Search found 36 matches

by dmcs
Thu Jun 21, 2018 1:28 pm
Forum: DGDecNV
Topic: [RESOLVED] Indexing Issue
Replies: 15
Views: 15029

Re: Indexing Issue

Umm, I think I know where I messed up the overlay. I renamed the x64 dgindex .exe file so that it's easier for me to use in commandline (since both x86 and x64 version have the same file name.) I changed the name back to its original and now the overlay info works perfectly. I am so sorry for the tr...
by dmcs
Thu Jun 21, 2018 1:00 pm
Forum: DGDecNV
Topic: [RESOLVED] Indexing Issue
Replies: 15
Views: 15029

Re: Indexing Issue

Here's the output. The overlay text works properly now.
1.png
2.png
3.png
4.png
5.png
by dmcs
Thu Jun 21, 2018 12:44 pm
Forum: DGDecNV
Topic: [RESOLVED] Indexing Issue
Replies: 15
Views: 15029

Re: Indexing Issue

It does.
Untitled.png
by dmcs
Thu Jun 21, 2018 11:58 am
Forum: DGDecNV
Topic: [RESOLVED] Indexing Issue
Replies: 15
Views: 15029

Re: Indexing Issue

Thank you.

Here's the info:
- 1st: same path in dgi file
- 2nd: verBufferSize: 0
- 3rd -> 5th: nothing happened. It just repeated what shown in 1st and 2nd.
by dmcs
Wed Jun 20, 2018 5:25 pm
Forum: DGDecNV
Topic: [RESOLVED] Indexing Issue
Replies: 15
Views: 15029

Re: Indexing Issue

Thank you. "Strict AVC" seems to fix the problem. OS: Windows 10 x64 (1803) Script: DGSource("sample.dgi", show=true) DGI content: DGAVCIndexFileNV20 DGIndexNV 2053.0.0.148 X64 F:\Encoding\dgdecnv2053\x64 Binaries\ G:\Blu-ray\!Remux\Valerian and the City of a Thousand Planets 2017 2160p Remux HEVC T...
by dmcs
Wed Jun 20, 2018 10:36 am
Forum: DGDecNV
Topic: [RESOLVED] Indexing Issue
Replies: 15
Views: 15029

[RESOLVED] Indexing Issue

Hi, I've been running into an issue lately. There are glitches in a few frames when indexing with DGDecNV (latest version) although the file appears to be normal during playback in MPC/VLC. I took 2 screenshots of the same frame, taken with MPC and DGDecNV (also, "show=true" in x64 doesn't seem to w...
by dmcs
Tue Jun 19, 2018 9:39 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

In the manual of the version 1.4 says that the "gamma" parameter has a default value of 1.42. Could this be a typo?
by dmcs
Tue May 22, 2018 4:53 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

admin wrote:
Tue May 22, 2018 4:30 pm
Please re-download and test again. Should be fixed.

Thanks for pointing this out. :salute:
Yay!!! So, may I ask what was that? :)
by dmcs
Tue May 22, 2018 3:54 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

I've got this weird green thing when using Hable in the latest DGHDRtoSDR_1.2.
hable_065806.png
Gamma mode:
gamma_065806.png
My code for Hable mode:

Code: Select all

DGSource("source.dgi", fulldepth=true)
Crop(0, 280, -0, -280).Spline36Resize(1920, 800)
DGHDRtoSDR(impl="255", light=35, tm="hable")
by dmcs
Mon May 21, 2018 5:01 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

admin wrote:
Mon May 21, 2018 4:53 pm
Try gamma of 0.40 to 0.42 and report back. Thank you.

gamma= 4.2 is the theoretically correct value. I set a lower one to bring out some black detail but probably set too low.
Typo, I guess?
by dmcs
Sat May 12, 2018 5:23 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

Thank you so much for your work.
From my initial tests, I've experienced some heavy banding with the "equal" value being anything other than 0.
Screenshots:
76073a.png
76073b.png
81439a.png
81439b.png
by dmcs
Fri Apr 13, 2018 4:08 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

I have a question. In the DGTonemap's manual, the formula for Hable is

Code: Select all

hable(x) = ((x*(a*x+c*b)+d*e) / (x*(a*x+b)+d*f)) - e/f
Can you tell me what the "x" variable means? Thank you.
by dmcs
Mon Mar 26, 2018 8:05 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

I feel like without an HDR monitor as a reference, every setting would be a guess-timate. Trying to pick the right setting is quite a challenge. :D
by dmcs
Sun Mar 25, 2018 12:38 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping

I mess around the "bright" parameter, but cannot see any difference between the values (default, 1.0, 5.0). Not sure where I did wrong. Here's my script: DGSource("br2049.dgi", crop_t=280, crop_b=280, fulldepth=true).Spline36Resize(1920, 800) z_ConvertFormat(pixel_type="RGBPS", colorspace_op="2020nc...
by dmcs
Sun Mar 25, 2018 9:57 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping for DGDecodeNV

OK, boys and girls, please re-download to get DGTonemap 1.1. It should significantly improve the whites and be much closer to the SDR versions. You can tweak it further if desired using the contrast and bright parameters. Thank you for the update. Could you please tell me the default values of "con...
by dmcs
Sun Mar 25, 2018 12:36 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 693312

Re: HDR -> SDR tonemapping for DGDecodeNV

Nginx wrote:
Sat Mar 24, 2018 9:47 pm
BTW, is "debug=True" in DGSource removed?
I think it's "show=true" is what you're looking for.