L-TBC more distortion?

Support for my VirtualDub filters
Post Reply
Kapitano
Posts: 2
Joined: Fri Jun 05, 2015 11:10 am

L-TBC more distortion?

Post by Kapitano » Fri Jun 05, 2015 2:02 pm

Hello,

I'm using the Analog Noise filter to simulate a broken-down old VDU for youtube videos. The Time Based Correction Error feature is especially useful, but I'd like to be able to push the effect further. It looks to take each line, and randomly decide whether to shift it one pixel left, or right, or not at all. So I'm wondering is it possible to modify the source code so it shifts by *more* pixels.

I'm not a C++ programmer, but could it be done easily?

User avatar
admin
Site Admin
Posts: 4412
Joined: Thu Sep 09, 2010 3:08 pm

Re: L-TBC more distortion?

Post by admin » Fri Jun 05, 2015 2:06 pm

It would probably be easy. But this isn't one of my filters, is it? If you can point me to the source code, I can have a look for you.

Kapitano
Posts: 2
Joined: Fri Jun 05, 2015 11:10 am

Re: L-TBC more distortion?

Post by Kapitano » Sat Jun 06, 2015 12:16 am

Ah, I must have got some wires crossed. Thought you were flaXen.

The VDF file and its source code is here: http://www.hlinke.de/vdub-filter/fxNoise.zip

The relavent section begins: void fxNoise_eTBC

-----

Just had another thought. Emiliano Ferrari's plugin "Random Pixels" spreads pixels by N pixel-sizes horizontally and vertically. It should be a simple hack just to make them spread horizontally. Binaries and source code here: http://emiliano.deepabyss.org/. So simple, I'll have a stab myself.

Post Reply