Search found 122 matches

by Aleron Ives
Thu Mar 16, 2017 2:21 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 337604

Re: DGDecomb

Ooooh, aaaah...

I sure hope it works with my poor old GPU driver. :?
by Aleron Ives
Mon Mar 13, 2017 3:10 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 337604

Re: DGDecomb

:wow:

Image

:lol:

Seriously though, thank you for preserving support for older cards.
by Aleron Ives
Sun Mar 12, 2017 5:51 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 337604

Re: DGDecomb

Oh, it looks like we got not a sub-forum, but a top-level forum. CUDA Filters are too proud to be subordinates of the DGDecNV forum! 8-)

:lol:
by Aleron Ives
Sun Mar 12, 2017 3:23 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 337604

Re: About DGDecomb

I would suggest leaving the DGDecNV forum the way it is, but create a sub-forum named "DGDecNV Plugins" or something like that where you can put threads to discuss all of these secondary filters that rely on DGDecNV. You can then have all of these "master" threads gathered in one place while regular...
by Aleron Ives
Fri Mar 10, 2017 7:22 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 572207

Re: About DGDenoise

This might be a dumb question, but since you're working on adding new filters, are there any prospects for replicating the functionality of Decomb this way? That's my most-used filter, and getting a CUDA speedup for it would be welcome. I'm not sure how closely related this would be to your recent w...
by Aleron Ives
Sat Mar 04, 2017 2:39 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 572207

Re: About DGDenoise

As long as regular users are only allowed to post BBcode, there is minimal security risk. You just don't want them to be able to post HTML/JavaScript. ;)
by Aleron Ives
Wed Feb 15, 2017 4:37 pm
Forum: DGDecNV
Topic: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
Replies: 54
Views: 49559

Re: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit

In this case, the bleeding is probably from your bank account. GPUs are expensive. :wow:
by Aleron Ives
Tue Feb 14, 2017 4:41 pm
Forum: DGDecNV
Topic: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
Replies: 54
Views: 49559

Re: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit

As are we all. I'm still languishing on 326.80, since they refuse to fix bugs for old cards.
by Aleron Ives
Sat Feb 11, 2017 5:49 pm
Forum: DGDecNV
Topic: [RESOLVED] Latest DGIndexNV D3D error
Replies: 6
Views: 5837

Re: [RESOLVED] Latest DGIndexNV D3D error

I'd agree that it's interesting, but I certainly wouldn't risk my machine by trying it. :wow: I prefer to just leave Windows Update disabled, so the time it takes to apply updates remains irrelevant.
by Aleron Ives
Fri Feb 10, 2017 10:45 pm
Forum: DGDecNV
Topic: [RESOLVED] Latest DGIndexNV D3D error
Replies: 6
Views: 5837

Re: [RESOLVED] Latest DGIndexNV D3D error

Apparently Windows update purposely makes Win7 updating very slow and irritating. :( There is speculation that MS stopped releasing service packs for Windows 7 so that applying updates one by one would be so annoying that people would give up and switch to Windows 8 to avoid the headache. I doubt t...
by Aleron Ives
Mon Jan 30, 2017 8:46 pm
Forum: DGDecIM and Other IM Tools
Topic: Standalone QuickSync deinterlacer
Replies: 24
Views: 50814

Re: Standalone QuickSync deinterlacer

admin wrote:New toys are always welcome, right?
As long as they aren't a choking hazard, sure. :lol:
by Aleron Ives
Sun Jan 29, 2017 4:34 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 870055

Re: Feature Requests

I could be wrong, but IIRC nVidia doesn't support it, because no user-facing content is ever lossless, so it's not something DG can fix without nVidia's help.
by Aleron Ives
Fri Jan 20, 2017 3:57 am
Forum: DGDecNV
Topic: [RESOLVED] Artifacts On GITS VOB Frame Serving
Replies: 23
Views: 19650

Re: Artifacts On GITS VOB Frame Serving

admin wrote:I'm going to slipstream a fix for you later this morning. Watch out for it.
That sounds like a dangerous and/or violent fix. :wow:

:lol:
by Aleron Ives
Tue Jan 03, 2017 8:07 pm
Forum: DGDecNV
Topic: [RESOLVED] fps?
Replies: 24
Views: 19688

Re: fps?

I knew you were smart, Aleron, now you confirm it. :ugeek: ;) I have researched the environmental issues for my drives and it's OK for my garage. You have to wait for the drive to come near room temperature before trying to access it, that's all. Freezing is not a problem. I'm more worried about he...
by Aleron Ives
Tue Jan 03, 2017 6:19 pm
Forum: DGDecNV
Topic: [RESOLVED] fps?
Replies: 24
Views: 19688

Re: fps?

Is your car in a garage most of the time? I would be worried about the strain on a HDD of the huge temperature swings that a car undergoes if it has to sit outside. Even so, I've been a bit worried about not having an "off-site" backup in the past, so perhaps I will start doing that, too. :lol: I wi...
by Aleron Ives
Tue Jan 03, 2017 6:05 pm
Forum: DGDecNV
Topic: [RESOLVED] fps?
Replies: 24
Views: 19688

Re: fps?

I don't know, as someone who has had his car burgled more than once, I might be more inclined to put a backup disk inside a fireproof box, rather than in a car. :?
by Aleron Ives
Thu Dec 29, 2016 9:32 pm
Forum: DGDecNV
Topic: [RESOLVED] Recent x264 Unable To Load DGDecodeNV.dll
Replies: 10
Views: 11831

Re: Recent x264 Unable To Load DGDecodeNV.dll

admin wrote:Aleron, so good to hear from you! Have a great New Year.
Thank you, sir. May the new year bring you ample opportunities to relax in the tub with good reading material. ;)
by Aleron Ives
Thu Dec 29, 2016 4:03 pm
Forum: DGDecNV
Topic: [RESOLVED] Recent x264 Unable To Load DGDecodeNV.dll
Replies: 10
Views: 11831

Re: Recent x264 Unable To Load DGDecodeNV.dll

Have you tried the latest official x264 build? Maybe the build you're using has a bug.
by Aleron Ives
Wed Sep 07, 2016 9:36 pm
Forum: VirtualDub Filters
Topic: 64-bit deflicker
Replies: 27
Views: 58256

Re: 64-bit deflicker

Wikipedia mentions that Mega didn't play nicely with IE10, so I guess it's no surprise that it doesn't work with IE11, either.
by Aleron Ives
Wed Sep 07, 2016 2:50 pm
Forum: VirtualDub Filters
Topic: 64-bit deflicker
Replies: 27
Views: 58256

Re: 64-bit deflicker

Mega can be picky if you have NoScript enabled. You have to allow not one, but two different Mega domains in order for the site to work, at least in SeaMonkey.
by Aleron Ives
Thu Aug 25, 2016 4:58 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 572207

Re: About DGDenoise

Do you really have a directory named "I", or did you mean "I:" to indicate a Windows drive letter?
by Aleron Ives
Sat Jul 30, 2016 4:05 am
Forum: DGDecNV
Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Replies: 22
Views: 24455

Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?

Thanks, I didn't know that there was a speed difference between x86 and x64 x264, as I haven't followed its development very closely. I guess I won't be able to switch unless Don feels like making an x64 version of Decomb some day, as that's one of my most-used plugins. :D
by Aleron Ives
Fri Jul 29, 2016 4:46 pm
Forum: DGDecNV
Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Replies: 22
Views: 24455

Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?

Out of curiosity, why do people want a 64-bit processing chain? The only benefit I can think of is that you would need > 4 GiB of memory to encode UHD videos, but is there some other reason? I'm not aware of x64 providing any extra speed for this kind of application. If Avs+ is generally faster than...
by Aleron Ives
Thu Jul 28, 2016 4:58 pm
Forum: DGDecNV
Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Replies: 22
Views: 24455

Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?

As a worst-case scenario, you could keep a copy of the final DGDecNV binary that supports 2.5.8 and allow registered users to request it if they have some specific need for 2.5.8 support, and then you can move ahead with 2.6 support in newer DGDecNV builds. There's no need to keep old source of that...
by Aleron Ives
Thu Jul 28, 2016 4:54 pm
Forum: DGDecNV
Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Replies: 22
Views: 24455

Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?

Yeah, I don't think XP support is a factor here, as VFW is available on XP. AviSynth 2.6 changes and updates a lot of things on the AVS side of things, but the OS doesn't really care if you use 2.6 or 2.5.8. Considering you can even compile AviSynth with something as old as MSVC1998 (and judging by ...