Search found 775 matches

by Guest 2
Wed Sep 28, 2022 4:06 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Bullwinkle wrote:
Wed Sep 28, 2022 4:01 pm
is ill
My best wishes.
by Guest 2
Wed Sep 28, 2022 3:58 pm
Forum: DGDecNV
Topic: 7.1 channels in audio name
Replies: 37
Views: 51756

7.1 channels in audio name

It's since a while that I noticed this thing but I always forgot to report.

When 7.1 audio is found, DGIndex marks it as (example) […] C+L+R+SL+SR 48 […] like a 5.1 audio.

Is it possible to have it fixed?

Sample https://krakenfiles.com/view/qF2rst3xFi/file.html
by Guest 2
Wed Sep 28, 2022 3:24 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Thu Sep 22, 2022 3:11 pm
No.
Hello? Everything is fine?
by Guest 2
Thu Sep 22, 2022 1:24 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Curly wrote:
Thu Sep 22, 2022 11:53 am
Just for fun
Will try, thanks!
Curly wrote:
Thu Sep 22, 2022 11:53 am
And modify avsresize to support CUDASynth protocol. It's not difficult.
:scratch:
by Guest 2
Thu Sep 22, 2022 7:03 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Thu Sep 22, 2022 6:51 am
It's clear that the biggest discrepancy is introduced at the final stage, so we will focus on the reasons for that first.
Are you testing PQ to HLG or PQ to SDR internal conversion?
by Guest 2
Tue Sep 20, 2022 11:55 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Tue Sep 20, 2022 7:41 am
Please advise which version of avsresize.dll you are using.
r19 https://forum.doom9.org/showthread.php? ... ost1973326
by Guest 2
Mon Sep 19, 2022 3:12 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Sat Sep 17, 2022 4:04 pm
Started coding the pixel view filter...
:salute:
by Guest 2
Wed Sep 14, 2022 1:35 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Tue Sep 13, 2022 7:41 pm
Patience is a virtue and all that.
Trees that are slow to grow bear the best fruit.

In the mean time, don't get electrocuted.
by Guest 2
Thu Sep 08, 2022 1:40 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Wed Sep 07, 2022 7:26 pm
Well duh, you're a frog!
Unfortunately, I can't breath underwater. How I wish!
Rocky wrote:
Wed Sep 07, 2022 7:26 pm
Or should I say frogstyle?
:D
by Guest 2
Wed Sep 07, 2022 11:53 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Wed Sep 07, 2022 10:51 am
Just taking a little break to get all my swim coaching certs renewed.
I ❤️ acquatic sports. Currently I am swimming, having sort of water crossfit and diving.
by Guest 2
Wed Sep 07, 2022 8:57 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Any news for us? :D
by Guest 2
Sat Sep 03, 2022 2:37 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

You did that because you think it's appropriate for HLG? AVSResize uses matrix_coefficients : transfer_characteristics : color_primaries. The LUT changes the transfer characteristics from st2084 to std-b67, as per HLG standards. I am not so into that to understand it fully but someone more expert t...
by Guest 2
Fri Sep 02, 2022 1:31 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

So can I get that stream please? Mmm... hard to decide what piece to send. There are some parts that show the difference better and they are all really far from each other. The m2ts is 96.062.312.448 bytes. :) Here is a piece with broad enough luma and chroma ranges. https://krakenfiles.com/view/mA...
by Guest 2
Fri Sep 02, 2022 12:27 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Should be working for lim-lim-lim YUV. Yes, it works now. If you confirm it is working we can look at the tiny discrepancies. 1) BBC PQ to HLG, external conversion z_ConvertFormat(pixel_type="RGBP16", colorspace_op="2020:st2084:2020:limited=>rgb:st2084:2020:full", resample_filter_uv="spline64", dit...
by Guest 2
Thu Sep 01, 2022 3:28 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Wed Aug 31, 2022 11:09 am
Text document was updated.
Please, pay attention to Avisynth and Vapoursynth Examples sections, as you are using the old parameters.
by Guest 2
Wed Aug 31, 2022 12:18 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Thank you for testing. I see tiny discrepancies between the product of external (identical to AVSCube) and of internal processing (look at graphs, mostly). z_ConvertFormat(pixel_type="RGBP16", colorspace_op="2020:st2084:2020:limited=>rgb:st2084:2020: full ", resample_filter_uv="spline64", dither_ty...
by Guest 2
Wed Aug 31, 2022 11:04 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Number of frames: 1792 Length (hh:mm:ss.ms): 00:01:14.741 Frame width: 3840 Frame height: 2064 Framerate: 23.976 (24000/1001) Colorspace: YUV420P10 z_ConvertFormat(pixel_type="RGBP16", colorspace_op="2020:st2084:2020:limited=>rgb:st2084:2020:full", resample_filter_uv="spline64", dither_type="error_d...
by Guest 2
Wed Aug 31, 2022 10:42 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Script error: the named argument "in" to DGCube had the wrong type. DGCube("D:\Programmi\Media\AviSynth+\cube\1a_PQ1000_HLG_mode-nar_in-nar_out-nar_nocomp.cube", in=1, lut=0, out=1, interp="tetrahedral") Why oh why. P.S: It seems that we need to use "full" or "lim" (much better than 0 and 1). Please...
by Guest 2
Tue Aug 30, 2022 3:58 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

OK. I have found a Canon Log3 file, YUV 4:2:2 full range: https://krakenfiles.com/view/3hCxREqNdC/file.html Sorry for the elephant size but I don't really know how to split it without doing damages. You need to index with LWLibavVideoSource, as nVidia doesn't support 4:2:2 (yet). Here is the cube, ...
by Guest 2
Mon Aug 29, 2022 1:09 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Mon Aug 29, 2022 1:01 pm
Got any?
Sure, let me see if I have some Sony Slog3 Full PC Range or similar. Perhaps tomorrow morning (CET).
by Guest 2
Mon Aug 29, 2022 12:43 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Will anyone pop an aneurysm if I do that? YUV from our disks, etc., is limited range. YUV from "usual disks" is limited TV range but YUV from some cameras (even pro ones like Arri) can be either limited or full. While you have hands in it, do it the right way, or, at least, plan for future release.
by Guest 2
Sun Aug 28, 2022 1:13 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 299
Views: 199981

Port Cube

Rocky wrote:
Sun Aug 28, 2022 12:36 pm
Got the new scheme coded and tested for RGBP16. Moving on to YUV420P16. Probably won't be done until tomorrow.
:salute:
by Guest 2
Sat Aug 27, 2022 5:25 pm
Forum: CUDA Filters
Topic: AVISynth+ CUDA support
Replies: 17
Views: 9659

AVISynth+ CUDA support

Rocky wrote:
Sat Aug 27, 2022 10:12 am
I saw your message to pinterf
What forum?
by Guest 2
Sat Aug 27, 2022 2:05 pm
Forum: CUDA Filters
Topic: AVISynth+ CUDA support
Replies: 17
Views: 9659

AVISynth+ CUDA support

Any test release for us to play in the weekend? :)
by Guest 2
Fri Aug 26, 2022 12:14 pm
Forum: CUDA Filters
Topic: AVISynth+ CUDA support
Replies: 17
Views: 9659

AVISynth+ CUDA support

Rocky wrote:
Fri Aug 26, 2022 11:45 am
That's the whole point of the (DG)CUDASynth proposal. How to make it happen?
I see, thanks for the clarification. :salute:

Isn't the AVS+ CUDA framework use feasible?