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Re: Support for HEVC?

Posted: Fri Oct 30, 2015 8:39 am
by admin
I've implemented it per spec, so I will just wait and see how it plays out.

Re: Support for HEVC?

Posted: Fri Oct 30, 2015 6:10 pm
by admin
I ran AvsMeter on a UHD 80Mbps HEVC elementary stream (main profile, main tier, level 5.1) and got 100fps with 9% CPU usage on my GTX 950. Interestingly, in DGIndexNV with Disable Display set, I got 130fps. The difference is that DGIndex avoids the NV12-to-YV12 conversion when Disable Display is set [maybe the conversion could be optimized ;) ]. I think 100fps delivered to Avisynth for high-bitrate UHD is pretty good.

I'll make an alpha shortly.

Re: Support for HEVC?

Posted: Wed Nov 04, 2015 8:50 am
by admin
I have uploaded to the usual binaries area a test version of 2051 adding HEVC support.

http://rationalqm.us/binaries.html

I would appreciate your test results. Even if you do not have a card that supports HEVC, your testing will be appreciated to ensure that I have not broken any existing functionality.

Following is the content of the included file Notes.txt:

DGDecNV 2051 test version
-------------------------

This build adds support for HEVC video. Please be aware of the following
limitations:

* The DGIndexNV.ini file format has changed, so please delete your existing
.ini file.

* HEVC requires an nVidia device that supports HEVC, such as the
GTX 750/950 etc. If your device does not support HEVC and you attempt
to open an HEVC stream, a popup error message will appear.

* 10-bit HEVC streams are not yet supported. Only 4:2:0 streams
are supported.

* Tiles are broken in the current nVidia driver. This will be fixed
in a future release of the driver. Update: Fixed in 358.87.

* Frame/field repeats are not yet implemented. If you have an HEVC
stream with repeat flags, please contact me.

Thank you!

Re: Support for HEVC?

Posted: Thu Nov 05, 2015 12:14 pm
by admin
Fixed a regression: audio detection during play/preview of PS/TS was broken. Please re-download.

Re: Support for HEVC?

Posted: Thu Nov 12, 2015 7:41 pm
by Sharc
I look forward to trying it out when I will be back home, after Nov. 24.
Thank you for the continued support of DGDecNV.

Re: Support for HEVC?

Posted: Tue Nov 24, 2015 11:43 am
by Sharc
I did some first basic tests with my 9600GS for AVC (m2ts), interlaced VC-1 and mpeg-2 sources: So far no issues with respect to the existing functionality......
What is the meaning of the FPS in the 2nd last line of the log file? Looks like a random number.

Re: Support for HEVC?

Posted: Tue Nov 24, 2015 12:09 pm
by admin
Sharc wrote:I did some first basic tests with my 9600GS for AVC (m2ts), interlaced VC-1 and mpeg-2 sources: So far no issues with respect to the existing functionality......
Good to hear. Thank you.
What is the meaning of the FPS in the 2nd last line of the log file? Looks like a random number.
It's just a dump of what was in the field when the program is closed. It's the display rate for the last preview/play operation.

Re: Support for HEVC?

Posted: Mon Nov 30, 2015 12:55 pm
by admin
I've put a 2051 build up there with the MPEG2 bug fixed and all docs updated. I want to release this version so please let me know if you find any issues.

Re: Support for HEVC?

Posted: Wed Jan 27, 2016 12:08 pm
by admin
I'm marking this resolved. If you run into any issues please make a thread in the DGDecNV subforum.

Re: [RESOLVED] Support for HEVC?

Posted: Sun Feb 07, 2016 6:33 am
by Selur
Small question regarding the hevc support, is there some correlation between the HEVC support and the Compute Capability from https://developer.nvidia.com/cuda-gpus#collapse2?
Or some overview which gpus support hevc?

Cu Selur

Re: [RESOLVED] Support for HEVC?

Posted: Sun Feb 07, 2016 7:35 am
by admin
See here:

https://en.wikipedia.org/wiki/Nvidia_PureVideo

Feature sets E and F are what you are interested in. Search for HEVC on the page.

Cards with full HW decode are currently 750, 950, 960.

Re: [RESOLVED] Support for HEVC?

Posted: Sun Feb 07, 2016 7:41 am
by Selur
Thanks for the info! :)