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Posted: Wed Jun 23, 2021 2:20 am
In case of expectations for testing from me: I'm in my gf's parents home until the end of month, no access to linux until I will get to my home.
Posted: Wed Jun 23, 2021 5:58 am
No problem DJ. Thank you for the heads-up. Enjoy your stay.
Posted: Thu Jul 01, 2021 2:34 pm
Released build 229 with the MPLS filler packets fix. Also, I made a new section at my webpage for Linux Tools.
Moved from Gnome 3 to XFCE desktop environment. I like it much better.
Posted: Fri Jul 02, 2021 4:27 am
I'd like to ditch gnome3 and switch to something else, but it's like usually I have no time for that
Posted: Fri Jul 02, 2021 11:19 am
If an aging squirrel can get it going in 10 minutes, I reckon you can too.
Posted: Tue Jul 06, 2021 3:50 am
Just tested latest version and it looks fine. Even that last frame glitch didn't appear that time
Posted: Tue Jul 06, 2021 6:56 am
Great to hear, thank you.
Posted: Mon Aug 16, 2021 9:12 am
Thanks for the update! I don't use mp4/m2v on regular basis so didn't caught any related bugs.
Posted: Mon Aug 16, 2021 9:55 am
Thank you. Yeah, that's what I figgered.
I've tested everything now so should be a decent beta version.
Posted: Mon Aug 30, 2021 3:37 am
Wow I'm impressed that so many progresses have been made. It's awesome to see tools being ported to Linux.
I personally don't have any Linux boxes that I can test with DG tools (due to not having a graphics card), but if you are interested in creating a Debian package, you can take a look at this directory
. That's the Debian packaging script I wrote for lsmash under Linux. If you use cmake toolchains it should work without much change. All you need is to put the debian folder inside your source code, then run debian/rules binary
. Of course you'll need to install the devscripts
if critical tools are missing. If you are interested, I can share some experience about how to create a simple deb package.
Posted: Mon Aug 30, 2021 11:26 am
Thank you, I appreciate that. Will look into it though it may be overkill.