It's not a necessity for now.
I just tried and it does indeed say CUDA error when loaded with DGSource.
Thanks.
Search found 51 matches
- Wed May 09, 2018 6:58 pm
- Forum: DGDecNV
- Topic: [SOLVED] Unable to load DGDecodeNV.dll
- Replies: 9
- Views: 8669
- Wed May 09, 2018 6:44 pm
- Forum: DGDecNV
- Topic: [SOLVED] Unable to load DGDecodeNV.dll
- Replies: 9
- Views: 8669
Re: Unable to load DGDecodeNV.dll
I just did exactly the same and it works now. Wonder if it could've been because the initial driver was from Windows install/update Thank you :hat: Also quick question, I managed to open a HEVC file with D3D On and CUDA decoding (option 1, from default CUVID 0) on the 970 It looks like this, I'm not...
- Wed May 09, 2018 5:38 pm
- Forum: DGDecNV
- Topic: [SOLVED] Unable to load DGDecodeNV.dll
- Replies: 9
- Views: 8669
Re: Unable to load DGDecodeNV.dll
Sorry, that they were missing, both dlls
I also noticed there's no more PhysX install with the latest drivers.
I also noticed there's no more PhysX install with the latest drivers.
- Wed May 09, 2018 5:06 pm
- Forum: DGDecNV
- Topic: [SOLVED] Unable to load DGDecodeNV.dll
- Replies: 9
- Views: 8669
Re: Unable to load DGDecodeNV.dll
GTX 970 isn't Fermi though, and OS is 64 bit.
- Wed May 09, 2018 3:37 pm
- Forum: DGDecNV
- Topic: [SOLVED] Unable to load DGDecodeNV.dll
- Replies: 9
- Views: 8669
[SOLVED] Unable to load DGDecodeNV.dll
Hi, I just reinstalled Windows 10 1803 and DGDecodeNV won't load in Avisynth+ anymore. I have the latest drivers so 397.64, all vc_redist x86 2008 to 2015 (tried 2017 too) installed. I had the same error with RgTools plugin, which required the 2015 one and it works now. Getting "code 126: The specif...
- Tue May 08, 2018 9:28 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 694036
Re: HDR -> SDR tonemapping
Yep, and from past support emails from a while ago I couldn't get the 970 to work with DXVA + Win10 for HEVC.
That sounds good then
That sounds good then
- Tue May 08, 2018 8:14 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 694036
Re: HDR -> SDR tonemapping
Does porting to CUDA imply that it'll be integrated with DGSource and the indexing? Or still a standalone plugin?
Wondering as I can't currently use the indexing for HEVC
Thanks for the hard work
Wondering as I can't currently use the indexing for HEVC
Thanks for the hard work
- Mon Mar 26, 2018 7:55 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 694036
Re: HDR -> SDR tonemapping
I think default settings really don't do it justice. SDR is first.
Settings I used (adjusted for other scenes too): exposure=1.6, b=0.40, c=0.11, d=0.30, e=0.019, w=20
I prefer Hable because it's more flexible, while Reinhard only has contrast/white adjustments.
Settings I used (adjusted for other scenes too): exposure=1.6, b=0.40, c=0.11, d=0.30, e=0.019, w=20
I prefer Hable because it's more flexible, while Reinhard only has contrast/white adjustments.
- Mon Mar 26, 2018 5:24 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 694036
Re: HDR -> SDR tonemapping
Unfortunately that only made the width 1920, there was still garbage in the extra bottom 2160 pixels. This is what worked though if anyone's interested: ConvertFromStacked(16) and crop(0,280,0,-280) I'm not sure why but that works and it doesn't when LSMASH loads as stacked=false Thanks for the help...
- Sun Mar 25, 2018 3:10 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 694036
Re: HDR -> SDR tonemapping
Hmm alright, thanks.
- Sun Mar 25, 2018 2:49 pm
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 591
- Views: 694036
Re: HDR -> SDR tonemapping
So I'm trying to test the DGTonemap plugin without DGSource (as I don't have a HEVC decoding GPU). I'm not sure what the plugin expects as input. As 16 bit source, it returns double the height but a proper image at the top. This is my script (cropping the bottom) LSMASHVideoSource("source.mp4", stac...