Search found 369 matches

by hydra3333
Wed Feb 14, 2024 6:43 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

OK and thanks for clarifying, current course maintained, cool. If you mean me it's zero friends and I'm ok with that, being on the lower end of the bell curve for many things :) I've had my fair share of "well that didn't work, it seemed like a good idea at the time to have a go with, let's try a di...
by hydra3333
Wed Feb 14, 2024 12:51 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Cool ! Feel free to ignore: Speaking of roulette tables, just wondering ... over at d9, cudasynth post p=1997434#post1997434 says in part if CUDA will provide ME data from hardware ASIC and you can use it to make motion compensated frames you can use temporal median as final output stage (or simple ...
by hydra3333
Tue Feb 13, 2024 6:05 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Please forgive me if I enquire on the status of and the ins and outs of the much anticipated cudasynth/dgdenoise et al :)
I feel like I'm an excited little kid again ... are we there yet ?
by hydra3333
Tue Feb 13, 2024 7:02 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

"Fig me sideways." That's a new one for me. I'll be using it. Oh. Ok. :oops: Terminology in common use in Oz vernacular mostly when expressing any or all of surprise, disappointment, outrage, or commentary around perceptions of events; for example usually also used as "Fig me dead, what a ..." lead...
by hydra3333
Tue Feb 13, 2024 6:23 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Rocky wrote:
Tue Feb 13, 2024 5:43 am
I'll make a supplement text document covering the most important changes.
Beaut, thanks.
by hydra3333
Mon Feb 12, 2024 9:02 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

now I am set to implement temporal smoothing on the GPU. It's going to be a (possibly weighted) average with scene change detection based on what's going on in the pixel's neighborhood. So it is based on "motion" but is not your standard block-based motion compensation. I got the temporal kernel im...
by hydra3333
Mon Feb 12, 2024 7:44 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Rocky wrote:
Mon Feb 12, 2024 6:24 am
I am replacing the temporal denoising with a better one running on CUDA so no specific changes will be needed for Vapoursynth.
Nice ! Thank you.
by hydra3333
Mon Feb 12, 2024 7:38 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Fig me sideways, I was just reading the new thread over there with the thoughts and contributions ... and as I reached the end it disappeared. Oh well. I was going to do a silly thing and post there, having just watched an interesting youtube clip on game theory https://www.youtube.com/watch?v=mScpH...
by hydra3333
Mon Feb 12, 2024 6:08 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Goodness me. I wandered over there a few days ago, and now it's split off into a new thread and is 3 pages long. I must take time to peruse it.

Ah, Notes says
Vapoursynth support is not yet complete.
so I guess I'll have to wait for that.
by hydra3333
Thu Feb 08, 2024 9:40 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

:bravo: :D
by hydra3333
Tue Feb 06, 2024 4:53 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Perhaps it's feasible if you introduce a small panel in DGIndex to control filters and you can save there in its ini the default demux (and later decode) parameters. So you can pass the wanted filter to DGSource too having some parameters variable, such as you do with crop. Hmm, just a thought, per...
by hydra3333
Wed Jan 31, 2024 7:22 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Jogs memory, slips a cog, fails to recall properly, guesses ...
one wonders what maybe up for consideration next in cudasynth ... dgsharpen, dgdeblock ?
did I mention dgdeblock ? :)
by hydra3333
Wed Jan 31, 2024 7:12 am
Forum: DGDecNV
Topic: nVidia deprecation issues
Replies: 21
Views: 63527

nVidia deprecation issues

:) You are right, of course. Please let it remain, for me, one of the furry mysteries of this universe.
by hydra3333
Wed Jan 31, 2024 4:43 am
Forum: DGDecNV
Topic: nVidia deprecation issues
Replies: 21
Views: 63527

nVidia deprecation issues

Fair enough. I'd like to know your views on Sabine, but know I never will ... this forum not being the place for that.
Cheers
by hydra3333
Wed Jan 31, 2024 3:19 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 697530

HDR -> SDR conversion

Should be fine for that. You may need to tweak white= on a per clip basis if you shoot in very different light situations. Cool. Thanks ! You can open a clip in DGIndexNV and play around with Video/HDR to SDR to see what you will get for various settings. It opened your test clip just fine. Even co...
by hydra3333
Tue Jan 30, 2024 6:22 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 697530

HDR -> SDR conversion

Sure !
In this folder
https://drive.google.com/drive/folders/ ... sp=sharing

I suspect newer Samsung phones are likely producing this as well if they have HDR+ turned on.

Cheers.
by hydra3333
Mon Jan 29, 2024 11:56 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 697530

HDR -> SDR conversion

OK, Looking at the new cudasynth approach, I have 3 dummy's queries: DGHDRtoSDR 1.15 by Donald A. Graft --------------------------------- mode="pq" Source stream is HDR Perceptual Quantizer (PQ) mode="hlg" Source stream is HDR Hybrid Log Gamma (HLG) So, I have a samsung S22 phone with HDR+ video set...
by hydra3333
Mon Jan 29, 2024 10:41 pm
Forum: DGDecNV
Topic: nVidia deprecation issues
Replies: 21
Views: 63527

nVidia deprecation issues

I've verified the codes and turned my launch key, initiate the end of the world by turning your launch key too :)

edit: removed some content inappropriate for this place.
by hydra3333
Mon Jan 29, 2024 1:57 am
Forum: DGDecNV
Topic: nVidia deprecation issues
Replies: 21
Views: 63527

nVidia deprecation issues

Curly wrote:
Thu Dec 14, 2023 6:23 am
Now Rocky wants to drop 32-bit support. Speak now or forever hold yer piece.
OK by me.
by hydra3333
Mon Jan 29, 2024 1:39 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Rocky wrote:
Sun Jan 28, 2024 7:34 am
Kinda surprised at the lack of feedback on the sped-up DGSource().
Sorry, I've been away. I am amazed and thrilled !
by hydra3333
Sun Jan 21, 2024 2:18 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

He he, no long lines etc ? :) Cool ! Oops, I guess I wandered back to my mis-spent youth where it a thing to see stuff you needed in one place and fiddling with "sequential files" could be challenging. Oh well. I suppose I don't really miss paper tape and debugging device drivers by single stepping ...
by hydra3333
Sat Jan 20, 2024 7:26 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Presets would be stored in a config file that you program. OK. Not sure how that may work in the case of a vanilla .vpy script consumed by vspipe and piped into ffmpeg. Unless perhaps DGSource opens and checks a presets file containing bunches of presets per filter for the specified id, by text id ...
by hydra3333
Fri Jan 19, 2024 10:51 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 384
Views: 264951

CUDASynth

Beaut ! Fantasmagorical. requiring only to have new DGSource() parameters to, for example, turn on denoising. I wonder if you would consider having off/on parameters, eg "denoise=True", in there too. Sounds silly, but in a "reusable script" it would allow the call to have favourite parameters "prese...
by hydra3333
Fri Dec 08, 2023 10:48 pm
Forum: DGDecNV
Topic: nVidia deprecation issues
Replies: 21
Views: 63527

nVidia deprecation issues

Rocky wrote:
Mon Dec 04, 2023 9:44 am
Does anybody want to throw a hissy fit if we drop pre-Maxwell GPUs?
Phew ! Just made it as a non-drop card. I have a much loved and well-used GeForce GTX 750 Ti ... which I gather is the first of the Maxwells :)
by hydra3333
Tue Jun 13, 2023 1:55 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 878711

Feature Requests

I am convinced you know what you are talking about ! Unlike many in the Public Service :) Gift of the Gab got many to elevated levels in the PS, well past their Peter Principle limit. One of the less clever ideas promoted just a few years ago was that any manager can manage any area and any project ...