Ooooh, aaaah...
I sure hope it works with my poor old GPU driver.
Search found 122 matches
- Thu Mar 16, 2017 2:21 pm
- Forum: CUDA Filters
- Topic: DGDecomb
- Replies: 291
- Views: 339728
- Mon Mar 13, 2017 3:10 pm
- Forum: CUDA Filters
- Topic: DGDecomb
- Replies: 291
- Views: 339728
Re: DGDecomb
Seriously though, thank you for preserving support for older cards.
- Sun Mar 12, 2017 5:51 pm
- Forum: CUDA Filters
- Topic: DGDecomb
- Replies: 291
- Views: 339728
Re: DGDecomb
Oh, it looks like we got not a sub-forum, but a top-level forum. CUDA Filters are too proud to be subordinates of the DGDecNV forum!
- Sun Mar 12, 2017 3:23 pm
- Forum: CUDA Filters
- Topic: DGDecomb
- Replies: 291
- Views: 339728
Re: About DGDecomb
I would suggest leaving the DGDecNV forum the way it is, but create a sub-forum named "DGDecNV Plugins" or something like that where you can put threads to discuss all of these secondary filters that rely on DGDecNV. You can then have all of these "master" threads gathered in one place while regular...
- Fri Mar 10, 2017 7:22 pm
- Forum: CUDA Filters
- Topic: DGDenoise
- Replies: 416
- Views: 575862
Re: About DGDenoise
This might be a dumb question, but since you're working on adding new filters, are there any prospects for replicating the functionality of Decomb this way? That's my most-used filter, and getting a CUDA speedup for it would be welcome. I'm not sure how closely related this would be to your recent w...
- Sat Mar 04, 2017 2:39 pm
- Forum: CUDA Filters
- Topic: DGDenoise
- Replies: 416
- Views: 575862
Re: About DGDenoise
As long as regular users are only allowed to post BBcode, there is minimal security risk. You just don't want them to be able to post HTML/JavaScript.
- Wed Feb 15, 2017 4:37 pm
- Forum: DGDecNV
- Topic: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
- Replies: 54
- Views: 49810
Re: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
In this case, the bleeding is probably from your bank account. GPUs are expensive.
- Tue Feb 14, 2017 4:41 pm
- Forum: DGDecNV
- Topic: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
- Replies: 54
- Views: 49810
Re: [RESOLVED] "ERROR: Failed to create CUDA contex" - DGDecNV 32bit
As are we all. I'm still languishing on 326.80, since they refuse to fix bugs for old cards.
- Sat Feb 11, 2017 5:49 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Latest DGIndexNV D3D error
- Replies: 6
- Views: 5878
Re: [RESOLVED] Latest DGIndexNV D3D error
I'd agree that it's interesting, but I certainly wouldn't risk my machine by trying it. I prefer to just leave Windows Update disabled, so the time it takes to apply updates remains irrelevant.
- Fri Feb 10, 2017 10:45 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Latest DGIndexNV D3D error
- Replies: 6
- Views: 5878
Re: [RESOLVED] Latest DGIndexNV D3D error
Apparently Windows update purposely makes Win7 updating very slow and irritating. :( There is speculation that MS stopped releasing service packs for Windows 7 so that applying updates one by one would be so annoying that people would give up and switch to Windows 8 to avoid the headache. I doubt t...
- Mon Jan 30, 2017 8:46 pm
- Forum: DGDecIM and Other IM Tools
- Topic: Standalone QuickSync deinterlacer
- Replies: 24
- Views: 51098
Re: Standalone QuickSync deinterlacer
As long as they aren't a choking hazard, sure.admin wrote:New toys are always welcome, right?
- Sun Jan 29, 2017 4:34 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 875150
Re: Feature Requests
I could be wrong, but IIRC nVidia doesn't support it, because no user-facing content is ever lossless, so it's not something DG can fix without nVidia's help.
- Fri Jan 20, 2017 3:57 am
- Forum: DGDecNV
- Topic: [RESOLVED] Artifacts On GITS VOB Frame Serving
- Replies: 23
- Views: 19736
Re: Artifacts On GITS VOB Frame Serving
That sounds like a dangerous and/or violent fix.admin wrote:I'm going to slipstream a fix for you later this morning. Watch out for it.
- Tue Jan 03, 2017 8:07 pm
- Forum: DGDecNV
- Topic: [RESOLVED] fps?
- Replies: 24
- Views: 19780
Re: fps?
I knew you were smart, Aleron, now you confirm it. :ugeek: ;) I have researched the environmental issues for my drives and it's OK for my garage. You have to wait for the drive to come near room temperature before trying to access it, that's all. Freezing is not a problem. I'm more worried about he...
- Tue Jan 03, 2017 6:19 pm
- Forum: DGDecNV
- Topic: [RESOLVED] fps?
- Replies: 24
- Views: 19780
Re: fps?
Is your car in a garage most of the time? I would be worried about the strain on a HDD of the huge temperature swings that a car undergoes if it has to sit outside. Even so, I've been a bit worried about not having an "off-site" backup in the past, so perhaps I will start doing that, too. :lol: I wi...
- Tue Jan 03, 2017 6:05 pm
- Forum: DGDecNV
- Topic: [RESOLVED] fps?
- Replies: 24
- Views: 19780
Re: fps?
I don't know, as someone who has had his car burgled more than once, I might be more inclined to put a backup disk inside a fireproof box, rather than in a car.
- Thu Dec 29, 2016 9:32 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Recent x264 Unable To Load DGDecodeNV.dll
- Replies: 10
- Views: 11873
Re: Recent x264 Unable To Load DGDecodeNV.dll
Thank you, sir. May the new year bring you ample opportunities to relax in the tub with good reading material.admin wrote:Aleron, so good to hear from you! Have a great New Year.
- Thu Dec 29, 2016 4:03 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Recent x264 Unable To Load DGDecodeNV.dll
- Replies: 10
- Views: 11873
Re: Recent x264 Unable To Load DGDecodeNV.dll
Have you tried the latest official x264 build? Maybe the build you're using has a bug.
- Wed Sep 07, 2016 9:36 pm
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 58670
Re: 64-bit deflicker
Wikipedia mentions that Mega didn't play nicely with IE10, so I guess it's no surprise that it doesn't work with IE11, either.
- Wed Sep 07, 2016 2:50 pm
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 58670
Re: 64-bit deflicker
Mega can be picky if you have NoScript enabled. You have to allow not one, but two different Mega domains in order for the site to work, at least in SeaMonkey.
- Thu Aug 25, 2016 4:58 pm
- Forum: CUDA Filters
- Topic: DGDenoise
- Replies: 416
- Views: 575862
Re: About DGDenoise
Do you really have a directory named "I", or did you mean "I:" to indicate a Windows drive letter?
- Sat Jul 30, 2016 4:05 am
- Forum: DGDecNV
- Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
- Replies: 22
- Views: 24579
Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Thanks, I didn't know that there was a speed difference between x86 and x64 x264, as I haven't followed its development very closely. I guess I won't be able to switch unless Don feels like making an x64 version of Decomb some day, as that's one of my most-used plugins.
- Fri Jul 29, 2016 4:46 pm
- Forum: DGDecNV
- Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
- Replies: 22
- Views: 24579
Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Out of curiosity, why do people want a 64-bit processing chain? The only benefit I can think of is that you would need > 4 GiB of memory to encode UHD videos, but is there some other reason? I'm not aware of x64 providing any extra speed for this kind of application. If Avs+ is generally faster than...
- Thu Jul 28, 2016 4:58 pm
- Forum: DGDecNV
- Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
- Replies: 22
- Views: 24579
Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
As a worst-case scenario, you could keep a copy of the final DGDecNV binary that supports 2.5.8 and allow registered users to request it if they have some specific need for 2.5.8 support, and then you can move ahead with 2.6 support in newer DGDecNV builds. There's no need to keep old source of that...
- Thu Jul 28, 2016 4:54 pm
- Forum: DGDecNV
- Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
- Replies: 22
- Views: 24579
Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Yeah, I don't think XP support is a factor here, as VFW is available on XP. AviSynth 2.6 changes and updates a lot of things on the AVS side of things, but the OS doesn't really care if you use 2.6 or 2.5.8. Considering you can even compile AviSynth with something as old as MSVC1998 (and judging by ...