Search found 36 matches
- Thu Jun 21, 2018 1:28 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Indexing Issue
- Replies: 15
- Views: 15029
Re: Indexing Issue
Umm, I think I know where I messed up the overlay. I renamed the x64 dgindex .exe file so that it's easier for me to use in commandline (since both x86 and x64 version have the same file name.) I changed the name back to its original and now the overlay info works perfectly. I am so sorry for the tr...
- Thu Jun 21, 2018 1:00 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Indexing Issue
- Replies: 15
- Views: 15029
Re: Indexing Issue
Here's the output. The overlay text works properly now.
- Thu Jun 21, 2018 12:44 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Indexing Issue
- Replies: 15
- Views: 15029
Re: Indexing Issue
It does.
- Thu Jun 21, 2018 11:58 am
- Forum: DGDecNV
- Topic: [RESOLVED] Indexing Issue
- Replies: 15
- Views: 15029
Re: Indexing Issue
Thank you.
Here's the info:
- 1st: same path in dgi file
- 2nd: verBufferSize: 0
- 3rd -> 5th: nothing happened. It just repeated what shown in 1st and 2nd.
Here's the info:
- 1st: same path in dgi file
- 2nd: verBufferSize: 0
- 3rd -> 5th: nothing happened. It just repeated what shown in 1st and 2nd.
- Wed Jun 20, 2018 5:25 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Indexing Issue
- Replies: 15
- Views: 15029
Re: Indexing Issue
Thank you. "Strict AVC" seems to fix the problem. OS: Windows 10 x64 (1803) Script: DGSource("sample.dgi", show=true) DGI content: DGAVCIndexFileNV20 DGIndexNV 2053.0.0.148 X64 F:\Encoding\dgdecnv2053\x64 Binaries\ G:\Blu-ray\!Remux\Valerian and the City of a Thousand Planets 2017 2160p Remux HEVC T...
- Wed Jun 20, 2018 10:36 am
- Forum: DGDecNV
- Topic: [RESOLVED] Indexing Issue
- Replies: 15
- Views: 15029
[RESOLVED] Indexing Issue
Hi, I've been running into an issue lately. There are glitches in a few frames when indexing with DGDecNV (latest version) although the file appears to be normal during playback in MPC/VLC. I took 2 screenshots of the same frame, taken with MPC and DGDecNV (also, "show=true" in x64 doesn't seem to w...
- Tue Jun 19, 2018 9:39 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
Re: HDR -> SDR tonemapping
In the manual of the version 1.4 says that the "gamma" parameter has a default value of 1.42. Could this be a typo?
- Tue May 22, 2018 4:53 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
- Tue May 22, 2018 3:54 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
Re: HDR -> SDR tonemapping
I've got this weird green thing when using Hable in the latest DGHDRtoSDR_1.2.
Gamma mode:
My code for Hable mode:
Gamma mode:
My code for Hable mode:
Code: Select all
DGSource("source.dgi", fulldepth=true)
Crop(0, 280, -0, -280).Spline36Resize(1920, 800)
DGHDRtoSDR(impl="255", light=35, tm="hable")
- Mon May 21, 2018 5:01 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
- Sat May 12, 2018 5:23 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
Re: HDR -> SDR tonemapping
Thank you so much for your work.
From my initial tests, I've experienced some heavy banding with the "equal" value being anything other than 0.
Screenshots:
From my initial tests, I've experienced some heavy banding with the "equal" value being anything other than 0.
Screenshots:
- Fri Apr 13, 2018 4:08 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
Re: HDR -> SDR tonemapping
I have a question. In the DGTonemap's manual, the formula for Hable is
Can you tell me what the "x" variable means? Thank you.
Code: Select all
hable(x) = ((x*(a*x+c*b)+d*e) / (x*(a*x+b)+d*f)) - e/f
- Mon Mar 26, 2018 8:05 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
Re: HDR -> SDR tonemapping
I feel like without an HDR monitor as a reference, every setting would be a guess-timate. Trying to pick the right setting is quite a challenge.
- Sun Mar 25, 2018 12:38 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
Re: HDR -> SDR tonemapping
I mess around the "bright" parameter, but cannot see any difference between the values (default, 1.0, 5.0). Not sure where I did wrong. Here's my script: DGSource("br2049.dgi", crop_t=280, crop_b=280, fulldepth=true).Spline36Resize(1920, 800) z_ConvertFormat(pixel_type="RGBPS", colorspace_op="2020nc...
- Sun Mar 25, 2018 9:57 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312
Re: HDR -> SDR tonemapping for DGDecodeNV
OK, boys and girls, please re-download to get DGTonemap 1.1. It should significantly improve the whites and be much closer to the SDR versions. You can tweak it further if desired using the contrast and bright parameters. Thank you for the update. Could you please tell me the default values of "con...
- Sun Mar 25, 2018 12:36 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 693312