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Re: DGDemux development

Posted: Thu Nov 21, 2019 12:12 pm
by Rocky
Can y'all please re-download 1003 to get a fix to the video demuxing?

Re: DGDemux development

Posted: Thu Nov 21, 2019 2:07 pm
by Rocky
Slipstreamed another fix into 1003. GUI progress indicator was getting stuck. Please re-download and update DGDemuxGUI.exe.

Re: DGDemux development

Posted: Thu Nov 21, 2019 4:16 pm
by Guest
Tested latest GUI version.
Took a UHD disc and demuxed everything from the main playlist
Remuxed video and main audio track with MKVToolNix
Played in sync
One thing, don't know if it is a bug, feature, or just is.
In the output prefix field I entered nothing, I skipped that field.
Every track name started with PIDxx except for the video.
It had a null name (".265")
It muxed fine and the file (".mkv") played in sync as stated, no issue

Re: DGDemux development

Posted: Thu Nov 21, 2019 4:35 pm
by Guest
Mounted ISO
Tried it
Untitled.png
Seems to work alright

Re: DGDemux development

Posted: Thu Nov 21, 2019 4:56 pm
by Rocky
A mounted ISO is writable???

Re: DGDemux development

Posted: Thu Nov 21, 2019 5:06 pm
by Guest
No. I selected a different destination as seen in the screenshot.
Just showing that the issue is not in DGDemux

Re: DGDemux development

Posted: Thu Nov 21, 2019 5:13 pm
by Rocky
What issue? If you ask for a null name prefix then you will get a null name prefix. ;)

Re: DGDemux development

Posted: Thu Nov 21, 2019 5:42 pm
by Guest
Not that, the post that mentions that DGDemux errors out on a mounted ISO.
Just showing that there is no issue with DGDemux if you output to a different (writable) directory
The null thing was just an observation

Re: DGDemux development

Posted: Thu Nov 21, 2019 8:38 pm
by Rocky
Ah, OK, thanks for the clarification.

Re: DGDemux development

Posted: Fri Nov 22, 2019 11:44 am
by Rocky
Here is DGDemux/DGDemuxGUI version 1.0.0.4:

* GUI: Fixed truncation of the output directory edit box.

* GUI: Make a default name prefix from the loaded MPLS file name.

* GUI: Default all streams to checked for demuxing.

* GUI: Show the command line passed to DGDemux.

* GUI: Doing cancel in browse dialogs no longer crashes the GUI.

* Update DGDemux.txt and ToDo.txt.

http://rationalqm.us/dgdemux/DGDemux_1004.rar

Re: DGDemux development

Posted: Fri Nov 22, 2019 6:07 pm
by ULTRA
You guys have been busy nice to see a GUI released + lots of fixing been done :hat:

Re: DGDemux development

Posted: Fri Nov 22, 2019 6:27 pm
by ULTRA
GUI 1.0.0.4 I can't seem to resize the GUI to see Demux button in windows server Image

Re: DGDemux development

Posted: Fri Nov 22, 2019 8:26 pm
by Rocky
Welcome to the forum, ULTRA, and thank you for your report.

What is your desktop window size? I could try to limit the GUI height to 768 (current height is about 880). To be honest, never thought about it. Just assumed everybody doing video has at least 1920x1200 or UHD monitors these days. ;)

Re: DGDemux development

Posted: Fri Nov 22, 2019 8:40 pm
by Rocky
ULTRA wrote:
Fri Nov 22, 2019 6:07 pm
You guys have been busy...
Ha ha, Bullwinkle couldn't code if his life depended on it! Let's just say he is a higher-level thinker. :P

This is typical Bullwinkle code (he's been trying to debug it for weeks):

Code: Select all

#include <iostream>

using namespace std;

void main ()
{
std::printf ("Hai Word!!");
for (int i ; i < 10 ;)
{
std::printf
    ("Hai guys.");
if (i = 3)
{
    printf ("Easter Egg.");
}
while (1){
    for (;;;)
{
    system ("cls");
    printf ("Ima firing mah lazer..");
}
}
}
system ("pause");
return 0;
}
Don't get me wrong...Rocky and Bullwinkle are peas in a pod. Pea-mates for eternity.

Re: DGDemux development

Posted: Sat Nov 23, 2019 12:46 am
by ULTRA
Rocky wrote:
Fri Nov 22, 2019 8:26 pm
Welcome to the forum, ULTRA, and thank you for your report.

What is your desktop window size? I could try to limit the GUI height to 768 (current height is about 880). To be honest, never thought about it. Just assumed everybody doing video has 1920x1200 these days. ;)
Thanks for the welcome Rocky i use a laptop these days i don't have a tower anymore , most of my work i do is on a remote sever as i work away a lot of the time from home it easier to connect to while i'm away ;) my res is 1366x768 so 768 would be better for me :D :hat:

ULTRA

Re: DGDemux development

Posted: Sat Nov 23, 2019 4:28 am
by Rocky
OK, I'll compress it vertically, but can't do it until this evening as I have a swim meet all day.

Re: DGDemux development

Posted: Sat Nov 23, 2019 5:01 am
by Rocky
I managed to find 10 minutes to do it before leaving for the meet. Re-download 1004. It should be about 750 pixels high.

Re: DGDemux development

Posted: Sat Nov 23, 2019 12:36 pm
by ULTRA
:bow: Rocky :bravo: for the fast fix never thought it be fixed this quick much appreciated ,now i can enjoy using the GUI :D
:hat:
ULTRA

Image

Re: DGDemux development

Posted: Sat Nov 23, 2019 3:24 pm
by Guest
GUI cosmetic issue
I demux the video to SSD 1
Then I demux audio to SSD 2
And then I demux subtitles to SSD 3
I don't close DGDemuxGUI, I just change the output directory and stream type
The progress indicator goes from 0 to 100 for video
0 to 100 for audio and 0 to 35 for subtitles, but the text file shows it going to 100

Re: DGDemux development

Posted: Sat Nov 23, 2019 3:33 pm
by Rocky
Hmm, thought I had fixed that. Will investigate. Thank you for the report.

Re: DGDemux development

Posted: Sat Nov 23, 2019 4:09 pm
by Rocky
ULTRA wrote:
Sat Nov 23, 2019 12:36 pm
never thought it be fixed this quick
We aim to please.

Re: DGDemux development

Posted: Mon Nov 25, 2019 7:35 am
by Rocky
Rocky wrote:
Sat Nov 23, 2019 3:33 pm
Hmm, thought I had fixed that. Will investigate. Thank you for the report.
Found the problem, will be fixed in the next release. Thank you for reporting it.

Re: DGDemux development

Posted: Mon Nov 25, 2019 12:39 pm
by Rocky
Here is DGDemux 1.0.0.5:

:salute: All testers and contributors!

* Fixed GUI progress indication getting stuck after mutiple demux operations without closing. [gonca]

* Added error handling in the GUI for errors from DGDemux. [Rocky]

* The browse folder option now includes a writeable/pasteable path edit box. [mini-moose]

* DGDemuxGUI now shows the version number in the window title bar. [Natasha, who likes to show everything]

http://rationalqm.us/dgdemux/DGDemux_1005.rar

You need to update both executables. Let's see what I broke. :)

Re: DGDemux development

Posted: Mon Nov 25, 2019 1:25 pm
by Bullwinkle
Rocky wrote:
Fri Nov 22, 2019 8:40 pm
Bullwinkle is a higher-level thinker.
Thanks, Rocky! Just watch as I pull a rabbit out of my hat. Oooh, nooh!

Hey Rock, would you invest in gold coins or counseling from a cute Russian lady? All on the up and up.

Re: DGDemux development

Posted: Mon Nov 25, 2019 2:12 pm
by Rocky
I don't know, Bullwinkle. Maybe you should hold on to your money. We might be needing it!