Search found 369 matches
- Wed Feb 14, 2024 6:43 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
OK and thanks for clarifying, current course maintained, cool. If you mean me it's zero friends and I'm ok with that, being on the lower end of the bell curve for many things :) I've had my fair share of "well that didn't work, it seemed like a good idea at the time to have a go with, let's try a di...
- Wed Feb 14, 2024 12:51 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Cool ! Feel free to ignore: Speaking of roulette tables, just wondering ... over at d9, cudasynth post p=1997434#post1997434 says in part if CUDA will provide ME data from hardware ASIC and you can use it to make motion compensated frames you can use temporal median as final output stage (or simple ...
- Tue Feb 13, 2024 6:05 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Please forgive me if I enquire on the status of and the ins and outs of the much anticipated cudasynth/dgdenoise et al
I feel like I'm an excited little kid again ... are we there yet ?
I feel like I'm an excited little kid again ... are we there yet ?
- Tue Feb 13, 2024 7:02 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
"Fig me sideways." That's a new one for me. I'll be using it. Oh. Ok. :oops: Terminology in common use in Oz vernacular mostly when expressing any or all of surprise, disappointment, outrage, or commentary around perceptions of events; for example usually also used as "Fig me dead, what a ..." lead...
- Tue Feb 13, 2024 6:23 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
- Mon Feb 12, 2024 9:02 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
now I am set to implement temporal smoothing on the GPU. It's going to be a (possibly weighted) average with scene change detection based on what's going on in the pixel's neighborhood. So it is based on "motion" but is not your standard block-based motion compensation. I got the temporal kernel im...
- Mon Feb 12, 2024 7:44 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
- Mon Feb 12, 2024 7:38 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Fig me sideways, I was just reading the new thread over there with the thoughts and contributions ... and as I reached the end it disappeared. Oh well. I was going to do a silly thing and post there, having just watched an interesting youtube clip on game theory https://www.youtube.com/watch?v=mScpH...
- Mon Feb 12, 2024 6:08 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Goodness me. I wandered over there a few days ago, and now it's split off into a new thread and is 3 pages long. I must take time to peruse it.
Ah, Notes says
Ah, Notes says
so I guess I'll have to wait for that.Vapoursynth support is not yet complete.
- Thu Feb 08, 2024 9:40 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
- Tue Feb 06, 2024 4:53 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Perhaps it's feasible if you introduce a small panel in DGIndex to control filters and you can save there in its ini the default demux (and later decode) parameters. So you can pass the wanted filter to DGSource too having some parameters variable, such as you do with crop. Hmm, just a thought, per...
- Wed Jan 31, 2024 7:22 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Jogs memory, slips a cog, fails to recall properly, guesses ...
one wonders what maybe up for consideration next in cudasynth ... dgsharpen, dgdeblock ?
did I mention dgdeblock ?
one wonders what maybe up for consideration next in cudasynth ... dgsharpen, dgdeblock ?
did I mention dgdeblock ?
- Wed Jan 31, 2024 7:12 am
- Forum: DGDecNV
- Topic: nVidia deprecation issues
- Replies: 21
- Views: 63527
nVidia deprecation issues
You are right, of course. Please let it remain, for me, one of the furry mysteries of this universe.
- Wed Jan 31, 2024 4:43 am
- Forum: DGDecNV
- Topic: nVidia deprecation issues
- Replies: 21
- Views: 63527
nVidia deprecation issues
Fair enough. I'd like to know your views on Sabine, but know I never will ... this forum not being the place for that.
Cheers
Cheers
- Wed Jan 31, 2024 3:19 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 697530
HDR -> SDR conversion
Should be fine for that. You may need to tweak white= on a per clip basis if you shoot in very different light situations. Cool. Thanks ! You can open a clip in DGIndexNV and play around with Video/HDR to SDR to see what you will get for various settings. It opened your test clip just fine. Even co...
- Tue Jan 30, 2024 6:22 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 697530
HDR -> SDR conversion
Sure !
In this folder
https://drive.google.com/drive/folders/ ... sp=sharing
I suspect newer Samsung phones are likely producing this as well if they have HDR+ turned on.
Cheers.
In this folder
https://drive.google.com/drive/folders/ ... sp=sharing
I suspect newer Samsung phones are likely producing this as well if they have HDR+ turned on.
Cheers.
- Mon Jan 29, 2024 11:56 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 697530
HDR -> SDR conversion
OK, Looking at the new cudasynth approach, I have 3 dummy's queries: DGHDRtoSDR 1.15 by Donald A. Graft --------------------------------- mode="pq" Source stream is HDR Perceptual Quantizer (PQ) mode="hlg" Source stream is HDR Hybrid Log Gamma (HLG) So, I have a samsung S22 phone with HDR+ video set...
- Mon Jan 29, 2024 10:41 pm
- Forum: DGDecNV
- Topic: nVidia deprecation issues
- Replies: 21
- Views: 63527
nVidia deprecation issues
I've verified the codes and turned my launch key, initiate the end of the world by turning your launch key too
edit: removed some content inappropriate for this place.
edit: removed some content inappropriate for this place.
- Mon Jan 29, 2024 1:57 am
- Forum: DGDecNV
- Topic: nVidia deprecation issues
- Replies: 21
- Views: 63527
- Mon Jan 29, 2024 1:39 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
- Sun Jan 21, 2024 2:18 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
He he, no long lines etc ? :) Cool ! Oops, I guess I wandered back to my mis-spent youth where it a thing to see stuff you needed in one place and fiddling with "sequential files" could be challenging. Oh well. I suppose I don't really miss paper tape and debugging device drivers by single stepping ...
- Sat Jan 20, 2024 7:26 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Presets would be stored in a config file that you program. OK. Not sure how that may work in the case of a vanilla .vpy script consumed by vspipe and piped into ffmpeg. Unless perhaps DGSource opens and checks a presets file containing bunches of presets per filter for the specified id, by text id ...
- Fri Jan 19, 2024 10:51 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 384
- Views: 264951
CUDASynth
Beaut ! Fantasmagorical. requiring only to have new DGSource() parameters to, for example, turn on denoising. I wonder if you would consider having off/on parameters, eg "denoise=True", in there too. Sounds silly, but in a "reusable script" it would allow the call to have favourite parameters "prese...
- Fri Dec 08, 2023 10:48 pm
- Forum: DGDecNV
- Topic: nVidia deprecation issues
- Replies: 21
- Views: 63527
- Tue Jun 13, 2023 1:55 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 878711
Feature Requests
I am convinced you know what you are talking about ! Unlike many in the Public Service :) Gift of the Gab got many to elevated levels in the PS, well past their Peter Principle limit. One of the less clever ideas promoted just a few years ago was that any manager can manage any area and any project ...