Hello,
I'm using the Analog Noise filter to simulate a broken-down old VDU for youtube videos. The Time Based Correction Error feature is especially useful, but I'd like to be able to push the effect further. It looks to take each line, and randomly decide whether to shift it one pixel left, or right, or not at all. So I'm wondering is it possible to modify the source code so it shifts by *more* pixels.
I'm not a C++ programmer, but could it be done easily?
L-TBC more distortion?
Re: L-TBC more distortion?
It would probably be easy. But this isn't one of my filters, is it? If you can point me to the source code, I can have a look for you.
Re: L-TBC more distortion?
Ah, I must have got some wires crossed. Thought you were flaXen.
The VDF file and its source code is here: http://www.hlinke.de/vdub-filter/fxNoise.zip
The relavent section begins: void fxNoise_eTBC
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Just had another thought. Emiliano Ferrari's plugin "Random Pixels" spreads pixels by N pixel-sizes horizontally and vertically. It should be a simple hack just to make them spread horizontally. Binaries and source code here: http://emiliano.deepabyss.org/. So simple, I'll have a stab myself.
The VDF file and its source code is here: http://www.hlinke.de/vdub-filter/fxNoise.zip
The relavent section begins: void fxNoise_eTBC
-----
Just had another thought. Emiliano Ferrari's plugin "Random Pixels" spreads pixels by N pixel-sizes horizontally and vertically. It should be a simple hack just to make them spread horizontally. Binaries and source code here: http://emiliano.deepabyss.org/. So simple, I'll have a stab myself.