to mediafire.com and post the link here. Third state your graphics ...
by admin
Thu Nov 11, 2010 7:11 pm
Forum: DGDecNV
Topic: [RESOLVED] Video Engine stability test needed
Replies: 3
Views: 9273

Re: Video Engine stability test needed

Also state your video driver version.
by admin
Mon Nov 08, 2010 7:29 pm
Forum: DGDecNV
Topic: [RESOLVED] DGDecNV number of frames?
Replies: 12
Views: 19502

Re: DGDecNV number of frames?

Did you just cut the M2TS off the disk leaving the EOF completely intact, or did you demux or something? If it's a straight cut from the M2TS including the full EOF, then it's in the stream.
by admin
Fri Nov 05, 2010 3:28 pm
Forum: DGDecNV
Topic: [RESOLVED] DGDecNV number of frames?
Replies: 12
Views: 19502

Re: DGDecNV number of frames?

rack04 wrote:Thank you for investigating the problem. I guess I need to spend a little time figuring out whether the problem is in the source or perhaps anydvd or eac3to caused the problem.
Why bother about it?
by admin
Thu Nov 04, 2010 10:49 pm
Forum: DGDecNV
Topic: [RESOLVED] DGDecNV number of frames?
Replies: 12
Views: 19502

Re: DGDecNV number of frames?

It's a stream problem and so not a bug.

Be happy that you are missing only a single black frame at the end of the file.
by admin
Thu Nov 04, 2010 8:04 pm
Forum: DGDecNV
Topic: [RESOLVED] 2036 cropping issue
Replies: 5
Views: 11389

Re: 2036 cropping issue

Well, it's a big deal, because the crop usually comes before the resize, so if you want the resize done on the GPU, the crop must be done there too. I know you can calculate things backwards but it's more difficult and unintuitive. And the resize coming first unnecessarily acts on more pixels, thoug...
by admin
Thu Nov 04, 2010 6:59 pm
Forum: DGDecNV
Topic: [RESOLVED] 2036 cropping issue
Replies: 5
Views: 11389

Re: 2036 cropping issue

Yes, I'm aware of all those cases. But it's quite valid to say "I have progressively sampled video; there's no reason to deny me a mod 2 top crop". So my idea was to allow it, just as Avisynth does. A warning is always useful, just as in the Avisynth documentation. My basic position is that it's not...
by admin
Thu Nov 04, 2010 4:33 pm
Forum: DGDecNV
Topic: [RESOLVED] 2036 cropping issue
Replies: 5
Views: 11389

Re: 2036 cropping issue

Cr*p. I only tested DGIndexNV which simulates the GPU cropping, and it appears that the GPU cropping must be mod 4. I am confirming this with Nvidia, but if true, it means I have to back out the mod 2 change.

Thanks for alerting me to this.
by admin
Thu Nov 04, 2010 7:56 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 902504

Re: Feature Requests

It should become comparable to TS parsing.
by admin
Wed Nov 03, 2010 7:10 pm
Forum: General Discussion
Topic: Use DGIndexNV for simple split / join?
Replies: 3
Views: 13903

Re: Use DGIndexNV for simple split / join?

I want nothing to do with VideoRedo. Don't ask me and don't tell me about it. I get slightly different results using DVIndexNV. Selecting the entire clip and using Output Trimmed TS results in an output file with EXACTLY the same size and the same problem. Exactly the same as what? Just describe the...
by admin
Wed Nov 03, 2010 7:07 pm
Forum: DGDecNV
Topic: [RESOLVED] DGDecNV number of frames?
Replies: 12
Views: 19502

Re: DGDecNV number of frames?

Oh, this report reminds me of .... when I did the stacked comparison of DGSource(deinterlace=2) with other bobbers, the GPU-bobbed stream was off by one frame compaired to all other filters which were fed by DGDecode_mpeg2source. Not sure anymore if it was one frame early or late, but off it was. (...
by admin
Wed Nov 03, 2010 7:05 pm
Forum: DGDecNV
Topic: [RESOLVED] DGDecNV number of frames?
Replies: 12
Views: 19502

Re: DGDecNV number of frames?

The final GOP is: RPS 18880259063 I 18880259071 FRM 6 116 0 1 FRM 6 117 0 1 FRM 7 118 0 1 FRM 6 119 0 1 FRM 6 120 0 1 FRM 5 121 0 1 FRM 6 122 0 1 FRM 6 123 0 1 FRM 5 124 0 1 FRM 6 125 0 1 FRM 5 126 0 1 FRM 6 127 0 1 FRM 6 128 0 1 FRM 5 129 0 1 FRM 6 130 0 1 FRM 6 131 0 1 FRM 5 132 0 1 FRM 6 133 0 1 ...
by admin
Wed Nov 03, 2010 10:29 am
Forum: General Discussion
Topic: Importing files
Replies: 2
Views: 11919

Re: Importing files

DGDecNV will open your .mts files without any problem.
by admin
Wed Nov 03, 2010 8:45 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 902504

Re: Feature Requests

When I did the performance changes I did not do it for the MKV parser code. That still needs to be done. I'll move it up on the priority list.

That code from the MKV guys needs quite a bit of work to run fast.
by admin
Tue Nov 02, 2010 9:19 pm
Forum: DGDecNV
Topic: [RESOLVED] DGDecNV number of frames?
Replies: 12
Views: 19502

Re: DGDecNV number of frames?

Load the AVS script in VirtualDub and do File/information. How many frames are shown.

Post a link to the complete DGI file.
by admin
Mon Nov 01, 2010 8:21 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 902504

Re: Feature Requests

One might argue, then, that ... No, you can't argue that. I told you already that a file format up rev is guaranteed to mean that something will be wrong if you do not re-index to make a properly formatted DGI file that is compatible with the new software. I'm thinking in particular of my most rece...