DGDecNV Latest Build 2050

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admin
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Re: DGDecNV Latest Build 2049

Post by admin » Thu Mar 19, 2015 11:43 am

Build 2049 is now available.

* Added support for 4K/UHD resolutions (but no HEVC yet).

* Added a bunch of cards to the GPU information lookup table.

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Re: DGDecNV Latest Build 2049

Post by sparktank » Thu Mar 19, 2015 6:26 pm

admin wrote:* Added support for 4K/UHD resolutions (but no HEVC yet).
Excellent! I wasn't sure about this feature.
I've got a bunch of trailers in 2K/4K that I've been using FFMS2.
I just thought they were encoded differently.

Thanks for the update.
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Re: DGDecNV Latest Build 2049

Post by admin » Thu Mar 19, 2015 9:29 pm

I'm happy that you find it useful, sparktank. Thank you for the feedback and good luck for your projects.

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Re: DGDecNV Latest Build 2049

Post by admin » Sun May 10, 2015 1:46 pm

I slipstreamed a fix for DGDecodeNV.dll 64-bit that caused it to fail in StaxRip and elsewhere. The 32-bit version is not affected. Please re-download 2049 and update dgdecodenv.dll if you need this fix.

Thanks to staxrip76 for helping me to identify and fix this issue.

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Re: DGDecNV Latest Build 2049

Post by admin » Thu Sep 17, 2015 12:19 pm

I slipstreamed a fix for DGIndexNV.exe that caused it to not properly clean up when the CLI exits using the -e option. This could cause subsequent starts to fail. This may affect 3rd-party GUIs and so users of those apps should consider re-downloading and updating DGIndexNV if they are experiencing any issues.

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Re: DGDecNV Latest Build 2050

Post by admin » Mon Sep 21, 2015 9:04 am

Build 2050 is now available.

* Added cards to the GPU information lookup table.

* Changed the licensing scheme so that it is now stable across Windows updates. The only thing that will change the machine ID now is a change of motherboard.

* For MKV files the FPS value is now taken from the container and not the elementary stream.

* The CL interface with -h now no longer generates a pop-up for a bad license but prints a console error message instead. Also, the CLI now returns values as follows:

0: everything OK
1: input file cannot be opened
2: bad license

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Re: DGDecNV Latest Build 2050

Post by tormento » Wed Sep 23, 2015 3:26 am

admin wrote:Build 2050 is now available.
Does it include support for Windows 10 as the version you compiled recently?

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Re: DGDecNV Latest Build 2050

Post by admin » Wed Sep 23, 2015 7:51 am

The release includes all previous slipstreams. It is still based on CUDA 6.5. There is no official statement from nVidia that 7.5 is required to support Windows 10. You seem to be the only person having any issues in that regard, and only for use of KNLMeansCL. Also, you reported that the test build with CUDA 7.5 did not change anything.

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Re: DGDecNV Latest Build 2050

Post by admin » Wed Sep 23, 2015 11:39 am

I slipstreamed into 2050 a licensing fix. It now properly uses only the motherboard serial number. You will need to make a new license when you grab this, theoretically the last you'll ever need for your specific motherboard.

There are some other changes to licensing. The license generator now detects duplicate machine IDs and won't increment the count if you re-enter a machine ID you already licensed. You can use that to query the license keys you already made. If you put a new machine ID, however, you will get incremented. Next, the maximum number of licenses was increased to 16. Finally, VBVChecker licensing was made the same as the other DG tools. Now all the tools should generate the same machine ID (except DGAVCDecDI, which I plan to kill very soon).

These changes make the licensing much more user-friendly. With these changes, going forward, I am less receptive to license count reset requests, as 16 unique machine IDs per donation is fair. Eliminating the reset also simplifies maintenance.

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Re: DGDecNV Latest Build 2050

Post by tormento » Thu Sep 24, 2015 1:59 pm

admin wrote:except DGAVCDecDI, which I plan to kill very soon
That is bad.

It's the only working decoder with KNLMeansCL. :|

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