Search found 358 matches

by hydra3333
Sat Feb 17, 2024 11:01 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

As an interim, I had a go with the samsung h.265 "HDR10+" video ... An interesting result for h.265 input and using DGHDRtoSDR. Vspipe with ffmpeg encoding: 26 fps (non-CUDASynth) vs 28 fps (CUDASynth). Perhaps the closeness of speeds is to be expected for such a small input sample and the transpose...
by hydra3333
Sat Feb 17, 2024 10:58 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Rocky wrote:
Sat Feb 17, 2024 6:58 pm
BTW, that clip is not interlaced.
Thanks. As a rule here, OTA mpeg2 567i across various channels historically are (were?) so I'll need to revisit that since broadcasters are a law unto themselves.
by hydra3333
Sat Feb 17, 2024 4:44 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

OK ! Clipped the .mpg input and attached it in a .zip (note: previous .mp4 avc files worked, this mpeg2 didn't). Log of successful pre-CUDASynth test: G:\HDTV\DGtest>"!vapoursynth_root!\DGIndex\DGIndexNV.exe" -version DGIndexNV 251.0.0.0 (64 bit) G:\HDTV\DGtest>"!vapoursynth_root!\DGIndex\DGIndexNV....
by hydra3333
Sat Feb 17, 2024 8:47 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Hello. I can't quite figure out why the "old" (non-CUDASynth) dgsource works whereas the new CUDASynth seems to do something different. The log below shows what happens in the "old" (which works as expected) vs new CUDASynth (which appears to stop at the first frame). They both use the same .dgi fil...
by hydra3333
Fri Feb 16, 2024 7:25 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

do something that requires HDRtoSDR() Am looking forward to transcoding h.265 hdr10+ video (it says vfr but we know it is cfr) from my samsung S22 phone in the next couple of hours once I change its settings to record that ... that'll be the future use of HDRtoSDR use for me. Having said that, I no...
by hydra3333
Fri Feb 16, 2024 7:08 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Pragmatically, with nvenc encoding: pre-CUDASynth G:\HDTV\DGtest>set bitrate=3000000 G:\HDTV\DGtest>set min_bitrate=500000 G:\HDTV\DGtest>set max_bitrate=6000000 G:\HDTV\DGtest>set bufsize=!max_bitrate! G:\HDTV\DGtest>"!old_vspipeexe64!" --container y4m --filter-time "!_OLD_VPY_file!" - | "!old_ffmp...
by hydra3333
Fri Feb 16, 2024 6:36 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Thank you. OK, re-read it. Yes "best" is an invalid setting for direct comparison ... "best" did yield some sense of the cost of better spatial-only denoising which I was hoping to add for some "minimal" penalty :) I may be prepared to live with halving the transcoding fps (eg for spatial denoising)...
by hydra3333
Fri Feb 16, 2024 2:46 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Hi, I must be doing something wrong, advice would be welcomed. Using the same source and almost the same .vpy script, I seem to get getting 1/2 speed from the new cudasynth compared to pre-cudasynth. 109fps vs 52 fps. Perhaps it is because I specified dn_quality="best" ? I have a 3900X with 32Gb, an...
by hydra3333
Thu Feb 15, 2024 9:30 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Thanks. Creating test scripts now to try it out. dgsharpen, cool ! dgdeblock after that ? ;)
by hydra3333
Wed Feb 14, 2024 6:43 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

OK and thanks for clarifying, current course maintained, cool. If you mean me it's zero friends and I'm ok with that, being on the lower end of the bell curve for many things :) I've had my fair share of "well that didn't work, it seemed like a good idea at the time to have a go with, let's try a di...
by hydra3333
Wed Feb 14, 2024 12:51 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Cool ! Feel free to ignore: Speaking of roulette tables, just wondering ... over at d9, cudasynth post p=1997434#post1997434 says in part if CUDA will provide ME data from hardware ASIC and you can use it to make motion compensated frames you can use temporal median as final output stage (or simple ...
by hydra3333
Tue Feb 13, 2024 6:05 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Please forgive me if I enquire on the status of and the ins and outs of the much anticipated cudasynth/dgdenoise et al :)
I feel like I'm an excited little kid again ... are we there yet ?
by hydra3333
Tue Feb 13, 2024 7:02 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

"Fig me sideways." That's a new one for me. I'll be using it. Oh. Ok. :oops: Terminology in common use in Oz vernacular mostly when expressing any or all of surprise, disappointment, outrage, or commentary around perceptions of events; for example usually also used as "Fig me dead, what a ..." lead...
by hydra3333
Tue Feb 13, 2024 6:23 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Rocky wrote:
Tue Feb 13, 2024 5:43 am
I'll make a supplement text document covering the most important changes.
Beaut, thanks.
by hydra3333
Mon Feb 12, 2024 9:02 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

now I am set to implement temporal smoothing on the GPU. It's going to be a (possibly weighted) average with scene change detection based on what's going on in the pixel's neighborhood. So it is based on "motion" but is not your standard block-based motion compensation. I got the temporal kernel im...
by hydra3333
Mon Feb 12, 2024 7:44 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Rocky wrote:
Mon Feb 12, 2024 6:24 am
I am replacing the temporal denoising with a better one running on CUDA so no specific changes will be needed for Vapoursynth.
Nice ! Thank you.
by hydra3333
Mon Feb 12, 2024 7:38 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Fig me sideways, I was just reading the new thread over there with the thoughts and contributions ... and as I reached the end it disappeared. Oh well. I was going to do a silly thing and post there, having just watched an interesting youtube clip on game theory https://www.youtube.com/watch?v=mScpH...
by hydra3333
Mon Feb 12, 2024 6:08 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Goodness me. I wandered over there a few days ago, and now it's split off into a new thread and is 3 pages long. I must take time to peruse it.

Ah, Notes says
Vapoursynth support is not yet complete.
so I guess I'll have to wait for that.
by hydra3333
Thu Feb 08, 2024 9:40 pm
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

:bravo: :D
by hydra3333
Tue Feb 06, 2024 4:53 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Perhaps it's feasible if you introduce a small panel in DGIndex to control filters and you can save there in its ini the default demux (and later decode) parameters. So you can pass the wanted filter to DGSource too having some parameters variable, such as you do with crop. Hmm, just a thought, per...
by hydra3333
Wed Jan 31, 2024 7:22 am
Forum: CUDA Filters
Topic: CUDASynth
Replies: 365
Views: 260367

CUDASynth

Jogs memory, slips a cog, fails to recall properly, guesses ...
one wonders what maybe up for consideration next in cudasynth ... dgsharpen, dgdeblock ?
did I mention dgdeblock ? :)
by hydra3333
Wed Jan 31, 2024 7:12 am
Forum: DGDecNV
Topic: nVidia deprecation issues
Replies: 21
Views: 62912

nVidia deprecation issues

:) You are right, of course. Please let it remain, for me, one of the furry mysteries of this universe.
by hydra3333
Wed Jan 31, 2024 4:43 am
Forum: DGDecNV
Topic: nVidia deprecation issues
Replies: 21
Views: 62912

nVidia deprecation issues

Fair enough. I'd like to know your views on Sabine, but know I never will ... this forum not being the place for that.
Cheers
by hydra3333
Wed Jan 31, 2024 3:19 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 687773

HDR -> SDR conversion

Should be fine for that. You may need to tweak white= on a per clip basis if you shoot in very different light situations. Cool. Thanks ! You can open a clip in DGIndexNV and play around with Video/HDR to SDR to see what you will get for various settings. It opened your test clip just fine. Even co...
by hydra3333
Tue Jan 30, 2024 6:22 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 687773

HDR -> SDR conversion

Sure !
In this folder
https://drive.google.com/drive/folders/ ... sp=sharing

I suspect newer Samsung phones are likely producing this as well if they have HDR+ turned on.

Cheers.