[RESOLVED] DGMVCSource b22 and VC++2012

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r0lZ
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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Tue Feb 24, 2015 11:50 am

Yes, I think so too. And anyway, I suppose that using the last version is always better. I'll ask him to do it, when I will be sure that the Dragon Gate bug is fixed.

Thanks anyway for your hard work. Will you release a new version, non-beta, or should I consider that the third beta is the official release (if the DG bug is fixed of course)? I will need to update it in the BD3D2MK3D distribution package...

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Tue Feb 24, 2015 11:55 am

I made an official release. The only difference from what you have is the version number in the DLL properties.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Tue Feb 24, 2015 3:14 pm

OK, the Dragon Gate test is finished and it's OK. :-)

Unfortunately, I have no news from Frank. We should test the decoder on his Dell too, but anyway, I think that this version is certainly better than the previous official release. I hope that frank will confirm that it works on his Dell tonight or tomorrow.

Thanks again!

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by Nico83500 » Tue Feb 24, 2015 5:39 pm

Good news guys, and thanks a lot to Donald !
I'm away from my home and I could see results thursday only...
Donald, could you also update DGDecIM if all is OK ?

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Tue Feb 24, 2015 9:16 pm

@r0lZ

You're welcome, sir.
Nico83500 wrote: Donald, could you also update DGDecIM if all is OK ?
I will. Also, it would be nice to find that double-rate deinterlacing works properly with the new MSDK and driver. We shall see. Who knows, I may get some energy and add MVC support, so we will have proper random access for MVC.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Wed Feb 25, 2015 3:04 am

I have received a PM from Frank, that confirms that your latest beta works perfectly on (almost) all his PCs. Here is his PM:
dgMVCsource b23 works properly. He got it! :D
I tested Pacific Rim, that is the hardest test. OK.

Exception: Intel 7, 2nd gen, igfx3000, Sandy Bridge (Dell XPS): same glitches with hardware decoding. But the rest is ok.
That is because hardware decoding depends on Intel drivers. And for this 2nd generation there are no updates.

So software decoding is OK on all my PC.
Hardware decoding too with one exception because of outdated drivers.
[...]
____
frank
Everything is fine now! What a beautiful world! ;-)

I will now try to convince videofan3d to recompile his FRIMSource, and I'll release an update of BD3D2MK3D with the latest MVC decoders. BTW, have you already released the final version of DGMVCDecode? If yes, where is it? I've found only the third beta.

P.S.: Random access for MVC would be nice!

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Wed Feb 25, 2015 9:05 am

Good news, thank you.
r0lZ wrote:BTW, have you already released the final version of DGMVCDecode? If yes, where is it? I've found only the third beta.
Links on this page have been updated:

http://rationalqm.us/mine.html

You may need to refresh the page.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Wed Feb 25, 2015 11:58 am

OK, I got it. Thanks.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by Nico83500 » Wed Feb 25, 2015 3:43 pm

Thanks for DGDecIM, I'll try it when you will release it ;)

And thanks for official release, no changes between b23 and official release (except versionning) ?

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Thu Feb 26, 2015 8:49 am

Nico83500 wrote: no changes between b23 and official release (except versioning) ?
b23 *is* the official release. There is no change other than versioning compared to the informal betas I had given you.

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