Search found 775 matches

by Guest 2
Mon Jun 12, 2023 1:43 pm
Forum: DGDecNV
Topic: Frame properties support for Avisynth+
Replies: 46
Views: 73934

Frame properties support for Avisynth+

Rocky wrote:
Mon Jun 12, 2023 8:49 am
Please test this.
Now it correclty shows 0 (progressive).

Thank you.
by Guest 2
Mon Jun 12, 2023 6:53 am
Forum: DGDecNV
Topic: Frame properties support for Avisynth+
Replies: 46
Views: 73934

Frame properties support for Avisynth+

Rocky wrote:
Mon Jun 12, 2023 6:50 am
Maybe, maybe not. Please provide a sample.
https://www.upload.ee/files/15323667/AnoHana.7z.html

Don't mind about the other included files, they come from some getnative tests.
by Guest 2
Mon Jun 12, 2023 1:39 am
Forum: DGDecNV
Topic: Frame properties support for Avisynth+
Replies: 46
Views: 73934

Frame properties support for Avisynth+

You need a recent Avisynth+ Last one from pinterf. Right after DGSource() you can add propShow() to see what it has set. Thank you for the hint. For a progressive stream Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : High@L4.1 Format settings : CABAC / 4 Ref Frames Fo...
by Guest 2
Fri Jun 09, 2023 7:13 am
Forum: DGDecNV
Topic: Frame properties support for Avisynth+
Replies: 46
Views: 73934

Frame properties support for Avisynth+

I had to add propSet("_FieldBased", -1) to the following script or the nnedi3resize would give an error about missing properties. Does DGIndexNV pass that parameter? SetMemoryMax() SetFilterMTMode("DEFAULT_MT_MODE", 3) LoadPlugin("D:\Eseguibili\Media\DGDecNV\DGDecodeNV.dll") DGSource("N:\In\AnoHana\...
by Guest 2
Thu May 25, 2023 4:39 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 294
Views: 196708

Port Cube

Rocky wrote:
Fri May 19, 2023 5:10 pm
Just not interesting. Pecuniary compensation could change that.
Share the source on Github so that someone could help.
by Guest 2
Wed May 17, 2023 11:16 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 294
Views: 196708

Port Cube

Nice song.

Anyway proper colorspace path to have direct PQ to HLG would be really useful.
by Guest 2
Fri May 12, 2023 12:14 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 294
Views: 196708

Port Cube

Dear ones,

is there any chance that we can see some progression in DGCube development?

It stopped while thinking about some more color space and conversions.
by Guest 2
Sat Jan 07, 2023 2:27 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 572682

DGDenoise

Selur wrote:
Fri Jan 06, 2023 11:26 am
I'm subscribed, but I don't get any email notifications.
I have (had?) the same problem too.
by Guest 2
Sun Dec 25, 2022 3:50 am
Forum: General Discussion
Topic: Wishing you a merry christmas and/or a happy christmas
Replies: 22
Views: 31581

Wishing you a merry christmas and/or a happy christmas

I hope families could spend at least this day without considering "others" as enemy but brothers.
by Guest 2
Sat Dec 10, 2022 4:10 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 294
Views: 196708

Port Cube

Bullwinkle wrote:
Fri Dec 09, 2022 9:12 am
we need a specification of the equations used for the YUV<-->RGB conversion. Perhaps the author could provide one of those.
Aren't those standard?

https://en.wikipedia.org/wiki/YUV#:~:te ... %20format.
by Guest 2
Fri Dec 09, 2022 3:50 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 688608

HDR -> SDR conversion

Dion wrote:
Thu Jul 21, 2022 11:39 pm
Did DGHDRtoSDR_1.15 get a different tonemap algorithm vs DGHDRtoSDR_1.14? Results seem very different.
It's way better to use a proper LUT and DGCube. At least for me and my results.
by Guest 2
Wed Dec 07, 2022 11:44 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 294
Views: 196708

Port Cube

Who should I ask to get this project to resume? :scratch:

At least for Christmas :D
by Guest 2
Sun Nov 13, 2022 10:47 am
Forum: DGDecNV
Topic: Multiple framerate in Cowboy Bebop
Replies: 6
Views: 14154

Multiple framerate in Cowboy Bebop

Assuming that film/video are correct as reported, is possible, while indexing, have the ranges of different fps?

Something such as:

1-152 23.976p
153-256 29.97p
256-300 60i

and so on.
by Guest 2
Sun Nov 13, 2022 4:09 am
Forum: DGDecNV
Topic: Multiple framerate in Cowboy Bebop
Replies: 6
Views: 14154

Multiple framerate in Cowboy Bebop

by Guest 2
Sat Nov 12, 2022 3:25 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 870614

Feature Requests

An Italian frog knows more vernacular English than a native American squirrel. Who knew? I read more english than italian, plus a friend of mine is really fond of english acronyms and most of the time he (ab)uses them while talking by IM so... You could argue that Save BMP and Copy BMP should be in...
by Guest 2
Fri Nov 11, 2022 4:41 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 870614

Feature Requests

Rocky wrote:
Fri Nov 11, 2022 11:35 am
Video/Copy Frame to Clipboard
TIL :oops:
by Guest 2
Fri Nov 11, 2022 11:07 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 870614

Feature Requests

Rocky wrote:
Fri Nov 11, 2022 10:19 am
Released a fix for the Save/Copy BMP bug.
Thanks! :salute:

... but where is the copy command? :shock:
by Guest 2
Tue Nov 08, 2022 8:12 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 870614

Feature Requests

Rocky wrote:
Tue Nov 08, 2022 5:02 pm
State image original size and cropping values. Can do PNG if it is not too hard.
1920x1080 to 1440x1080 (Cowboy Bebop ;))
by Guest 2
Tue Nov 08, 2022 3:17 pm
Forum: DGDecNV
Topic: 7.1 channels in audio name
Replies: 37
Views: 51346

7.1 channels in audio name

Rocky wrote:
Tue Nov 08, 2022 8:52 am
Regarding DGCube internal conversions, honestly, I just can't get motivated it for it right now. Maybe later.
Believe me that a LOT of people are waiting for it. :salute:
by Guest 2
Tue Nov 08, 2022 3:14 pm
Forum: DGDecNV
Topic: Feature Requests
Replies: 712
Views: 870614

Feature Requests

Would you please replace/add PNG to BMP image output?

It's a bit anachronistic now. :D

EDIT: Found an issue. When saving a cropped image, the BMP is not correct, i.e. it shows borders and in the wrong part too. Not tried with top/bottom side.
by Guest 2
Tue Nov 08, 2022 3:12 pm
Forum: DGDecNV
Topic: 7.1 channels in audio name
Replies: 37
Views: 51346

7.1 channels in audio name

Rocky wrote:
Tue Nov 08, 2022 9:14 am
I can't download your Evangelion sample as all browsers say it is blocked as a virus. Can you put it on my FTP?
Done! :salute:
by Guest 2
Tue Nov 08, 2022 11:32 am
Forum: DGDecNV
Topic: Multiple framerate in Cowboy Bebop
Replies: 6
Views: 14154

Multiple framerate in Cowboy Bebop

This was the first anime series I ever "got into" and it was the main stream used to develop Telecide/Decimate. Wow! :D It will be fun to revisit it to see if any more modern stuff can help. Italian BDs from Dynit are universally recognized as the best encoded ones. Not just for Bebop. I can't send...
by Guest 2
Mon Nov 07, 2022 8:17 pm
Forum: DGDecNV
Topic: Multiple framerate in Cowboy Bebop
Replies: 6
Views: 14154

Multiple framerate in Cowboy Bebop

I have bought the italian BDs of Cowboy Bebop. To maintain the original quality and "feeling", they kept the various framerate in the video, i.e. 23.976p, 29.97p and 60i, soft tagging the video as 29.97p. I don't know exactly how to deal with them. The ideal would be to keep the 23.976p untouched, I...
by Guest 2
Thu Nov 03, 2022 9:11 pm
Forum: DGDecNV
Topic: DGIndexNV 246.0.0.0 in cli mode produces massive log for .mp4 input files
Replies: 10
Views: 18200

DGIndexNV 246.0.0.0 in cli mode produces massive log for .mp4 input files

You're talking about the normal DGIndexNV log file? I am talking about its call from CLI in a batch. We used to follow the setting of the 'Enable Info Log' option in the INI file to control this in CLI. I had Enable_Info_Log=0 set already but log never stopped to be created when DGIndexNV is launch...
by Guest 2
Thu Nov 03, 2022 3:41 pm
Forum: DGDecNV
Topic: DGIndexNV 246.0.0.0 in cli mode produces massive log for .mp4 input files
Replies: 10
Views: 18200

DGIndexNV 246.0.0.0 in cli mode produces massive log for .mp4 input files

Rocky wrote:
Thu Nov 03, 2022 7:18 am
verbosity = 0 effectively disables it.
I mean for any kind of file, not only mp4.