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Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Wed Jan 27, 2016 5:47 am
by r0lZ
I did some tests in software mode, with Creature from the Black Lagoon and Everest, and the beta seems to work perfectly. :-)

I can't test myself the hardware mode, but I've asked the BD3D2MK3D users to test it in hw mode. That may take some time, though. I think that you can probably already release the final version immediately if you wish. I'm not in a hurry, so take your time anyway.

Huge thanks!

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Wed Jan 27, 2016 6:02 am
by admin
Excellent. Thank you for your test results.

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Fri Jan 29, 2016 5:21 am
by r0lZ
And it has passed the test in hardware mode too, as you can see here.
Thanks again!

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Fri Jan 29, 2016 7:58 am
by admin
Sweet. Rock on!

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Fri Jan 29, 2016 8:01 am
by admin
BTW, the b24 up there now is the release so go ahead and use that one with your great application r0lZ.

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Fri Jan 29, 2016 8:17 am
by r0lZ
OK, super. Thanks.

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Sat Jan 30, 2016 3:18 am
by r0lZ
Just to let you know, the b24 DLL has still the file version 1.0.0.23. Not a big deal, and I'll release it anyway, but you may want to change the version number of you recompile it or release it officially with the source code.

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Sat Jan 30, 2016 6:15 am
by admin
I'll fix it right away and upload it. Thanks for pointing it out, r0lZ.

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Sat Jan 30, 2016 6:22 am
by admin
Fixed and uploaded.

Re: [RESOLVED] DGMVCSource b22 and VC++2012

Posted: Sat Jan 30, 2016 8:12 am
by r0lZ
Thanks!