Search found 51 matches

by Narkyy
Fri May 25, 2018 10:57 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

I think light defaults for Gamma should be left like they are now, it all depends on the film tonemapped so it should be adjusted by the user.
Resized to 720p to take less space

default vs light=0.55
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by Narkyy
Thu May 24, 2018 10:50 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

I think white=2.5 for Hable is a bit overkill as default, a lot of highlights are overblown, it should be at least 5.
The old default of ~11 was too high
by Narkyy
Wed May 23, 2018 5:54 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Noticed the same as I can see in your tests, highlights seem to clip to 235 a bit early with tm="gamma"
by Narkyy
Wed May 23, 2018 4:13 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Ah yeah, I should've tried more than just w :)
Thanks!
by Narkyy
Wed May 23, 2018 3:20 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Can the Hable parameters be changed with the new plugin? I'm not sure if I missed something in the readme or not.
by Narkyy
Tue May 22, 2018 9:46 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Yes sorry it is subjective, otherwise the tonemap is great :salute:
by Narkyy
Mon May 21, 2018 8:15 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Here's the same frame, gamma at 0.40 and 0.42 It does improve the contrast, though still dim in terms of brightness where light shines. However the Hable method often results in some scenes brighter than SDR, so it might work better in places. If I increase light, it only makes the paper overblown a...
by Narkyy
Mon May 21, 2018 4:13 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Thanks for the update :hat: I've tried the new gamma tonemap and noticed that the midtones are lacking in brightness. However default is much better than Hable for the highlights. Some comparisons and respective settings: SDR https://thumbs2.imgbox.com/ef/0f/1rziuGJi_t.png dghdrtosdr(impl="255",ligh...
by Narkyy
Sat May 12, 2018 4:54 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Thanks for your testing. a bit messy in darker areas though Can you please tell me what you mean by messy? Reinhard (equal=0) https://thumbs2.imgbox.com/4e/6b/JMqRmTSO_t.png DGHDRtoSDR(impl="255",light=50,equal=10) https://thumbs2.imgbox.com/76/d6/n7buQam8_t.png From equal=0 to equal=10, it seems t...
by Narkyy
Sat May 12, 2018 2:48 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Had a quick go at it, here's some comparisons SDR https://thumbs2.imgbox.com/bb/6c/vJaCRzvf_t.png Hable https://thumbs2.imgbox.com/b6/66/1Sd9tFCx_t.png Reinhard https://thumbs2.imgbox.com/4e/6b/JMqRmTSO_t.png DGHDRtoSDR(impl="255",light=50,equal=10) https://thumbs2.imgbox.com/76/d6/n7buQam8_t.png DG...
by Narkyy
Wed May 09, 2018 6:58 pm
Forum: DGDecNV
Topic: [SOLVED] Unable to load DGDecodeNV.dll
Replies: 9
Views: 8655

Re: Unable to load DGDecodeNV.dll

It's not a necessity for now.
I just tried and it does indeed say CUDA error when loaded with DGSource.
Thanks.
by Narkyy
Wed May 09, 2018 6:44 pm
Forum: DGDecNV
Topic: [SOLVED] Unable to load DGDecodeNV.dll
Replies: 9
Views: 8655

Re: Unable to load DGDecodeNV.dll

I just did exactly the same and it works now. Wonder if it could've been because the initial driver was from Windows install/update Thank you :hat: Also quick question, I managed to open a HEVC file with D3D On and CUDA decoding (option 1, from default CUVID 0) on the 970 It looks like this, I'm not...
by Narkyy
Wed May 09, 2018 5:38 pm
Forum: DGDecNV
Topic: [SOLVED] Unable to load DGDecodeNV.dll
Replies: 9
Views: 8655

Re: Unable to load DGDecodeNV.dll

Sorry, that they were missing, both dlls
I also noticed there's no more PhysX install with the latest drivers.
by Narkyy
Wed May 09, 2018 5:06 pm
Forum: DGDecNV
Topic: [SOLVED] Unable to load DGDecodeNV.dll
Replies: 9
Views: 8655

Re: Unable to load DGDecodeNV.dll

GTX 970 isn't Fermi though, and OS is 64 bit.
by Narkyy
Wed May 09, 2018 3:37 pm
Forum: DGDecNV
Topic: [SOLVED] Unable to load DGDecodeNV.dll
Replies: 9
Views: 8655

[SOLVED] Unable to load DGDecodeNV.dll

Hi, I just reinstalled Windows 10 1803 and DGDecodeNV won't load in Avisynth+ anymore. I have the latest drivers so 397.64, all vc_redist x86 2008 to 2015 (tried 2017 too) installed. I had the same error with RgTools plugin, which required the 2015 one and it works now. Getting "code 126: The specif...
by Narkyy
Tue May 08, 2018 9:28 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Yep, and from past support emails from a while ago I couldn't get the 970 to work with DXVA + Win10 for HEVC.
That sounds good then :)
by Narkyy
Tue May 08, 2018 8:14 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Does porting to CUDA imply that it'll be integrated with DGSource and the indexing? Or still a standalone plugin?
Wondering as I can't currently use the indexing for HEVC :(

Thanks for the hard work :salute:
by Narkyy
Mon Mar 26, 2018 7:55 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

I think default settings really don't do it justice. SDR is first.
Settings I used (adjusted for other scenes too): exposure=1.6, b=0.40, c=0.11, d=0.30, e=0.019, w=20
I prefer Hable because it's more flexible, while Reinhard only has contrast/white adjustments.

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by Narkyy
Mon Mar 26, 2018 5:24 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Unfortunately that only made the width 1920, there was still garbage in the extra bottom 2160 pixels. This is what worked though if anyone's interested: ConvertFromStacked(16) and crop(0,280,0,-280) I'm not sure why but that works and it doesn't when LSMASH loads as stacked=false Thanks for the help...
by Narkyy
Sun Mar 25, 2018 3:10 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

Hmm alright, thanks.
by Narkyy
Sun Mar 25, 2018 2:49 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 591
Views: 692331

Re: HDR -> SDR tonemapping

So I'm trying to test the DGTonemap plugin without DGSource (as I don't have a HEVC decoding GPU). I'm not sure what the plugin expects as input. As 16 bit source, it returns double the height but a proper image at the top. This is my script (cropping the bottom) LSMASHVideoSource("source.mp4", stac...