[RESOLVED] DGMVCSource b22 and VC++2012

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r0lZ
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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Wed Jan 27, 2016 6:47 am

I did some tests in software mode, with Creature from the Black Lagoon and Everest, and the beta seems to work perfectly. :-)

I can't test myself the hardware mode, but I've asked the BD3D2MK3D users to test it in hw mode. That may take some time, though. I think that you can probably already release the final version immediately if you wish. I'm not in a hurry, so take your time anyway.

Huge thanks!

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Wed Jan 27, 2016 7:02 am

Excellent. Thank you for your test results.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Fri Jan 29, 2016 6:21 am

And it has passed the test in hardware mode too, as you can see here.
Thanks again!

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Fri Jan 29, 2016 8:58 am

Sweet. Rock on!

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Fri Jan 29, 2016 9:01 am

BTW, the b24 up there now is the release so go ahead and use that one with your great application r0lZ.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Fri Jan 29, 2016 9:17 am

OK, super. Thanks.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Sat Jan 30, 2016 4:18 am

Just to let you know, the b24 DLL has still the file version 1.0.0.23. Not a big deal, and I'll release it anyway, but you may want to change the version number of you recompile it or release it officially with the source code.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Sat Jan 30, 2016 7:15 am

I'll fix it right away and upload it. Thanks for pointing it out, r0lZ.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by admin » Sat Jan 30, 2016 7:22 am

Fixed and uploaded.

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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Post by r0lZ » Sat Jan 30, 2016 9:12 am

Thanks!

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