DGDecNV 252:
* Increased frame serving performance by about 33% (measured for UHD content).
* Vapoursynth support changed to API4.
* Added a temporal mode to DGDenoise().
* Added integrated versions of DGDenoise(), DGHDRtoSDR(), and DGSharpen(). These
integrated versions adhere to the CUDASynth philosophy of not copying back to the
GPU in-between filters, so filter chains defined on the DGSource() invocation run
on the GPU and transfer the final result back to the CPU at the end of the chain.
This can significantly improve performance for large frame sizes due to reduction
of load on the PCIe bus. Additional filters will be added in future versions.
* The syntax for opening a media file directly with DGSource(), rather than a DGI file, now
allows for either not demuxing all streams or demuxing all streams.
* An AVX2 version of DGDecodeNV.dll is included for slightly better performance on machines that
support AVX2.
* The DGDecodeNV user manual was brought fully up-to-date. Refer to it for explanations
of all the changes mentioned above.
* 32-bit support was dropped. If you must have it, build 251 is the recourse for you.
https://rationalqm.us/dgdecnv/binaries