HDR -> SDR conversion
Re: HDR -> SDR conversion
Umm, OK.
I fixed a small bug in DGIndexNV in the test package, so please re-download and update for testing.
I fixed a small bug in DGIndexNV in the test package, so please re-download and update for testing.
Re: HDR -> SDR conversion
Found some more bugs. Temporarily withdrawing. Standby...
Re: HDR -> SDR conversion
OK, hlg_test.rar is back online so re-download and update DGIndexNV. Have at it!
Re: HDR -> SDR conversion
I've tuned Meari sample to match mpv's output (slightly brighter, but looks better for me)


Re: HDR -> SDR conversion
Ah, good to hear. Thank you.
You probably noticed most of the goodness for PQ is at the top end of the range for white and it is nonlinear. HLG in contrast works much better and feels linear. I'm going to try linearizing the PQ parameter range, it's a GUI issue and a functional one, because we are lacking granularity at the top end.
You probably noticed most of the goodness for PQ is at the top end of the range for white and it is nonlinear. HLG in contrast works much better and feels linear. I'm going to try linearizing the PQ parameter range, it's a GUI issue and a functional one, because we are lacking granularity at the top end.
- Bullwinkle
- Posts: 309
- Joined: Thu Sep 05, 2019 6:37 pm
Re: HDR -> SDR conversion
Gonna tonemap the white parameter space, eh, Rock? Whoop.
Re: HDR -> SDR conversion
Everything released in slipstream 188. Note that the PQ white range is now 1-3000 to give some more granularity at the top end (PQ white range not yet linearized).
Re: HDR -> SDR conversion
Cool!!!!
I have tested my HLG sources, the result is pretty perfect by now.
I will try more samples, this is very exciting!
btw, new 'Enable HDR to SDR' GUI is easy to use
I have tested my HLG sources, the result is pretty perfect by now.
I will try more samples, this is very exciting!
btw, new 'Enable HDR to SDR' GUI is easy to use

Re: HDR -> SDR conversion
Thrilled that you like it! Thank you for the feedback.
- Bullwinkle
- Posts: 309
- Joined: Thu Sep 05, 2019 6:37 pm
Re: HDR -> SDR conversion
Hey Rocky, are you sure you are implementing the BT.2390 EETF correctly (see Figure 20)? That's how we should scale for target brightness in PQ, not just change the multiplier for the EOTF. Perhaps that would give a more linear feel. People say I have that linear feel. Meese rule, and, you know, hoomans drool! You know it's true.
Re: HDR -> SDR conversion
Wow Bullwinkle. What would we do without you!? Here we go. Whee!
- Bullwinkle
- Posts: 309
- Joined: Thu Sep 05, 2019 6:37 pm
Re: HDR -> SDR conversion
That's nothing Rocky watch me pull a rabbit out of my hat...
Re: HDR -> SDR conversion
Out of curiosity, DGHDRtoSDR uses Reinhard, right?
Re: HDR -> SDR conversion
Yes, it does.
HDR -> SDR conversion
Where can I find DGHDRtoSDR latest release?
On main site I can download 1.13 only.
Do you plan to integrate the plugin into DGDecodeNV dll?
On main site I can download 1.13 only.
Do you plan to integrate the plugin into DGDecodeNV dll?
HDR -> SDR conversion
Fixed the main web page menu for 1.14. Thank you for pointing that out.
Haven't any plans to incorporate it into DGDecodeNV.dll as I want to keep it free.
Haven't any plans to incorporate it into DGDecodeNV.dll as I want to keep it free.
HDR -> SDR conversion
DG, Rocky, a few words to thank you for this excellent filter (using it with AVS) !!!
HDR -> SDR conversion
Thank you 50vince50 (LOL) and welcome to the forum!
HDR -> SDR conversion
Just for fun I ran a HDR PQ UHD disk with DGSource/DGHDRtoSDR/DGDenoise on the 3090. It hardly breaks a sweat.
Code: Select all
AVSMeter 3.0.9.0 (x64), (c) Groucho2004, 2012-2021
AviSynth+ 3.7.0 (r3382, 3.7, x86_64) (3.7.0.0)
Number of frames: 201901
Length (hh:mm:ss.ms): 02:20:20.954
Frame width: 3840
Frame height: 2160
Framerate: 23.976 (24000/1001)
Colorspace: YV12
Frames processed: 4800 (0 - 4799)
FPS (min | max | average): 49.09 | 77.08 | 73.97
Process memory usage (max): 552 MiB
Thread count: 27
CPU usage (average): 6.3%
GPU usage (average): 53%
VPU usage (average): 18%
GPU memory usage: 2018 MiB
GPU Power Consumption (average): 243.4 W
Time (elapsed): 00:01:04.893
HDR -> SDR conversion
Now you need storage for that speed (indexing and demuxing)
HDR -> SDR conversion
Yeah, the 2TB SSD is almost full with ripped disks.
HDR -> SDR conversion
Is there any way to have chroma 4k 4:2:0 to chroma 1080p 4:4:4 done in CUDA?
It would be nice to have when resizing from DGSource.
It would be nice to have when resizing from DGSource.
HDR -> SDR conversion
Can you please explain the use case and justification for this request?