Search found 210 matches
- Thu Sep 08, 2016 3:11 am
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 64393
Re: 64-bit deflicker
What does 1.2 bring to the table? So, if i remember properly, it's in the 1.2 that have been added two significant features, with the prefetch possibility. Also, on the version i've provided, Phareon has updated all the internal filters to the new sdk 1.2, so, looking at the code may also serves as...
- Wed Sep 07, 2016 3:15 pm
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 64393
Re: 64-bit deflicker
Last VDub version : https://mega.nz/#!VJ9j1aQC!lD2fVyRJuVA3 ... xEt51zI2Xk
- Wed Sep 07, 2016 2:44 am
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 64393
Re: 64-bit deflicker
Strange, i just tested now with Firefox, it works...
This leads me to the next question : Do you have also the last VirtualDub version, the 1.10.5-prerelease build 35560 ? This one also was avaible only on the forum.
Do you want it ?
This leads me to the next question : Do you have also the last VirtualDub version, the 1.10.5-prerelease build 35560 ? This one also was avaible only on the forum.
Do you want it ?
- Tue Sep 06, 2016 2:24 pm
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 64393
- Tue Sep 06, 2016 9:49 am
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 64393
Re: 64-bit deflicker
Since you use the forum, are your old e-mail (if i retreive it) still valid ?
Don't remember exactly what 1.2 brings, it begins to be a little long...
Don't remember exactly what 1.2 brings, it begins to be a little long...
- Tue Sep 06, 2016 4:32 am
- Forum: DGDecNV
- Topic: [RESOLVED] Memory used
- Replies: 1
- Views: 2924
[RESOLVED] Memory used
I have a little question. Do you know, by any chance, how memory of the GPU is used when decoding a h264 1080p movie ? I've encounter a memory GPU faillure when runing DGDecNV, with another plugin which also use GPU. So, if i can know around how much memory GPU each use, i can in the first time see ...
- Tue Sep 06, 2016 4:06 am
- Forum: VirtualDub Filters
- Topic: 64-bit deflicker
- Replies: 27
- Views: 64393
Re: 64-bit deflicker
Do you have the latest SDK v1.2 ? If not, i can give it to you. The issue is that version of SDK was avaible only on the forum, which has closed...admin wrote:I have to port the filter to the latest VirtualDub SDK to support 64-bit operation.
- Fri Jul 29, 2016 4:02 am
- Forum: DGDecNV
- Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
- Replies: 22
- Views: 24697
Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Any pointers to a reliable 2.6 avisynth version with MT would be appreciated. First, remove/uninstall your actual avisynth. Get this installer here https://github.com/AviSynth/AviSynthPlus/releases/download/Rel-r1576/AviSynthPlus-r1576.exe Run/Install it. Get the last version, 2085 here https://clo...
- Fri Mar 04, 2016 2:50 am
- Forum: DGDecNV
- Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
- Replies: 147
- Views: 118652
Re: (Shameless feature request) HEVC/H.265 10-bit Support
Well, it's not totaly 100% off topic in a way. Quick answer : As far as i know, UHD Blu-Ray have new protection and nothing is able to decrypt yet.
- Wed Feb 10, 2016 3:09 am
- Forum: DGDecNV
- Topic: [RESOLVED] HEVC/H.265 10/12-bit Support
- Replies: 147
- Views: 118652
Re: (Shameless feature request) HEVC/H.265 10-bit Support
Be sure to don't mix things, because there is 2 seperate things : - Bit depth for the DCT (or similar) matrix use for calculation. - Bit depth of the video. You can encode 8 bits video with 10 bits precision matrix. That's what it's done in anime fansubs with x264 10 bits. When you decode this, outp...
- Mon Feb 08, 2016 2:56 am
- Forum: DGDecNV
- Topic: [RESOLVED] Native Vapoursynth support
- Replies: 27
- Views: 33539
Re: [RESOLVED] Native Vapoursynth support
Yes, and there is more.admin wrote:Will it break 2.5 compatibility?
If you use last official avisynth 2.6 headers, it will break avs+ x64 compatibility.
What surprise me is that you're using 2.5 headers, as for x64, as far as i know, there is not such headers, unless you allready use avs+ headers ?
- Wed Oct 28, 2015 3:56 am
- Forum: General Discussion
- Topic: [RESOLVED] Support for HEVC?
- Replies: 51
- Views: 59340
Re: Support for HEVC?
That's right, jpsdr. I think the idea is that tiles are less complex to use than AVC's slices with FMO. In that case, saying Introduction of a tile, a new concept, is yet another innovation of H.265/HEVC standard compared to H.264/AVC standard may be not totaly true, that's what's somehow bothering...
- Tue Oct 27, 2015 4:06 am
- Forum: General Discussion
- Topic: [RESOLVED] Support for HEVC?
- Replies: 51
- Views: 59340
Re: Support for HEVC?
... At first glance, it seems similar to slices in H264 (from the few i've read about slices), but i don't know deeply enough, and i may misunderstand things...
- Thu Oct 22, 2015 2:54 am
- Forum: General Discussion
- Topic: [RESOLVED] Support for HEVC?
- Replies: 51
- Views: 59340
Re: Support for HEVC?
As far as I can tell, it's more about selling TVs (since the 3D push didn't work) than actually improving the viewing experience. I totaly agree with you on the commercial part, UHD is more to try to sell new TVs. But, nevertheless, there is a viewing improvement, but it's far away less obvious tha...
- Fri Sep 18, 2015 4:44 am
- Forum: DGDecNV
- Topic: DGDecNV and KNLMeans under Win10_x64
- Replies: 51
- Views: 47983
Re: DGDecNV and KNLMeans under Win10_x64
QTGMC is just used here as test to show a potential global/general issue, not something specific to QTGMC.AJR wrote:I dont use QTGMC
- Thu Sep 17, 2015 3:27 am
- Forum: Licensing
- Topic: [RESOLVED] Maximum number of licenses exceeded.
- Replies: 5
- Views: 7800
Re: Maximum number of licenses exceeded.
Hello.
I'm building a whole new PC to replace the one i'm using, as i install two OS on the PC (an x86 and an x64 OS), i'll need in the near future two licenses. Can you tell me how licences i have left ?
Thanks.
I'm building a whole new PC to replace the one i'm using, as i install two OS on the PC (an x86 and an x64 OS), i'll need in the near future two licenses. Can you tell me how licences i have left ?
Thanks.
- Thu Nov 06, 2014 5:57 am
- Forum: DGDecNV
- Topic: [RESOLVED] Crash on Lighthouse_lossless.mp4
- Replies: 3
- Views: 4842
Re: Crash on Lighthouse_lossless.mp4
Other guessing : It may be the lossless.
- Wed Aug 27, 2014 2:37 am
- Forum: DGDecNV
- Topic: [RESOLVED] 2048 GUI crashes
- Replies: 23
- Views: 21530
Re: 2048 GUI crashes
Still being under WinXP, but moving verrryyyy slowly to Win7, didn't know/think about this kind of issue.
Maybe you can try VS2010...?
Maybe you can try VS2010...?
- Tue Aug 26, 2014 2:45 am
- Forum: DGDecNV
- Topic: [RESOLVED] 2048 GUI crashes
- Replies: 23
- Views: 21530
Re: 2048 GUI crashes
Just for information, if ever you're not aware, differents version of VS can coexist without issues on same machine.
- Wed Jul 23, 2014 2:19 pm
- Forum: DGDecNV
- Topic: [RESOLVED] 2048 GUI crashes
- Replies: 23
- Views: 21530
Re: 2048 GUI crashes
It was on a french site. As i'm still under WinXP, i don't know for sure, but on the site, it was said that before installing VS2013 redistribuable under Win8.1, these update must be installed before. It's something avaible with live update, so, theoricaly, someone who update Windows regularly shoul...
- Wed Jul 23, 2014 1:00 pm
- Forum: DGDecNV
- Topic: [RESOLVED] 2048 GUI crashes
- Replies: 23
- Views: 21530
Re: 2048 GUI crashes
Is seems that for VS2013 redistribuable, there is pre-requisite on Win8.1, if they're not installed. - KB2883200 (first) Windows8.1-KB2883200-x86.msu - 127.5 MB Windows8.1-KB2894029-x86.msu - 2.1 MB Windows8.1-KB2894179-x86.msu - 1.4 MB (or x64) - KB2884846 (second) Windows8.1-KB2884846-x86.msu - 6....
- Wed Jul 23, 2014 8:18 am
- Forum: DGDecNV
- Topic: [RESOLVED] 2048 GUI crashes
- Replies: 23
- Views: 21530
Re: 2048 GUI crashes
I don't know if Express versions follow the updates... If not, maybe you hit something already solved in the updates of standard VS2013. If yes, maybe it could be interesting to get the last 2013 Express version in that case. Update 3 is very recent.
- Wed Jul 23, 2014 1:52 am
- Forum: DGDecNV
- Topic: [RESOLVED] 2048 GUI crashes
- Replies: 23
- Views: 21530
Re: 2048 GUI crashes
Just a stupid thought... :scratch: Your Win8.1 installation also have Visual Studio installed, so any dll or anything that a redistribuable may provide. Is it possible that it could be somehow related ? Because you have Visual Studio installed, it works fine, but others not. What VS do you have ? 20...
- Mon Jun 02, 2014 2:14 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Issues with version 2047
- Replies: 14
- Views: 14106
Re: Issues with version 2047
Just give me time to back home...
I've seen this at work this morning, now back and tested Ok, thanks.
And while i'm still having XP, i can test 64 builds on XP.
I've seen this at work this morning, now back and tested Ok, thanks.
And while i'm still having XP, i can test 64 builds on XP.
- Sun Jun 01, 2014 4:34 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Issues with version 2047
- Replies: 14
- Views: 14106
Re: Issues with version 2047
Same issue with x64 version. But the x86 version work fine under bot XP and XP64. I don't have (yet) Win7... What compiler version do you use ? It's seems specific to the .exe, not the DLL, because an avisynth script (using dgi file) opened with VDubx64 works fine. Unless... dll hasn't changed, and ...