Search found 30 matches

by r0lZ
Wed Nov 11, 2015 10:12 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK. I hope that the next version of the Intel lib will be bug free. I prefer to be up to date anyway. But you're right. It's not urgent, and the MVC decoder works perfectly with older versions.

Thanks again.
by r0lZ
Wed Nov 11, 2015 2:31 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, thanks anyway.

Will you do an update or should I still distribute the current version of DGMVCDecode with BD3D2MK3D ?
by r0lZ
Tue Nov 10, 2015 4:46 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Well, I don't know. If you're sure it's a bug in the Intel lib, I suppose it will be fixed soon, and I can skip this version. However, if the fix is simple to implement and has no consequence with the previous correct and forthcoming versions, maybe it is worth doing it, even if the fix works only i...
by r0lZ
Tue Nov 10, 2015 5:04 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Hi Donald. Sorry to revive this old thread, but I've tried to update libmfxsw32.dll to the latest version, and DGMVCSource seems to produce only black frames with some BDs. It takes a long time before decoding the first frame, and then all frames are black (and the "decoding" is extremely fast!) The...
by r0lZ
Wed Feb 25, 2015 10:58 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, I got it. Thanks.
by r0lZ
Wed Feb 25, 2015 2:04 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I have received a PM from Frank, that confirms that your latest beta works perfectly on (almost) all his PCs. Here is his PM: dgMVCsource b23 works properly. He got it! :D I tested Pacific Rim, that is the hardest test. OK. Exception: Intel 7, 2nd gen, igfx3000, Sandy Bridge (Dell XPS): same glitche...
by r0lZ
Tue Feb 24, 2015 2:14 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

OK, the Dragon Gate test is finished and it's OK. :-) Unfortunately, I have no news from Frank. We should test the decoder on his Dell too, but anyway, I think that this version is certainly better than the previous official release. I hope that frank will confirm that it works on his Dell tonight o...
by r0lZ
Tue Feb 24, 2015 10:50 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Yes, I think so too. And anyway, I suppose that using the last version is always better. I'll ask him to do it, when I will be sure that the Dragon Gate bug is fixed. Thanks anyway for your hard work. Will you release a new version, non-beta, or should I consider that the third beta is the official ...
by r0lZ
Tue Feb 24, 2015 10:36 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Indeed, DGMVCDecode works most probably well with Dragon Gate. I have just verified my files, and I did an error when editing my scripts. It has used the old version of your decoder. :oops: The glitch is not surprising! I have just relaunched the encoding, but we have to wait again 3 hours or so for...
by r0lZ
Tue Feb 24, 2015 10:18 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I use avisynth 2.5.8, and I have never tried with other versions. I don't think that avisynth is the cause of the bug.

I have edited my previous post too, to add the last paragraph.
by r0lZ
Tue Feb 24, 2015 10:08 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

IMO, Pistacho doesn't want to fix bug 1. He did his DLL to be used with his software and doesn't really want that others use it. I'm not sure he knows bug 2. I will inform him later, but I want to finish the tests of your DLL first. BTW, bad news! There is still a problem in Dragon Gate. Exactly lik...
by r0lZ
Tue Feb 24, 2015 9:43 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I'm curious to know what those bugs are. They have been discovered by frank and confirmed by me. 1. Its avisynth plugin manipulates the PWD of avisynth (probably so that it can find the Intel lib even if it is not in the Windows PATH). Therefore, some avisynth functions do not work as expected. For...
by r0lZ
Tue Feb 24, 2015 6:15 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Test of Pacific Rim finished. No glitches any more. Perfect with my Intel Core 2 Quad Q8200 CPU. :)
I will now do the test of Dragon Gate and I'll report the result in 3 hours or so...
by r0lZ
Tue Feb 24, 2015 5:16 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I did also a quick test, and encoded only a few minutes of the beginning of Pacific Rim (SW decoding). No problem so far. :) I am now encoding it up to the "famous" glitch at 1:06:14, but I'm confident it will work fine. Then, I'll do another test with Flying Swords of Dragon Gate to verify the glit...
by r0lZ
Mon Feb 23, 2015 6:13 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Always the same link http://rationalqm.us/dgmvcsource/dgmvcsource100b23.zip?
I'll test it tomorrow. To late here do do it now.
Thanks anyway.
by r0lZ
Mon Feb 16, 2015 8:18 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Damn! But the strange thing is that there is already a solution. The problem is to know what it is and how to implement it. Pistacho did it, but as you know, he is sparing with the information. But perhaps you can contact him yourself. Perhaps he will accept to help another programmer. Anyway, thank...
by r0lZ
Tue Feb 10, 2015 9:57 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Thanks for your investigation. I hope Intel will help.
by r0lZ
Sun Feb 08, 2015 4:14 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Yes, due to its license, Pistacho's plugin cannot be distributed with our applications, and the user needs to install a lot of other DLLs and decoders to use MVCSource. There is a risk of conflicting filters. Your plugin is much better for us. Also, I guess that you want to solve the problem for you...
by r0lZ
Sat Feb 07, 2015 4:22 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143128

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Hi Don! Unfortunately, the last release doesn't work at all, at least on my PC (without the magical Intel hardware). I did 2 tests, both with "The Flying Swords of Dragon Gate 3D", because that BD has a few frames that cannot be properly decoded with DGMVCSource and FRIMSource and the Intel lib v5.1...