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Re: DGDemux development

Posted: Thu Oct 15, 2020 8:32 am
by Rocky
@gonca

Please re-download the test version. The wrong delay values for DTS should be fixed.

Re: DGDemux development

Posted: Thu Oct 15, 2020 10:29 am
by Sherman
We're back! Albert is going to make a decision and let me know.

Yeah Bullwinkle, that FixTHDGaps() function is ridiculously slow. Too many small reads and writes. Have to do my own read and write buffering. OS buffering is just not enough because system calls are slow all by themselves. Thanks for pointing it out.

EDIT: I have now fully read/write buffered it and it now fixes a 5GB file in 4 seconds, versus almost a minute with the old version. It's speedy now, like DGSplit. 8-) I'll test it and then commit it for integration into the release.

Re: DGDemux development

Posted: Thu Oct 15, 2020 10:31 am
by Rocky
Way to go Sherm!
It's speedy now, like DGSplit.
Thanks! My ticket out of the Box of Shame.

Re: DGDemux development

Posted: Thu Oct 15, 2020 11:27 am
by Sherman
I updated the fast mode test build with the FixTHDGaps() speedup (applies to both slow and fast modes), so please re-download and test. If no adverse feedback is received, maybe Rocky will update build 44.

Re: DGDemux development

Posted: Thu Oct 15, 2020 4:10 pm
by gonca
Delays are all good now.
Good job :hat:

I'll try to find some movies with seamless branching to test Gaps Processing

Re: DGDemux development

Posted: Thu Oct 15, 2020 4:36 pm
by Rocky
Thank you, gonca!

Re: DGDemux development

Posted: Thu Oct 15, 2020 6:08 pm
by gonca
Just tested two movies
All is good
Must say, after using the fast demux option, using regular demux is like watching a soccer game, or watching paint dry or grass grow

Re: DGDemux development

Posted: Thu Oct 15, 2020 7:44 pm
by Rocky
Great thanks.

Yeah, speedy! Especially if you are on all SSDs.

Probably gonna make fast the default and you hit SHIFT for slow.

Re: DGDemux development

Posted: Thu Oct 15, 2020 7:58 pm
by gonca
If fast is working, why would you need slow?

Re: DGDemux development

Posted: Thu Oct 15, 2020 10:05 pm
by Mr. Peabody
It's a fair question.

Re: DGDemux development

Posted: Fri Oct 16, 2020 9:23 am
by Britney
Would you kill your own child for being ugly? :wow:

Re: DGDemux development

Posted: Fri Oct 16, 2020 10:17 am
by Rocky
It would be an interim measure. If a user reports an issue with fast mode we can have them try slow. The result could help in identifying the cause (sounds weak, I know). All shortcuts to victory are kosher (sounds goofy, I know). At some point the poor ugly baby must be euthanized (sounds cruel, I know). The poor thing had a beautiful life but when your time comes...

Re: DGDemux development

Posted: Sat Oct 17, 2020 12:05 pm
by Rocky
Probably going to ditch the garbage stripping option. It's a PITA, Sherman says it's buggy in slow mode anyway, and a demuxer should faithfully demux the disk. Finally I have seen only one disk that would need it and nobody is clamoring for this feature.

Speak now or forever hold your peace.

Re: DGDemux development

Posted: Sat Oct 17, 2020 2:58 pm
by gonca
I wasn't even sure what the option did, had to look it up

Re: DGDemux development

Posted: Sun Oct 18, 2020 9:35 am
by Rocky
Here is a release candidate for the fast mode:

* Remove garbage stripping option.

* -fast is replaced by -slow, so fast mode is now the default. You can get slow mode by issuing the option -slow directly to DGDemux, or by holding down left SHIFT when hitting the Demux button in the GUI.

http://rationalqm.us/dgdemux/binaries/D ... t_test.rar

Re: DGDemux development

Posted: Sun Oct 18, 2020 9:36 am
by Sherman
Rocky, thanks. I'm so excited!

Re: DGDemux development

Posted: Sun Oct 18, 2020 12:06 pm
by gonca
Did some testing with the RC
Looks good

Re: DGDemux development

Posted: Sun Oct 18, 2020 1:26 pm
by Rocky
Beat it to death, then turn it over, and beat the other side to death.

"Don't let them say, I wasn't born
That something stopped my heart
I felt each tender squeeze you gave
I've loved you from the start.
Although my body you can't hold,
It doesn't mean I'm gone.
This world was worthy, not, of me
God chose that I move on."

Re: DGDemux development

Posted: Sun Oct 18, 2020 1:45 pm
by Britney
Rocky, this really helped me:

https://www.youtube.com/watch?v=8L96yaa0pes

Somebody help me! Remember that? C'mon c'mon.

Kisses,
Brit

Re: DGDemux development

Posted: Sun Oct 18, 2020 1:56 pm
by Natasha
DG tools need a -slow option. Got it, everyone?

Re: DGDemux development

Posted: Sun Oct 18, 2020 1:57 pm
by Curly
Don't rub it in, Nattie. Are you still busy tonight? Give a little, get a little. Right?

Re: DGDemux development

Posted: Mon Oct 19, 2020 3:26 pm
by redbtn
Hey there! Long time no see. I found a little glitch

Image

Re: DGDemux development

Posted: Mon Oct 19, 2020 7:40 pm
by Rocky
Are you kidding me? Blame it on Sherman. He needs pulling down a peg or two. Will slip a fix into 45 right away.

Thanks and so great to see you, redbtn.

EDIT: All fixed.

Re: DGDemux development

Posted: Mon Oct 19, 2020 7:48 pm
by Sherman
Sorry, Rocky. I'm just a kid.

Re: DGDemux development

Posted: Mon Oct 19, 2020 7:51 pm
by Bullwinkle
Don't worry, Sherm, you're good and we love you. Just remember that quality control and the last 5% is the key to a successful development. When you release code under the DG imprimatur, it has to be rock solid.

When are you and Peabody gonna rescue DG from the past? We've been waiting a long time. Get 'er done!