DGDenoise

These CUDA filters are packaged into DGDecodeNV, which is part of DGDecNV.
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admin
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Re: DGDenoise

Post by admin » Thu Apr 20, 2017 12:21 pm

It's also half height. Yes, it is that way because there is one U sample (and one V sample) for each block of 4 luma samples.

Y Y
Y Y
U
V

Sharc
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Re: DGDenoise

Post by Sharc » Thu Apr 20, 2017 2:27 pm

Ah, the penny dropped why I got the horizontal reduction only. My source was actually 4:2:2 rather than 4:2:0.
Thanks.

Sharc
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Re: DGDenoise

Post by Sharc » Fri Feb 23, 2018 7:40 am

A cosmetic issue with DGDenoise:

When I set strength=0.0 I am getting an almost black picture for chroma=false, and a green picture for chroma=true.
Well, one should not set strength to zero, right? :roll:

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Re: DGDenoise

Post by admin » Fri Feb 23, 2018 8:41 am

Right. I'll add a check for that. Thanks for pointing it out.

mparade
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Re: DGDenoise

Post by mparade » Sun Aug 19, 2018 5:52 pm

Hello,

Sorry for asking that, but how can one access CUDA Filters packaged into DGDecodeNV?

I have been using DGDecNV for a few years and now opted for giving a try to DGDenoise to speed up my scripts feeded into x265.

Thank you in advance for the support.

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Re: DGDenoise

Post by admin » Sun Aug 19, 2018 6:20 pm

Just load plugin DGDecodeNV.dll and then use DGDenoise(). If you use DGSource() then you have already loaded the dll. Refer to the DGDecodeNV user manual for parameters.

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