DGDemux development
Re: DGDemux development
Can y'all please re-download 1003 to get a fix to the video demuxing?
Re: DGDemux development
Slipstreamed another fix into 1003. GUI progress indicator was getting stuck. Please re-download and update DGDemuxGUI.exe.
Re: DGDemux development
Tested latest GUI version.
Took a UHD disc and demuxed everything from the main playlist
Remuxed video and main audio track with MKVToolNix
Played in sync
One thing, don't know if it is a bug, feature, or just is.
In the output prefix field I entered nothing, I skipped that field.
Every track name started with PIDxx except for the video.
It had a null name (".265")
It muxed fine and the file (".mkv") played in sync as stated, no issue
Took a UHD disc and demuxed everything from the main playlist
Remuxed video and main audio track with MKVToolNix
Played in sync
One thing, don't know if it is a bug, feature, or just is.
In the output prefix field I entered nothing, I skipped that field.
Every track name started with PIDxx except for the video.
It had a null name (".265")
It muxed fine and the file (".mkv") played in sync as stated, no issue
Re: DGDemux development
Mounted ISO
Tried it Seems to work alright
Tried it Seems to work alright
Re: DGDemux development
A mounted ISO is writable???
Re: DGDemux development
No. I selected a different destination as seen in the screenshot.
Just showing that the issue is not in DGDemux
Just showing that the issue is not in DGDemux
Re: DGDemux development
What issue? If you ask for a null name prefix then you will get a null name prefix.
Re: DGDemux development
Not that, the post that mentions that DGDemux errors out on a mounted ISO.
Just showing that there is no issue with DGDemux if you output to a different (writable) directory
The null thing was just an observation
Just showing that there is no issue with DGDemux if you output to a different (writable) directory
The null thing was just an observation
Re: DGDemux development
Ah, OK, thanks for the clarification.
Re: DGDemux development
Here is DGDemux/DGDemuxGUI version 1.0.0.4:
* GUI: Fixed truncation of the output directory edit box.
* GUI: Make a default name prefix from the loaded MPLS file name.
* GUI: Default all streams to checked for demuxing.
* GUI: Show the command line passed to DGDemux.
* GUI: Doing cancel in browse dialogs no longer crashes the GUI.
* Update DGDemux.txt and ToDo.txt.
http://rationalqm.us/dgdemux/DGDemux_1004.rar
* GUI: Fixed truncation of the output directory edit box.
* GUI: Make a default name prefix from the loaded MPLS file name.
* GUI: Default all streams to checked for demuxing.
* GUI: Show the command line passed to DGDemux.
* GUI: Doing cancel in browse dialogs no longer crashes the GUI.
* Update DGDemux.txt and ToDo.txt.
http://rationalqm.us/dgdemux/DGDemux_1004.rar
Re: DGDemux development
You guys have been busy nice to see a GUI released + lots of fixing been done
Re: DGDemux development
GUI 1.0.0.4 I can't seem to resize the GUI to see Demux button in windows server
Re: DGDemux development
Welcome to the forum, ULTRA, and thank you for your report.
What is your desktop window size? I could try to limit the GUI height to 768 (current height is about 880). To be honest, never thought about it. Just assumed everybody doing video has at least 1920x1200 or UHD monitors these days.
What is your desktop window size? I could try to limit the GUI height to 768 (current height is about 880). To be honest, never thought about it. Just assumed everybody doing video has at least 1920x1200 or UHD monitors these days.
Re: DGDemux development
Ha ha, Bullwinkle couldn't code if his life depended on it! Let's just say he is a higher-level thinker.
This is typical Bullwinkle code (he's been trying to debug it for weeks):
Code: Select all
#include <iostream>
using namespace std;
void main ()
{
std::printf ("Hai Word!!");
for (int i ; i < 10 ;)
{
std::printf
("Hai guys.");
if (i = 3)
{
printf ("Easter Egg.");
}
while (1){
for (;;;)
{
system ("cls");
printf ("Ima firing mah lazer..");
}
}
}
system ("pause");
return 0;
}
Re: DGDemux development
Thanks for the welcome Rocky i use a laptop these days i don't have a tower anymore , most of my work i do is on a remote sever as i work away a lot of the time from home it easier to connect to while i'm away my res is 1366x768 so 768 would be better for meRocky wrote: ↑Fri Nov 22, 2019 8:26 pmWelcome to the forum, ULTRA, and thank you for your report.
What is your desktop window size? I could try to limit the GUI height to 768 (current height is about 880). To be honest, never thought about it. Just assumed everybody doing video has 1920x1200 these days.
ULTRA
Re: DGDemux development
OK, I'll compress it vertically, but can't do it until this evening as I have a swim meet all day.
Re: DGDemux development
I managed to find 10 minutes to do it before leaving for the meet. Re-download 1004. It should be about 750 pixels high.
Re: DGDemux development
Rocky for the fast fix never thought it be fixed this quick much appreciated ,now i can enjoy using the GUI
ULTRA
ULTRA
Re: DGDemux development
GUI cosmetic issue
I demux the video to SSD 1
Then I demux audio to SSD 2
And then I demux subtitles to SSD 3
I don't close DGDemuxGUI, I just change the output directory and stream type
The progress indicator goes from 0 to 100 for video
0 to 100 for audio and 0 to 35 for subtitles, but the text file shows it going to 100
I demux the video to SSD 1
Then I demux audio to SSD 2
And then I demux subtitles to SSD 3
I don't close DGDemuxGUI, I just change the output directory and stream type
The progress indicator goes from 0 to 100 for video
0 to 100 for audio and 0 to 35 for subtitles, but the text file shows it going to 100
Re: DGDemux development
Hmm, thought I had fixed that. Will investigate. Thank you for the report.
Re: DGDemux development
Here is DGDemux 1.0.0.5:
All testers and contributors!
* Fixed GUI progress indication getting stuck after mutiple demux operations without closing. [gonca]
* Added error handling in the GUI for errors from DGDemux. [Rocky]
* The browse folder option now includes a writeable/pasteable path edit box. [mini-moose]
* DGDemuxGUI now shows the version number in the window title bar. [Natasha, who likes to show everything]
http://rationalqm.us/dgdemux/DGDemux_1005.rar
You need to update both executables. Let's see what I broke.
All testers and contributors!
* Fixed GUI progress indication getting stuck after mutiple demux operations without closing. [gonca]
* Added error handling in the GUI for errors from DGDemux. [Rocky]
* The browse folder option now includes a writeable/pasteable path edit box. [mini-moose]
* DGDemuxGUI now shows the version number in the window title bar. [Natasha, who likes to show everything]
http://rationalqm.us/dgdemux/DGDemux_1005.rar
You need to update both executables. Let's see what I broke.
- Bullwinkle
- Posts: 338
- Joined: Thu Sep 05, 2019 6:37 pm
Re: DGDemux development
I don't know, Bullwinkle. Maybe you should hold on to your money. We might be needing it!