Search found 30 matches

by r0lZ
Tue Feb 24, 2015 10:18 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I use avisynth 2.5.8, and I have never tried with other versions. I don't think that avisynth is the cause of the bug.

I have edited my previous post too, to add the last paragraph.
by r0lZ
Tue Feb 24, 2015 10:08 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

IMO, Pistacho doesn't want to fix bug 1. He did his DLL to be used with his software and doesn't really want that others use it. I'm not sure he knows bug 2. I will inform him later, but I want to finish the tests of your DLL first. BTW, bad news! There is still a problem in Dragon Gate. Exactly lik...
by r0lZ
Tue Feb 24, 2015 9:43 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I'm curious to know what those bugs are. They have been discovered by frank and confirmed by me. 1. Its avisynth plugin manipulates the PWD of avisynth (probably so that it can find the Intel lib even if it is not in the Windows PATH). Therefore, some avisynth functions do not work as expected. For...
by r0lZ
Tue Feb 24, 2015 6:15 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Test of Pacific Rim finished. No glitches any more. Perfect with my Intel Core 2 Quad Q8200 CPU. :)
I will now do the test of Dragon Gate and I'll report the result in 3 hours or so...
by r0lZ
Tue Feb 24, 2015 5:16 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

I did also a quick test, and encoded only a few minutes of the beginning of Pacific Rim (SW decoding). No problem so far. :) I am now encoding it up to the "famous" glitch at 1:06:14, but I'm confident it will work fine. Then, I'll do another test with Flying Swords of Dragon Gate to verify the glit...
by r0lZ
Mon Feb 23, 2015 6:13 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Always the same link http://rationalqm.us/dgmvcsource/dgmvcsource100b23.zip?
I'll test it tomorrow. To late here do do it now.
Thanks anyway.
by r0lZ
Mon Feb 16, 2015 8:18 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Damn! But the strange thing is that there is already a solution. The problem is to know what it is and how to implement it. Pistacho did it, but as you know, he is sparing with the information. But perhaps you can contact him yourself. Perhaps he will accept to help another programmer. Anyway, thank...
by r0lZ
Tue Feb 10, 2015 9:57 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Thanks for your investigation. I hope Intel will help.
by r0lZ
Sun Feb 08, 2015 4:14 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Yes, due to its license, Pistacho's plugin cannot be distributed with our applications, and the user needs to install a lot of other DLLs and decoders to use MVCSource. There is a risk of conflicting filters. Your plugin is much better for us. Also, I guess that you want to solve the problem for you...
by r0lZ
Sat Feb 07, 2015 4:22 am
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] DGMVCSource b22 and VC++2012
Replies: 89
Views: 143806

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Hi Don! Unfortunately, the last release doesn't work at all, at least on my PC (without the magical Intel hardware). I did 2 tests, both with "The Flying Swords of Dragon Gate 3D", because that BD has a few frames that cannot be properly decoded with DGMVCSource and FRIMSource and the Intel lib v5.1...