Search found 87 matches

by Zathor
Sat Nov 25, 2017 12:01 pm
Forum: DGDecNV
Topic: [RESOLVED] MPLS: CLI parsing
Replies: 36
Views: 30635

Re: MPLS: CLI parsing

My original test case does work now. Great work! I do have other points which may need a dedicated thread. Tell me (or move it) when needed: 1. I noticed that there is no progress information written. It stays at 0% till it reachs 100%. I am quite sure that there was progress information in the past...
by Zathor
Sat Nov 25, 2017 11:38 am
Forum: DGDecNV
Topic: [RESOLVED] MPLS: CLI parsing
Replies: 36
Views: 30635

Re: MPLS: CLI parsing

Thanks, yes, going to test now.
by Zathor
Sat Nov 25, 2017 11:28 am
Forum: DGDecNV
Topic: [RESOLVED] MPLS: CLI parsing
Replies: 36
Views: 30635

Re: MPLS: CLI parsing

Thanks, glad to know that it is such an easy thing. While further testing with another disc I got a proper error and no index file has been created. The error box says (still using MPLS): Video Type Detect Error Unknown Video Type Exiting... This is way better as with the other MPLS error as this is...
by Zathor
Sat Nov 25, 2017 11:10 am
Forum: DGDecNV
Topic: [RESOLVED] MPLS: CLI parsing
Replies: 36
Views: 30635

Re: MPLS: CLI parsing

Can you give me that MPLS file, please? Also, what version of DGIndexNV.exe are you using? I am using DGIndexNV 2053.0.0.116 dated 1st of November 17 (the latest slipstream). The GUI does work (as other tools) so I would assume that the blu-ray and MPLS is decrypted. The file can be found here: htt...
by Zathor
Sat Nov 25, 2017 9:12 am
Forum: DGDecNV
Topic: [RESOLVED] MPLS: CLI parsing
Replies: 36
Views: 30635

[RESOLVED] MPLS: CLI parsing

Hello, Today I tried the first time to use a MPLS as input from CLI (using recent DGDecNV build - I tried also the latest DGDecIM with same result) E.g. I did this: "D:\MeGUI\tools\dgindexnv\dgindexnv.exe" -i "H:\BDMV\PLAYLIST\00800.MPLS" -o "D:\TEMP\00800.dgi" -e -h (Tried it also with -a) The resu...
by Zathor
Sat Apr 01, 2017 11:24 am
Forum: DGDecNV
Topic: [RESOLVED] dgvindexnv x64 + megui
Replies: 29
Views: 23825

Re: dgvindexnv x64 + megui

Thank you very much for your kind words :oops: I have to return them to you, too. You are doing a great job :) Regarding the avs4x26x - yes, that is a very good catch. I had uploaded the wrong version... it is now fixed (and x265 is always enabled). And I have to check out the new filters. I work cu...
by Zathor
Sat Apr 01, 2017 9:17 am
Forum: DGDecNV
Topic: [RESOLVED] dgvindexnv x64 + megui
Replies: 29
Views: 23825

Re: dgvindexnv x64 + megui

MeGUI x64 had been discontinued some years ago but it has been continued again ~half a year ago. If you want to use the new IVTC, denoising and sharpening filters in DGSource, you'll have to update the DG tools from my latest distribution, and make your script by hand without the script creator (whi...
by Zathor
Mon Oct 05, 2015 2:00 pm
Forum: General Discussion
Topic: [RESOLVED] Indexer Exit Codes
Replies: 12
Views: 15818

Re: [RESOLVED] Indexer Exit Codes

Sorry, I was away over the weekend. Thank you very much!
by Zathor
Thu Oct 01, 2015 11:24 am
Forum: General Discussion
Topic: [RESOLVED] Indexer Exit Codes
Replies: 12
Views: 15818

Re: Indexer Exit Codes

Re: 239760/10000. That was just a choice of mine to allow for an extra decimal point of precision. In AVC we have these two numbers (fps_num and fps_den) in the stream. In MKV we have just the DefaultDuration and I have to invent fps_num and fps_den. Is it OK as is or do you need something specific...
by Zathor
Tue Sep 29, 2015 2:28 pm
Forum: General Discussion
Topic: [RESOLVED] Indexer Exit Codes
Replies: 12
Views: 15818

Re: Indexer Exit Codes

Here's something to test: Great, thank you very much! The MKV framerate issue should be solved. Yes, the sample is now detected as "FPS 239760 / 10000" which is more or less fine. Do you know why it is not written as "FPS 23976 / 1000"? For the CLI error stuff I have implemented a return of 0 if ev...
by Zathor
Sun Sep 27, 2015 9:50 am
Forum: DGDecNV
Topic: [RESOLVED] DGIndexNV & FPS detection
Replies: 2
Views: 4053

[RESOLVED] DGIndexNV & FPS detection

Recently a user of MeGUI came accross some source files (MKV) where the detection of the frame rate was not successful with DGIndexNV (and IM). The source has a frame rate of 23.976 and is detected in the dgi file with strange values (e.g. FPS 25000000 / 1000000 or FPS 195313 / 7813 - depending on t...
by Zathor
Sun Sep 27, 2015 9:38 am
Forum: General Discussion
Topic: [RESOLVED] Indexer Exit Codes
Replies: 12
Views: 15818

Re: Indexer Exit Codes

Great! Thank you very much and take your time.
by Zathor
Sun Sep 27, 2015 8:37 am
Forum: General Discussion
Topic: [RESOLVED] Indexer Exit Codes
Replies: 12
Views: 15818

[RESOLVED] Indexer Exit Codes

I noticed that when an index cannot be created because the license is invalid with DGIndexNV/DGindexIM that the exit code is 0. 0 is also the exit code when everything is fine. I am not sure what exit code will be returned for other error cases (hard disk full, video cannot be indexed, ...) as I hav...
by Zathor
Sun May 31, 2015 11:27 am
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

Thank you very much!
Do you plan to add also MVC support?
by Zathor
Mon May 25, 2015 2:34 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

And some benchmarks measured with AVSMeter: Machine 1: 1: DGIndexNV (377 fps) 2: L-SMASH (146 fps) 3: FFMS2 (125 fps, threads=0) 4: FFMS2 (40 fps, threads=1) 5: DGIndexIM (30 fps, SW engine) Machine 2: 1: DGIndexIM (273 fps, HW engine) 2: L-SMASH (229 fps) 3: FFMS2 (191 fps, threads=0) 4: FFMS2 (55 ...
by Zathor
Mon May 25, 2015 2:16 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

- When audio is to be demuxed DGIndexIM removes the file extension in the path while DGIndexNV does not: e.g. videofile .dgi PID 13f2 2_0ch 48KHz 448Kbps DELAY 97ms.ac3 That's strange. I have never seen DGI in the audio filename like that. Can you double check this, using DGIndexNV directly? I cann...
by Zathor
Mon May 25, 2015 12:25 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

Finally I have it up and running in MeGUI. While implementing I noticed these things: - DGIndexNV writes in line 4 of the DGI file the absolute path information while DGIndexIM write relative paths (absolute if on another drive) - When audio is to be demuxed DGIndexIM removes the file extension in t...
by Zathor
Wed Apr 29, 2015 2:24 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

No popup anymore - thanks!
Now it is time to integrate it. May need a while as I am not so fast as you are :(
by Zathor
Tue Apr 28, 2015 5:20 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

I have downloaded the file two hours ago but at the moment I have no access anymore to this machine. Maybe in ~20 hours I can check the time stamp of the dll. So the message box is in the dll? I assumed that it is the in the exe.
by Zathor
Tue Apr 28, 2015 4:05 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

Zathor, please re-download b50 and update dgdecodeim.dll. You should find that it works for engine=0, engine=2, or engine not specified, but not for engine=1 (because you do not have appropriate HW). Yes, it works now without engine specified and with engine=0 :D Thanks! To suppress the popup, incl...
by Zathor
Fri Apr 24, 2015 11:50 am
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

engine=2 works now! But not without the parameter at all or engine=0: [8592] DllMain: hModule=0x10000000, ulReason=2, lpReserved=0x00000000, gRefCnt = 4 [8592] DllMain: hModule=0x10000000, ulReason=3, lpReserved=0x00000000, gRefCnt = 4 [8592] DllMain: hModule=0x10000000, ulReason=3, lpReserved=0x000...
by Zathor
Thu Apr 23, 2015 2:46 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

Hello Donald, Thanks! I hope I do not hijack this thread. If yes please move my post. I played a little bit around with DGDecIM but I cannot get it to work at all. Independent of the engine mode (0,1,2 and none) it fails with "Pipeline init failed. Specified decode engine not available". I use an nV...
by Zathor
Thu Apr 23, 2015 2:44 pm
Forum: News
Topic: DGMVCsource
Replies: 26
Views: 40850

Re: DGMVCsource

Just noticed that newer builds are available :D Thanks for your efforts!
Just curious - what has been changed since b20? I assume at least a newer SDK.
by Zathor
Wed Apr 22, 2015 4:04 pm
Forum: General Discussion
Topic: DGDecIM section
Replies: 71
Views: 80493

Re: DGDecIM section

OK, I will have a look at it.

What kind of containers / codecs / formats are supported? Same as with DGDecodeNV? Or more/less?
Is this list of file types correct? *.264;*.h264;*.avc;*.m2v;*.mpv;*.vc1;*.mkv;*.vob;*.mp4;*.mpg;*.mpeg;*.m2t;*.m2ts;*.mts;*.tp;*.ts;*.trp
by Zathor
Tue Jan 28, 2014 3:35 pm
Forum: News
Topic: DGMVCsource
Replies: 26
Views: 40850

Re: DGMVCsource

Thank you very much. I can confirm that MeGUI does not crash anymore with b17.
A single filter would be great!