Search found 373 matches
- Sun Feb 18, 2024 6:15 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Sure ! Ignoring other filtering, eg transposes etc, This fails (no video produced): video = core.dgdecodenv.DGSource( r'G:\HDTV\DGtest\H265_PROGRESSIVE_HDR10.mp4_concatenated.DGI', rw=1080, rh=608) This works: video = core.dgdecodenv.DGSource( r'G:\HDTV\DGtest\H265_PROGRESSIVE_HDR10.mp4_concatenated...
- Sun Feb 18, 2024 10:27 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Hello. A little query on resizing using CUDASynth dgsource. I use a .bat script to find some media info and hard-code values into a .vpy script. If I use this (vapoursynth resizer), it all works and the video plays OK. import math import vapoursynth as vs # this allows use of constants eg vs.YUV420P...
- Sun Feb 18, 2024 9:32 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Regarding your 391/438 fps result, I have two observations. 1) In the new case, you have deinterlacing enabled, but not in the old case. 2) You have external Sharpen() for both. Both of these reduce the apparent performance improvement. For 1) please use the same settings. For 2) that will be ameli...
- Sun Feb 18, 2024 2:21 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Re-ran the h.265 test on a tad longer clip, 3410 frames ...
non-CUDASynth fps= 27
CUDASynth fps=30
non-CUDASynth fps= 27
CUDASynth fps=30
- Sun Feb 18, 2024 12:09 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
OK, using the updated .dll on the notionally 576i MPEG2 source, it works. :D pre-CUDASynth: 391 fps import vapoursynth as vs # this allows use of constants eg vs.YUV420P8 from vapoursynth import core # actual vapoursynth core #import functool #import mvsfunc as mvs # this relies on the .py residing ...
- Sat Feb 17, 2024 11:01 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
As an interim, I had a go with the samsung h.265 "HDR10+" video ... An interesting result for h.265 input and using DGHDRtoSDR. Vspipe with ffmpeg encoding: 26 fps (non-CUDASynth) vs 28 fps (CUDASynth). Perhaps the closeness of speeds is to be expected for such a small input sample and the transpose...
- Sat Feb 17, 2024 10:58 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
- Sat Feb 17, 2024 4:44 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
OK ! Clipped the .mpg input and attached it in a .zip (note: previous .mp4 avc files worked, this mpeg2 didn't). Log of successful pre-CUDASynth test: G:\HDTV\DGtest>"!vapoursynth_root!\DGIndex\DGIndexNV.exe" -version DGIndexNV 251.0.0.0 (64 bit) G:\HDTV\DGtest>"!vapoursynth_root!\DGIndex\DGIndexNV....
- Sat Feb 17, 2024 8:47 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Hello. I can't quite figure out why the "old" (non-CUDASynth) dgsource works whereas the new CUDASynth seems to do something different. The log below shows what happens in the "old" (which works as expected) vs new CUDASynth (which appears to stop at the first frame). They both use the same .dgi fil...
- Fri Feb 16, 2024 7:25 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
do something that requires HDRtoSDR() Am looking forward to transcoding h.265 hdr10+ video (it says vfr but we know it is cfr) from my samsung S22 phone in the next couple of hours once I change its settings to record that ... that'll be the future use of HDRtoSDR use for me. Having said that, I no...
- Fri Feb 16, 2024 7:08 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Pragmatically, with nvenc encoding: pre-CUDASynth G:\HDTV\DGtest>set bitrate=3000000 G:\HDTV\DGtest>set min_bitrate=500000 G:\HDTV\DGtest>set max_bitrate=6000000 G:\HDTV\DGtest>set bufsize=!max_bitrate! G:\HDTV\DGtest>"!old_vspipeexe64!" --container y4m --filter-time "!_OLD_VPY_file!" - | "!old_ffmp...
- Fri Feb 16, 2024 6:36 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Thank you. OK, re-read it. Yes "best" is an invalid setting for direct comparison ... "best" did yield some sense of the cost of better spatial-only denoising which I was hoping to add for some "minimal" penalty :) I may be prepared to live with halving the transcoding fps (eg for spatial denoising)...
- Fri Feb 16, 2024 2:46 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Hi, I must be doing something wrong, advice would be welcomed. Using the same source and almost the same .vpy script, I seem to get getting 1/2 speed from the new cudasynth compared to pre-cudasynth. 109fps vs 52 fps. Perhaps it is because I specified dn_quality="best" ? I have a 3900X with 32Gb, an...
- Thu Feb 15, 2024 9:30 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Thanks. Creating test scripts now to try it out. dgsharpen, cool ! dgdeblock after that ?
- Wed Feb 14, 2024 6:43 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
OK and thanks for clarifying, current course maintained, cool. If you mean me it's zero friends and I'm ok with that, being on the lower end of the bell curve for many things :) I've had my fair share of "well that didn't work, it seemed like a good idea at the time to have a go with, let's try a di...
- Wed Feb 14, 2024 12:51 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Cool ! Feel free to ignore: Speaking of roulette tables, just wondering ... over at d9, cudasynth post p=1997434#post1997434 says in part if CUDA will provide ME data from hardware ASIC and you can use it to make motion compensated frames you can use temporal median as final output stage (or simple ...
- Tue Feb 13, 2024 6:05 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Please forgive me if I enquire on the status of and the ins and outs of the much anticipated cudasynth/dgdenoise et al
I feel like I'm an excited little kid again ... are we there yet ?
I feel like I'm an excited little kid again ... are we there yet ?
- Tue Feb 13, 2024 7:02 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
"Fig me sideways." That's a new one for me. I'll be using it. Oh. Ok. :oops: Terminology in common use in Oz vernacular mostly when expressing any or all of surprise, disappointment, outrage, or commentary around perceptions of events; for example usually also used as "Fig me dead, what a ..." lead...
- Tue Feb 13, 2024 6:23 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
- Mon Feb 12, 2024 9:02 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
now I am set to implement temporal smoothing on the GPU. It's going to be a (possibly weighted) average with scene change detection based on what's going on in the pixel's neighborhood. So it is based on "motion" but is not your standard block-based motion compensation. I got the temporal kernel im...
- Mon Feb 12, 2024 7:44 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
- Mon Feb 12, 2024 7:38 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Fig me sideways, I was just reading the new thread over there with the thoughts and contributions ... and as I reached the end it disappeared. Oh well. I was going to do a silly thing and post there, having just watched an interesting youtube clip on game theory https://www.youtube.com/watch?v=mScpH...
- Mon Feb 12, 2024 6:08 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Goodness me. I wandered over there a few days ago, and now it's split off into a new thread and is 3 pages long. I must take time to peruse it.
Ah, Notes says
Ah, Notes says
so I guess I'll have to wait for that.Vapoursynth support is not yet complete.
- Thu Feb 08, 2024 9:40 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
- Tue Feb 06, 2024 4:53 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 349588
CUDASynth
Perhaps it's feasible if you introduce a small panel in DGIndex to control filters and you can save there in its ini the default demux (and later decode) parameters. So you can pass the wanted filter to DGSource too having some parameters variable, such as you do with crop. Hmm, just a thought, per...