DGDecNV Latest Build 2050

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Re: DGDecNV Latest Build 2047

Post by admin » Fri Jul 11, 2014 11:31 pm

Stupid me. I know what is wrong. Standby...

:oops:

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Re: DGDecNV Latest Build 2047

Post by admin » Fri Jul 11, 2014 11:47 pm

Well, maybe...

Please re-download and try again. Please reload the browser page before starting the download just to make absolutely sure. Also, copy all the files not just DGIndexNV.exe.

bbrown
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Re: DGDecNV Latest Build 2047

Post by bbrown » Fri Jul 11, 2014 11:51 pm

New screenshot Image

This version can playback video! Thanks for your quick help in diagnosing this issue Donald.

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Re: DGDecNV Latest Build 2047

Post by admin » Fri Jul 11, 2014 11:53 pm

That is good to know. :agree: :agree: :agree: :agree: :agree: :agree: :agree:

Thanks for helping me to debug this issue. I don't have any 1.x series cards here anymore. :cry:

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Re: DGDecNV Latest Build 2047

Post by admin » Sat Jul 12, 2014 12:04 am

Ominously, the build for sm_11 now says:

1>CUSTOMBUILD : nvcc warning : The 'compute_11', 'compute_12', 'compute_13', 'sm_11', 'sm_12', and 'sm_13' architectures are deprecated, and may be removed in a future release.

In order not to lose a lot of cards, we'll have to stick to CUDA 6.5 as long as we can. I certainly don't want to support multiple variants of DGDecNV requiring different build environments! :roll:

EDIT: It occurred to me that I might be able to ship the old cubins already built with the older CUDA toolsets. I just wouldn't be able to enhance or rebuild them unless I keep multiple environments around. It's not likely I will need to revise a simple color space conversion CUDA program. That's all the cubin does, i.e., convert NV12 to RGB24 for display. So maybe things are not so terrible. Of course that assumes that CUDA toolkit 6.5 module loads still work for older cubins, which may be optimistic.

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Re: DGDecNV Latest Build 2047

Post by Aleron Ives » Sat Jul 12, 2014 1:54 am

admin wrote:I have uploaded the revised 2048 with support for sm_11 and beyond. It should support the cards you mentioned. I don't think there are any sm_10 cards that matter. Correct me if I'm wrong about that. :P
I used this nVidia documentation for developers page:

http://docs.nvidia.com/cuda/index.html

Click on "Programming Guide" on the left-hand menu, expand section 2, and click on "2.5. Compute Capability" for the brief list. It appears nVidia also has a more comprehensive list of which GPU supports what on a separate page.

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Re: DGDecNV Latest Build 2047

Post by admin » Sat Jul 12, 2014 6:54 am

Groucho2004 wrote: I tested build 2048 with my GT240, everything seems to work fine.
That's a relief.
Indexing speed of raw streams is unchanged but for m2ts it's indeed almost twice as fast compared to 2047.
Which is serendipitous, because blurays are M2TS, so they are indexed in about half the time as before.

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Re: DGDecNV Latest Build 2047

Post by admin » Sat Jul 12, 2014 10:04 am

I tried an MKV and it seems to index faster as well.

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Re: DGDecNV Latest Build 2047

Post by sparktank » Sat Jul 12, 2014 10:38 am

Hm, I indexed a full length movie 99min@24fps (Import) and it took about 10min to index.
AVC/MKV from external HDD.

I notice something different about the indexing. The status seems to be in a frozen status where the time just doesn't let it go.
The # of frames seem to only change at intervals of 1000.

There is a speed improvement.
Found an old log from 2047 that indexed the same video remux.

2047= Elapsed: 0:13:23
2048= Elapsed: 0:10:37
Last edited by sparktank on Sat Jul 12, 2014 11:17 am, edited 1 time in total.
Nvidia GeForce GT 1030 | GPU Caps Viewer
Windows 10 Annversary (x64) | ASVPlus_x64
Region A/R1

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Re: DGDecNV Latest Build 2047

Post by admin » Sat Jul 12, 2014 10:41 am

sparktank wrote:The status seems to be in a frozen status where the time just doesn't let it go.
The # of frames seem to only change at intervals of 1000.
Yes, it now updates only every 1000 frames when indexing. Is what you call "frozen" something beyond that or you just mean it is "frozen" until the next 1000 frames are done?

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