[RESOLVED] DGTonemap,DGHDRtoSDR, DGPQtoHLG

Anything related to video and my tools that is not a support request.
Post Reply
DAE avatar
Guest

[RESOLVED] DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Guest »

Do the 32 bit version of the filters work with Avisynth 2.6 (no plus)
User avatar
Rocky
Posts: 3555
Joined: Fri Sep 06, 2019 12:57 pm

Re: DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Rocky »

DG tools use YUV420P16 for high bit depth. I don't know if Avisynth 2.6 can accept that or whether it has a convert function for it. Please let us know what you find out. ;) Posting at Doom9 will be your best bet.

BTW, 32-bit versus 64-bit functionality is the same. The question is whether 2.6 can deal with the format.
DAE avatar
Guest

Re: DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Guest »

AVS 2.6 can't handle the higher bit depth, and it has no internal filters equivalent to ConvertBits()
User avatar
Rocky
Posts: 3555
Joined: Fri Sep 06, 2019 12:57 pm

Re: [RESOLVED] DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Rocky »

Hey, how did you get Curly Approved? Me want.
User avatar
Curly
Posts: 712
Joined: Sun Mar 15, 2020 11:05 am

Re: [RESOLVED] DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Curly »

gonca is a creative thinker of the highest order. You need to display a bit more innovative thinking, Rock. Debugging and patching stuff is one thing (usually left to the students), but true creativity is another. I'll keep an eye on it but, honestly, it's not looking good for you.
Curly Howard
Director of EAC3TO Development
User avatar
Natasha
Posts: 150
Joined: Wed Nov 20, 2019 11:11 am

Re: [RESOLVED] DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Natasha »

Grandma taught me honesty is the best policy. Curly really made me happy last night.
User avatar
Curly
Posts: 712
Joined: Sun Mar 15, 2020 11:05 am

Re: [RESOLVED] DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Curly »

Nyurk, nyurk, nyurk. Nudge, nudge, say no more. :D
Curly Howard
Director of EAC3TO Development
DAE avatar
Guest

Re: [RESOLVED] DGTonemap,DGHDRtoSDR, DGPQtoHLG

Post by Guest »

say no more
Enough said ;)
Post Reply