Search found 210 matches

by jpsdr
Thu Sep 08, 2016 3:11 am
Forum: VirtualDub Filters
Topic: 64-bit deflicker
Replies: 27
Views: 64393

Re: 64-bit deflicker

What does 1.2 bring to the table? So, if i remember properly, it's in the 1.2 that have been added two significant features, with the prefetch possibility. Also, on the version i've provided, Phareon has updated all the internal filters to the new sdk 1.2, so, looking at the code may also serves as...
by jpsdr
Wed Sep 07, 2016 3:15 pm
Forum: VirtualDub Filters
Topic: 64-bit deflicker
Replies: 27
Views: 64393

Re: 64-bit deflicker

by jpsdr
Wed Sep 07, 2016 2:44 am
Forum: VirtualDub Filters
Topic: 64-bit deflicker
Replies: 27
Views: 64393

Re: 64-bit deflicker

Strange, i just tested now with Firefox, it works... :?:

This leads me to the next question : Do you have also the last VirtualDub version, the 1.10.5-prerelease build 35560 ? This one also was avaible only on the forum.
Do you want it ?
by jpsdr
Tue Sep 06, 2016 9:49 am
Forum: VirtualDub Filters
Topic: 64-bit deflicker
Replies: 27
Views: 64393

Re: 64-bit deflicker

Since you use the forum, are your old e-mail (if i retreive it) still valid ?
Don't remember exactly what 1.2 brings, it begins to be a little long... :scratch:
by jpsdr
Tue Sep 06, 2016 4:32 am
Forum: DGDecNV
Topic: [RESOLVED] Memory used
Replies: 1
Views: 2924

[RESOLVED] Memory used

I have a little question. Do you know, by any chance, how memory of the GPU is used when decoding a h264 1080p movie ? I've encounter a memory GPU faillure when runing DGDecNV, with another plugin which also use GPU. So, if i can know around how much memory GPU each use, i can in the first time see ...
by jpsdr
Tue Sep 06, 2016 4:06 am
Forum: VirtualDub Filters
Topic: 64-bit deflicker
Replies: 27
Views: 64393

Re: 64-bit deflicker

admin wrote:I have to port the filter to the latest VirtualDub SDK to support 64-bit operation.
Do you have the latest SDK v1.2 ? If not, i can give it to you. The issue is that version of SDK was avaible only on the forum, which has closed... :(
by jpsdr
Fri Jul 29, 2016 4:02 am
Forum: DGDecNV
Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Replies: 22
Views: 24697

Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?

Any pointers to a reliable 2.6 avisynth version with MT would be appreciated. First, remove/uninstall your actual avisynth. Get this installer here https://github.com/AviSynth/AviSynthPlus/releases/download/Rel-r1576/AviSynthPlus-r1576.exe Run/Install it. Get the last version, 2085 here https://clo...
by jpsdr
Fri Mar 04, 2016 2:50 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 118652

Re: (Shameless feature request) HEVC/H.265 10-bit Support

Well, it's not totaly 100% off topic in a way. Quick answer : As far as i know, UHD Blu-Ray have new protection and nothing is able to decrypt yet.
by jpsdr
Wed Feb 10, 2016 3:09 am
Forum: DGDecNV
Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
Replies: 147
Views: 118652

Re: (Shameless feature request) HEVC/H.265 10-bit Support

Be sure to don't mix things, because there is 2 seperate things : - Bit depth for the DCT (or similar) matrix use for calculation. - Bit depth of the video. You can encode 8 bits video with 10 bits precision matrix. That's what it's done in anime fansubs with x264 10 bits. When you decode this, outp...
by jpsdr
Mon Feb 08, 2016 2:56 am
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33539

Re: [RESOLVED] Native Vapoursynth support

admin wrote:Will it break 2.5 compatibility?
Yes, and there is more.
If you use last official avisynth 2.6 headers, it will break avs+ x64 compatibility.
What surprise me is that you're using 2.5 headers, as for x64, as far as i know, there is not such headers, unless you allready use avs+ headers ?
by jpsdr
Wed Oct 28, 2015 3:56 am
Forum: General Discussion
Topic: [RESOLVED] Support for HEVC?
Replies: 51
Views: 59340

Re: Support for HEVC?

That's right, jpsdr. I think the idea is that tiles are less complex to use than AVC's slices with FMO. In that case, saying Introduction of a tile, a new concept, is yet another innovation of H.265/HEVC standard compared to H.264/AVC standard may be not totaly true, that's what's somehow bothering...
by jpsdr
Tue Oct 27, 2015 4:06 am
Forum: General Discussion
Topic: [RESOLVED] Support for HEVC?
Replies: 51
Views: 59340

Re: Support for HEVC?

... At first glance, it seems similar to slices in H264 (from the few i've read about slices), but i don't know deeply enough, and i may misunderstand things...
by jpsdr
Thu Oct 22, 2015 2:54 am
Forum: General Discussion
Topic: [RESOLVED] Support for HEVC?
Replies: 51
Views: 59340

Re: Support for HEVC?

As far as I can tell, it's more about selling TVs (since the 3D push didn't work) than actually improving the viewing experience. I totaly agree with you on the commercial part, UHD is more to try to sell new TVs. But, nevertheless, there is a viewing improvement, but it's far away less obvious tha...
by jpsdr
Fri Sep 18, 2015 4:44 am
Forum: DGDecNV
Topic: DGDecNV and KNLMeans under Win10_x64
Replies: 51
Views: 47983

Re: DGDecNV and KNLMeans under Win10_x64

AJR wrote:I dont use QTGMC
QTGMC is just used here as test to show a potential global/general issue, not something specific to QTGMC.
by jpsdr
Thu Sep 17, 2015 3:27 am
Forum: Licensing
Topic: [RESOLVED] Maximum number of licenses exceeded.
Replies: 5
Views: 7800

Re: Maximum number of licenses exceeded.

Hello.

I'm building a whole new PC to replace the one i'm using, as i install two OS on the PC (an x86 and an x64 OS), i'll need in the near future two licenses. Can you tell me how licences i have left ?

Thanks.
by jpsdr
Thu Nov 06, 2014 5:57 am
Forum: DGDecNV
Topic: [RESOLVED] Crash on Lighthouse_lossless.mp4
Replies: 3
Views: 4842

Re: Crash on Lighthouse_lossless.mp4

Other guessing : It may be the lossless.
by jpsdr
Wed Aug 27, 2014 2:37 am
Forum: DGDecNV
Topic: [RESOLVED] 2048 GUI crashes
Replies: 23
Views: 21530

Re: 2048 GUI crashes

Still being under WinXP, but moving verrryyyy slowly to Win7, didn't know/think about this kind of issue.
Maybe you can try VS2010...?
by jpsdr
Tue Aug 26, 2014 2:45 am
Forum: DGDecNV
Topic: [RESOLVED] 2048 GUI crashes
Replies: 23
Views: 21530

Re: 2048 GUI crashes

Just for information, if ever you're not aware, differents version of VS can coexist without issues on same machine.
by jpsdr
Wed Jul 23, 2014 2:19 pm
Forum: DGDecNV
Topic: [RESOLVED] 2048 GUI crashes
Replies: 23
Views: 21530

Re: 2048 GUI crashes

It was on a french site. As i'm still under WinXP, i don't know for sure, but on the site, it was said that before installing VS2013 redistribuable under Win8.1, these update must be installed before. It's something avaible with live update, so, theoricaly, someone who update Windows regularly shoul...
by jpsdr
Wed Jul 23, 2014 1:00 pm
Forum: DGDecNV
Topic: [RESOLVED] 2048 GUI crashes
Replies: 23
Views: 21530

Re: 2048 GUI crashes

Is seems that for VS2013 redistribuable, there is pre-requisite on Win8.1, if they're not installed. - KB2883200 (first) Windows8.1-KB2883200-x86.msu - 127.5 MB Windows8.1-KB2894029-x86.msu - 2.1 MB Windows8.1-KB2894179-x86.msu - 1.4 MB (or x64) - KB2884846 (second) Windows8.1-KB2884846-x86.msu - 6....
by jpsdr
Wed Jul 23, 2014 8:18 am
Forum: DGDecNV
Topic: [RESOLVED] 2048 GUI crashes
Replies: 23
Views: 21530

Re: 2048 GUI crashes

I don't know if Express versions follow the updates... If not, maybe you hit something already solved in the updates of standard VS2013. If yes, maybe it could be interesting to get the last 2013 Express version in that case. Update 3 is very recent.
by jpsdr
Wed Jul 23, 2014 1:52 am
Forum: DGDecNV
Topic: [RESOLVED] 2048 GUI crashes
Replies: 23
Views: 21530

Re: 2048 GUI crashes

Just a stupid thought... :scratch: Your Win8.1 installation also have Visual Studio installed, so any dll or anything that a redistribuable may provide. Is it possible that it could be somehow related ? Because you have Visual Studio installed, it works fine, but others not. What VS do you have ? 20...
by jpsdr
Mon Jun 02, 2014 2:14 pm
Forum: DGDecNV
Topic: [RESOLVED] Issues with version 2047
Replies: 14
Views: 14106

Re: Issues with version 2047

Just give me time to back home... ;)
I've seen this at work this morning, now back and tested Ok, thanks.
And while i'm still having XP, i can test 64 builds on XP.
by jpsdr
Sun Jun 01, 2014 4:34 pm
Forum: DGDecNV
Topic: [RESOLVED] Issues with version 2047
Replies: 14
Views: 14106

Re: Issues with version 2047

Same issue with x64 version. But the x86 version work fine under bot XP and XP64. I don't have (yet) Win7... What compiler version do you use ? It's seems specific to the .exe, not the DLL, because an avisynth script (using dgi file) opened with VDubx64 works fine. Unless... dll hasn't changed, and ...