Search found 130 matches

by MeteorRain
Fri Jun 03, 2016 12:24 am
Forum: DGDecNV
Topic: [RESOLVED] Sometimes, CUDA context cannot be initialized
Replies: 17
Views: 16498

[RESOLVED] Sometimes, CUDA context cannot be initialized

--------------------------- Warning --------------------------- ERROR: Failed to create CUDA context on device 0 Hit Yes to continue notifying this specific error type; hit No to disable it. Hit Cancel to suppress all further errors. --------------------------- Occasionally happens. The only thing y...
by MeteorRain
Wed Jun 01, 2016 9:02 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

3 months passed and now GTX 10o0 even supports 12-bit decoding. Still no updates from their dev team?
by MeteorRain
Fri Feb 26, 2016 4:57 pm
Forum: DGDecNV
Topic: [RESOLVED] Unable to generate dgi via cmdline on Win 10 x64 in usual way
Replies: 25
Views: 24607

Re: Unable to generate dgi via cmdline on Win 10 x64 in usual way

admin wrote:It's a race condition.
Race condition is so much painful :scratch:
by MeteorRain
Wed Feb 24, 2016 7:27 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

admin wrote:Is that 10-bit and how do you rip these UHD disks? Just AnyDVD HD as usual?
It should be 10-bit but I haven't decided whether or not to place that order.
by MeteorRain
Tue Feb 23, 2016 8:39 am
Forum: DGDecNV
Topic: [RESOLVED] Unable to generate dgi via cmdline on Win 10 x64 in usual way
Replies: 25
Views: 24607

Re: Unable to generate dgi via cmdline on Win 10 x64 in usual way

Have never seen that on my Windows 10 Pro, except sometimes the NV fails to initialize and stops DGNV from working.
by MeteorRain
Sun Feb 21, 2016 9:57 pm
Forum: DGDecNV
Topic: Failed to create video decoder (on GT 500 series)
Replies: 40
Views: 38076

Re: Failed to create video decoder (on GT 500 series)

Hi, the NVIDIA GEFORCE GT 635M Do you want me to create a new thread for this issue since the title of this one is focused on the GT 500 series? I'll provide whatever other info will help. Thank you. I guess that's because GeForce GT 635M is the 500 series, the GT 555M. (Unless you got the second e...
by MeteorRain
Sun Feb 21, 2016 8:01 pm
Forum: DGDecNV
Topic: [RESOLVED] Backward compatible dgi file
Replies: 11
Views: 10815

Re: [RESOLVED] Backward compatible dgi file

Wow. That's an awesome chronology. Isn't it interesting how an important piece of music during our development can have such a profound influence on our later lives? That's why we should refuse to succumb to a universally cynical and skeptical view of our world's heroes. There really are Gods and G...
by MeteorRain
Sun Feb 21, 2016 7:48 pm
Forum: DGDecNV
Topic: [RESOLVED] Backward compatible dgi file
Replies: 11
Views: 10815

Re: [RESOLVED] Backward compatible dgi file

I'll check it out. See my edit; I asked you something else. You can remain mysterious, though, if you prefer. 8-) My username? Well about 15 years ago when I first heard the song I noticed that the Chinese name of it is pretty similar to my real name (same consonants and similar vowels). So that be...
by MeteorRain
Sun Feb 21, 2016 7:02 pm
Forum: DGDecNV
Topic: [RESOLVED] Backward compatible dgi file
Replies: 11
Views: 10815

Re: [RESOLVED] Backward compatible dgi file

admin wrote:Thanks for the test results, MR, and great choice of thumbs-up graphic. Which anime is that, BTW? I'm a big fan of Cowboy Bebop, Lain Serial Experiments, and of course all the Studio Ghibli stuff.
It's from Yuruyuri, a comedy manga / anime ;)
by MeteorRain
Fri Feb 19, 2016 2:50 pm
Forum: DGDecNV
Topic: [RESOLVED] Backward compatible dgi file
Replies: 11
Views: 10815

Re: (Shameless improvement request) Backward compatible dgi file

Image
Thank you for the kind words. Really appreciate for your time and efforts on it.
by MeteorRain
Fri Feb 19, 2016 7:42 am
Forum: DGDecNV
Topic: [RESOLVED] Backward compatible dgi file
Replies: 11
Views: 10815

[RESOLVED] Backward compatible dgi file

DGSource: DGIndexNV/DGDecodeNV mismatch. You are picking up a version of DGDecodeNV, possibly from your plugins directory, that does not match the version of DGIndexNV used to make the index file. Search your hard disk for all copies of DGDecodeNV.dll and delete or rename all of them except for the...
by MeteorRain
Sat Feb 13, 2016 5:58 pm
Forum: DGDecNV
Topic: Failed to create video decoder (on GT 500 series)
Replies: 40
Views: 38076

Re: Failed to create video decoder (on GT 500 series)

admin wrote:(you need the group policy editor and/or a special tool to hide updates)
You can disable the updates by disabling the Windows Update service. I believe it's quite common for encoders to disable the updates since it will rudely interrupt an ongoing encoding task.
by MeteorRain
Sat Feb 13, 2016 5:56 pm
Forum: DGDecNV
Topic: [RESOLVED] Encrypted Audio Warning - Suppress warning message
Replies: 3
Views: 4468

Re: Encrypted Audio Warning - Suppress warning message

admin wrote:There is an existing INI file entry for that. It's even documented in the manual. ;)
:bow: Didn't sort out it's in the INI file. Thanks.
by MeteorRain
Thu Feb 11, 2016 11:10 pm
Forum: DGDecNV
Topic: Failed to create video decoder (on GT 500 series)
Replies: 40
Views: 38076

Re: Failed to create video decoder

Laxenade wrote:we are talking about 7G here :(
You can always cut a piece of its head and upload. Try use some file split tools and cut out the first 100MB, reproduce and upload.
by MeteorRain
Thu Feb 11, 2016 3:33 pm
Forum: DGDecNV
Topic: [RESOLVED] Encrypted Audio Warning - Suppress warning message
Replies: 3
Views: 4468

[RESOLVED] Encrypted Audio Warning - Suppress warning message

--------------------------- Encrypted Audio Warning --------------------------- This audio stream (PID 146) is marked as encrypted. If it is really encrypted then trying to use it may cause serious parsing problems and possible failure to detect video, etc. If it is not really encrypted it may be u...
by MeteorRain
Wed Feb 10, 2016 3:33 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

Most demanding format are stacked 16 and just 8.

If you are asking nVidia guys to do the job, kindly ask them to do stacked 16. If someone need 8 bit, just cut and return the upper half.
by MeteorRain
Wed Feb 10, 2016 1:14 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

If you wanna make everyone happy, then the following options are suggested, int output_depth = 8 (8..16) Specify output depth. For 9..16, 2 pixels will be used to represent 1 such pixel. bool stacked = false Use the stacked format for a hack of AviSynth high bit-depth support if set to true. The sta...
by MeteorRain
Wed Feb 10, 2016 12:52 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

It's easy to wave your hands and say deliver 10-bit any way you want but that doesn't help me. I already know I can deliver it any way I want! The question is what specifically I should want, and that is determined by what people are actually doing with 10-bit chains and what downstream filters are...
by MeteorRain
Wed Feb 10, 2016 12:44 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

Be sure to don't mix things, because there is 2 seperate things : - Bit depth for the DCT (or similar) matrix use for calculation. - Bit depth of the video. You can encode 8 bits video with 10 bits precision matrix. That's what it's done in anime fansubs with x264 10 bits. When you decode this, out...
by MeteorRain
Wed Feb 10, 2016 12:56 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

By the way I'm actually not aware that we can use DGNV in DXVA mode. If the CUVID version hasn't been completed, is it possible to support decoding Main10 using DXVA? AFAIK LAVFilter has supported that for a while and I'm getting ~0% CPU usage when decoding Main10 HEVC 4k on GTX950. (And I'm activel...
by MeteorRain
Wed Feb 10, 2016 12:49 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

Re: (Shameless feature request) HEVC/H.265 10-bit Support

From my point of view, I'd like to see an option specifying the output format. If you ever observed the lsmash-works package, it actually comes with an option format="XXX" where you can specify "YUV420P8" for 8bit yv12, and "YUV420P10" for 10bit. Also 16bit and RGB options available. For DGNV, I don...
by MeteorRain
Sun Feb 07, 2016 7:41 pm
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 117934

[RESOLVED] HEVC/H.265 10/12-bit Support

Simply because the other ticket is marked as resolved, I guess I should create a new one to bring it to your attention. Well, the UHD bluray is just one reason to ask for 10 bit support. The other reason is that broadcasting 4k TV program has been using HEVC Main10 profile for a long time. Thus the ...