Search found 64 matches
- Thu Jul 28, 2016 12:28 pm
- Forum: DGDecNV
- Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
- Replies: 22
- Views: 24784
Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
I myself have strayed entirely away from AVS258. I don't even use the 258 build that SVP provides. I use either AVS260_MT or AVSPLUS_x86. These days, with AVSPLUS getting a lot of updates, I've been using the latest test build without problems. Eventually, I'll look into x64 use. And eventually even...
- Sat Mar 19, 2016 2:28 am
- Forum: DGDecNV
- Topic: [RESOLVED] Information panel empty?
- Replies: 2
- Views: 4041
Re: Information panel empty?
Neat! Never really thought about it. Good to know.admin wrote:Set Full_Info=1 in the INI file to get all the fields populated.
- Wed Mar 09, 2016 11:03 am
- Forum: General Discussion
- Topic: NVidia and You(?) (complete with poll)
- Replies: 15
- Views: 19701
Re: NVidia and You(?) (complete with poll)
When was the last time it wasn't safe to update to newest WHQL drivers? Any time there was an update, my friends would always joke about when they should update next. They still feel that away and I think one of them just turned away from NVidia entirely. He's quit the gaming life and uses an Intel ...
- Tue Mar 08, 2016 12:11 pm
- Forum: General Discussion
- Topic: NVidia and You(?) (complete with poll)
- Replies: 15
- Views: 19701
Re: NVidia and You(?) (complete with poll)
With UHD-BD's coming out, someone is bound to crack the AACS 2.0 and allow wider PC support.
They really ought to reconsider themselves or expand their team. Let the gamers game.
They really ought to reconsider themselves or expand their team. Let the gamers game.
- Mon Mar 07, 2016 8:40 pm
- Forum: General Discussion
- Topic: NVidia and You(?) (complete with poll)
- Replies: 15
- Views: 19701
Re: NVidia and You(?) (complete with poll)
Updated poll. Ouch. That's really bad. I've checked out the forums several times before but never found anything useful there. It seems largely oriented towards gamers. I remember when every update just started being called "game ready". It's quite unfortunate to hear the limited direction they're g...
- Mon Mar 07, 2016 5:57 pm
- Forum: General Discussion
- Topic: NVidia and You(?) (complete with poll)
- Replies: 15
- Views: 19701
NVidia and You(?) (complete with poll)
:twisted: Disclaimer: Okay, let's start off that this is going to look messy as a post. :twisted: Point form: your card, OS, driver your issues with certain driver versions your recommended driver version(s) info lots of info So it's no surprise NVidia drivers have their "fun" moments. I'm curious a...
- Mon Mar 07, 2016 2:15 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
Re: Feature Requests
Keep rested. Ideas usually come best from a dream sequence. If you lose sleep on this, put it on the back burner until something happens in a dream. Must go deeper~admin wrote:Let me sleep on it.
- Mon Mar 07, 2016 1:42 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
Re: Feature Requests
I was hoping maybe for something like a separate call for the info at any time later.admin wrote:Do you have another idea?
Similar to Info() and FFInfo() for the frame information.
- Mon Mar 07, 2016 11:27 am
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
Re: Feature Requests
DGsource ("movie.mkv", debug=true, crop_b=148, crop_t=140) #crop is mod4 ^If crops can be done in mod4, then DGSource's crop can be used so debug info moves with the crop. DGsource ("movie.mkv", debug=true) #do not crop here since we're not doing mod4 ConvertToYV24 (matrix="Rec709") #to make crops ...
- Sun Mar 06, 2016 7:12 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
Re: Feature Requests
I'll trust your decision.
Anything that wouldn't critically increase your taskload.
Anything that wouldn't critically increase your taskload.
- Sun Mar 06, 2016 3:27 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
DGinfo()
Is there any chance to call "debug=true".. um. 'outside' of "dgsource()" call? Cropping with DGsource must be mod4, in rare circumstances, conversion to yv24 to use odd crops must be taken. Once those measures are taken, using 'debug=true' is cropped out as well. Maybe a DGinfo() for such occurances...
- Sun Feb 21, 2016 6:54 am
- Forum: DGDecNV
- Topic: [RESOLVED] Backward compatible dgi file
- Replies: 11
- Views: 10898
Re: (Shameless improvement request) Backward compatible dgi file
That would make an awesome slipstream.
I've just been deleting older ones for sample clips.
nice request, MR.
I've just been deleting older ones for sample clips.
nice request, MR.
- Wed Dec 16, 2015 11:47 am
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
Re: Feature Requests
Subbed. Thanks a lot!
- Wed Dec 16, 2015 9:12 am
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
Re: Feature Requests
That would work!
- Mon Dec 14, 2015 7:36 pm
- Forum: DGDecNV
- Topic: Feature Requests
- Replies: 712
- Views: 966944
Re: Feature Requests
What about an email notification/subscription for any updates to the binaries?
Be it silent or new stable.
Be it silent or new stable.
- Fri Oct 02, 2015 3:11 am
- Forum: News
- Topic: DGDecNV Latest Build 2050
- Replies: 133
- Views: 245526
Re: DGDecNV Latest Build 2050
:scratch: Hmmm. I think maybe even including the date into the zipped archives might help distinguish the slipstreams from each other. As I like to archive downloads, it would help to ensure that I have used latest slipstream possible. When I access the site to get to the tools for slipstreams, I ki...
- Sun Sep 27, 2015 4:23 pm
- Forum: DGAVCDecDI
- Topic: DGAVCDecDI Rest in Peace
- Replies: 2
- Views: 25415
Re: DGAVCDecDI Rest in Peace
So long and thanks for all the fish.
Had a good run with it when the author of the other tool was somewhat active.
Onward and forward!
Had a good run with it when the author of the other tool was somewhat active.
Onward and forward!
- Mon Sep 07, 2015 6:11 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Extra documentation?
- Replies: 2
- Views: 3875
Re: Extra documentation?
Yeah, it's just for understanding more about the formats we can use for home encoding. I'm far from getting into developing, of any kind. I'm always fascinated of the possibilities we can do with Avisynth and other tools, and encoding at home, I just had the urge for more "input". (as Johnny 5 puts ...
- Sun Sep 06, 2015 8:39 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Extra documentation?
- Replies: 2
- Views: 3875
[RESOLVED] Extra documentation?
Hi, Every time I go to create a post, I end up going over the manuals again and finding me own answers. :lol: But, I'm curious, is there any other documentation available to read up on the AVC/MPEG2/VC1 frame structures? White papers. Would love to read up on some things, maybe learn some history. I...
- Sat Sep 05, 2015 7:06 pm
- Forum: DGDecNV
- Topic: DGDecNV and KNLMeans under Win10_x64
- Replies: 51
- Views: 48252
Re: DGDecNV and KNLMeans under Win10_x64
Ah, forget the clean install I asked on doom9.
What a curious case!
Have you tried to re-download DGdecNV ?
When updating, are all files replaced or just a few?
What a curious case!
Have you tried to re-download DGdecNV ?
When updating, are all files replaced or just a few?
- Fri Sep 04, 2015 3:45 pm
- Forum: DGDecNV
- Topic: DGDecNV and KNLMeans under Win10_x64
- Replies: 51
- Views: 48252
Re: DGDecNV and KNLMeans under Win10_x64
KNLMeansCL just got updated again, with enhanced error logs. https://github.com/Khanattila/KNLMeansCL/releases Maybe try again to see if it gives more details. Have you tried re-installing NVidia drivers? "Fresh" install ? I can't think of much for Nvidia + Win10. Other than some DX9_interop was dro...
- Wed Sep 02, 2015 11:35 pm
- Forum: DGDecNV
- Topic: DGDecNV and KNLMeans under Win10_x64
- Replies: 51
- Views: 48252
Re: DGDecNV and KNLMeans under Win10_x64
have you tried running KNLMeans with: KNLMeansCL(device_type="GPU", info=true) ? To confirm that it's using GPU? Also, what format is the video? I'm assuming it's the 2001 movie "Amélie" (re-titled in North America). BD/DVD source should be YV12 unless you converted it to something like YV24/10bit. ...
- Thu Jul 30, 2015 4:32 pm
- Forum: News
- Topic: neuron2.net domain has expired
- Replies: 4
- Views: 11063
Re: neuron2.net domain has expired
It's official!
The ink on the papers has settled.
Of course, I changed all my bookmarks when it first happened. It was the <s>logical</s> rational thing to do.
The ink on the papers has settled.
Of course, I changed all my bookmarks when it first happened. It was the <s>logical</s> rational thing to do.
- Thu Mar 19, 2015 6:26 pm
- Forum: News
- Topic: DGDecNV Latest Build 2050
- Replies: 133
- Views: 245526
Re: DGDecNV Latest Build 2049
Excellent! I wasn't sure about this feature.admin wrote:* Added support for 4K/UHD resolutions (but no HEVC yet).
I've got a bunch of trailers in 2K/4K that I've been using FFMS2.
I just thought they were encoded differently.
Thanks for the update.
- Tue Mar 17, 2015 7:05 pm
- Forum: General Discussion
- Topic: DGDecIM section
- Replies: 71
- Views: 83800
Re: DGDecIM section
Yes, in fact, I have been working on it. This is good news! I can revive me old laptop. Very dated, though. I can't remember what HDG it uses. I thik 2500. My desktop has integrated Intel. Though I don't use it since I upgraded video card to NVidia. But, this still is a nice thing to look into for ...