DGDemux development

User avatar
Bullwinkle
Moose Approved
Posts: 167
Joined: Thu Sep 05, 2019 6:37 pm

Re: DGDemux development

Post by Bullwinkle » Sat Jan 11, 2020 11:59 am

Good morning culture lovers!

Here is DGDemux/DGDemuxGUI 1.0.0.17:

* Added demuxing of the secondary video when present. Secondary video has "-2" appended to the base part of the filename. E.g., "00801-2.265". The secondary video is automatically demuxed whenever the primary video is selected for demuxing. The secondary stream can be normal video or it can be the DolbyVision video enhancement.

* Updated the user manual and the to-do list.

http://rationalqm.us/dgdemux/DGDemux_1.0.0.17.rar

User avatar
Natasha
Mosquito
Posts: 59
Joined: Wed Nov 20, 2019 12:11 pm

Re: DGDemux development

Post by Natasha » Sat Jan 11, 2020 7:05 pm

Boris darling, should make animated gif of slithering maggots. Moose is not Snow White.

User avatar
Sherman
Moose Approved
Posts: 124
Joined: Mon Jan 06, 2020 11:19 pm

Re: DGDemux development

Post by Sherman » Sat Jan 11, 2020 8:24 pm

Moose caught from Nattie. Ha ha ha ha.

User avatar
Boris
Posts: 34
Joined: Sun Nov 10, 2019 3:55 pm

Re: DGDemux development

Post by Boris » Sat Jan 11, 2020 8:24 pm

What you learn from Plato, boy? Tell everything.

User avatar
Natasha
Mosquito
Posts: 59
Joined: Wed Nov 20, 2019 12:11 pm

Re: DGDemux development

Post by Natasha » Fri Jan 17, 2020 1:55 am

Moose, put indicator for secondary video in the GUI. Silly not to be there. Mystery and secrets. Show all!

Your movements are coming together nicely and you stand proud. We can take to next level.

User avatar
Bullwinkle
Moose Approved
Posts: 167
Joined: Thu Sep 05, 2019 6:37 pm

Re: DGDemux development

Post by Bullwinkle » Fri Jan 17, 2020 2:11 am

Yes, Miss Natasha. :salute: Your brilliance and loving guidance animate my essence and I cannot adequately express my tender feelings for you. Snorting for you.
Last edited by Bullwinkle on Sun Jan 19, 2020 9:23 pm, edited 1 time in total.

User avatar
admin
Site Admin
Posts: 4415
Joined: Thu Sep 09, 2010 3:08 pm

Re: DGDemux development

Post by admin » Fri Jan 17, 2020 2:21 am

Get a room, guys!

User avatar
Rocky
Moose Approved
Posts: 1064
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGDemux development

Post by Rocky » Sat Jan 18, 2020 12:42 pm

DGDemux/DGDemuxGUI are now linked from my homepage:

http://rationalqm.us/dgdemux/dgdemux.html

User avatar
Bullwinkle
Moose Approved
Posts: 167
Joined: Thu Sep 05, 2019 6:37 pm

Re: DGDemux development

Post by Bullwinkle » Sun Jan 19, 2020 8:44 pm

Committed display of secondary video in the stream listing and suppressed stupid [0 angles] nonsense. Can you make a build Rock?

Get over yourself, admin, or step up for a stomping. Loser.

User avatar
Rocky
Moose Approved
Posts: 1064
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGDemux development

Post by Rocky » Sun Jan 19, 2020 8:48 pm

Thanks, Bullwinkle! I'll take care of it. Go easy on admin. He does great stuff for us.

User avatar
Bullwinkle
Moose Approved
Posts: 167
Joined: Thu Sep 05, 2019 6:37 pm

Re: DGDemux development

Post by Bullwinkle » Sun Jan 19, 2020 8:51 pm

Miss Natasha said never to take any crap from anybody. Offense is the best defense. Sharp chick!!

User avatar
Sherman
Moose Approved
Posts: 124
Joined: Mon Jan 06, 2020 11:19 pm

Re: DGDemux development

Post by Sherman » Sun Jan 19, 2020 9:01 pm

Bullwinkle, if you want to be a moderator you can't threaten to stomp the site admin. That vampire is making you stupid. Look what happened to Prince Harry. Wake up!

User avatar
Bullwinkle
Moose Approved
Posts: 167
Joined: Thu Sep 05, 2019 6:37 pm

Re: DGDemux development

Post by Bullwinkle » Sun Jan 19, 2020 9:06 pm

Good thinking Sherman! Now watch me put a pancake on a bunny's head...

User avatar
Bullwinkle
Moose Approved
Posts: 167
Joined: Thu Sep 05, 2019 6:37 pm

Re: DGDemux development

Post by Bullwinkle » Sun Jan 19, 2020 9:34 pm

And Rock, don't forget to make the 'M2TS list' and 'Command line' fields multiline so the whole lines are visible. And change the Error field to Status and use it to talk to the user. Could have speech and sound. Moose snorting, what's not to like?

User avatar
Rocky
Moose Approved
Posts: 1064
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGDemux development

Post by Rocky » Sun Jan 19, 2020 9:53 pm

Wheee!!!

User avatar
Natasha
Mosquito
Posts: 59
Joined: Wed Nov 20, 2019 12:11 pm

Re: DGDemux development

Post by Natasha » Mon Jan 20, 2020 9:33 pm

Build 18 is nice. You are fine squirrel. Will put peanuts out for you. Stay warm!

User avatar
redbtn
Moose Approved
Posts: 43
Joined: Sat Nov 16, 2019 3:35 pm

Re: DGDemux development

Post by redbtn » Wed Jan 22, 2020 1:17 pm

18 is nice, but i cant find changelog. (maybe is it possible to make changelog.txt file?) And a little bug there. Left click on empty Playlist area reloads playlists.
Attachments
Video_2020-01-22_231333-2020-01-22.zip
(533.93 KiB) Downloaded 90 times

User avatar
Rocky
Moose Approved
Posts: 1064
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGDemux development

Post by Rocky » Wed Jan 22, 2020 1:38 pm

We've transitioned to using the Binaries Notification thread to document changes.

viewtopic.php?f=5&t=463&p=10696#p10696

Your bug...is it so terrible?

User avatar
redbtn
Moose Approved
Posts: 43
Joined: Sat Nov 16, 2019 3:35 pm

Re: DGDemux development

Post by redbtn » Fri Jan 24, 2020 8:20 am

Rocky wrote:
Wed Jan 22, 2020 1:38 pm
Your bug...is it so terrible?
No, i can live with it. Just noticed and decide to tell.

User avatar
Rocky
Moose Approved
Posts: 1064
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGDemux development

Post by Rocky » Fri Jan 24, 2020 8:54 am

I'll see if it is easy to fix.

User avatar
Rocky
Moose Approved
Posts: 1064
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGDemux development

Post by Rocky » Fri Jan 24, 2020 9:06 pm

It was easy. Next build.

User avatar
Bullwinkle
Moose Approved
Posts: 167
Joined: Thu Sep 05, 2019 6:37 pm

Re: DGDemux development

Post by Bullwinkle » Fri Jan 24, 2020 10:01 pm

Rocky, Sherman told me Natasha is like a mosquito. It's not her fault.

User avatar
Mr. Peabody
Posts: 20
Joined: Tue Dec 24, 2019 10:20 am

Re: DGDemux development

Post by Mr. Peabody » Fri Jan 24, 2020 10:41 pm

Give a little, get a little, but do not give away your soul.

User avatar
Rocky
Moose Approved
Posts: 1064
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGDemux development

Post by Rocky » Mon Jan 27, 2020 9:37 pm

You guys are too deep for me.

RGB
Posts: 9
Joined: Wed May 04, 2011 3:10 pm

Re: DGDemux development

Post by RGB » Wed Feb 12, 2020 10:42 am

DGDemux works fine for me on Wine stable (installed after adding the WineHQ and Wine OBS repos) on Debian 10. Both GUI...

Code: Select all

wine DGDemuxGUI.exe
...and CLI (following the example given in DGDemux.txt)...

Code: Select all

wine DGDemux.exe -i filepath/BDMV/PLAYLIST/filename.mpls -o ~/Videos/whatever
...versions work fine. I didn't have to use winepath or anything like that. So far, I have tested one UHD BD and one standard BD. Thanks for making this tool!

Post Reply